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mcMMO has been an integeral part of PvP on MassiveCraft for as long as I can remember, but I feel like now is the time to start discussing it. There are a few problems with mcMMO affecting PvP on MassiveCraft, and so I hope to at least attempt to put forwards some ideas on how to resolve them in this thread.
The Problems:
Solutions?
The Problems:
- New players do not want to PvP
- mcMMO potions: mcMMO pots are almost like a richman's traits - they make the server feel as if traits are still here however they are expensive, and without healthboost or absorption you will die extremely quickly. This drives newer players away from PvP as they simply cannot be bothered to work so hard just to get an inventory to PvP with.
- Damage is far too high: This kind of links into the last point, but as I said, players without healthboost or absorption will die very quickly as damage is ridiculous.
- There is little emphasis on PvP: MassiveCraft does not advertise as a server with PvP, and so the server has been flooded with roleplayers. This means that it's always the same people fighting the same people, which takes away from the fun.
- Players have to grind for high mcMMO levels in order to be able to get anywhere - New players simply won't want to grind to 1k axes, 1k acro and 600 unarmed to be able to partake in a fight in which you don't lose your weapon immediately - disarm has to be removed, and the cap for axes, acro, swords etc. has to be lowered.
- Damage is weird
- mcMMO causes the damage on the server to be irregular and generally weird, which really takes away from PvP
- There is no diversity
- A fight as come to be pretty much the same - you have half of each side using axes and the other half using swords, they skullsplit and serrated strikes simultaneously and do super high damage - there needs to be emphasis on using other skills without making them overpowered - I cannot remember the last time I saw a bow used strategically in a fight, other than a bunch of Asterians bowspamming me.
Solutions?
- New players do not want to PvP
- mcMMO potions: These simply have to go.
- Damage is far too high: Linking in with the previous point, the damage has to be adjusted to match the removal of mcMMO potions, so that you will not get 3 shot.
- There is little emphasis on PvP: Not too sure about this, but maybe advertise more as creating the factions plugin? That'll probably bring in lots of new PvPers.
- mcMMO caps: I feel like these have to be lowered, especially unarmed.
- Damage is weird
- Not too sure on this one, but with the removal of mcMMO potions I'm sure that would be a start.
- There is no diversity
- Advertise the PvP more, and how unique it is. Encourage more strategical fights, with better perks in Archery and so on and so forth.
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