- Joined
- Jul 25, 2012
- Messages
- 1,158
- Reaction score
- 500
- Points
- 0
- Location
- N/A
- Website
- forums.massivecraft.com
I've seen many conversations regarding MCMMO being OP and other conversations regarding a stat limit. So, my suggestion is to add classes which each have unique classes.
The skills will be listed after each class. I'll put skill limits like this: {9001}. And I'll put class levels for each skill like this: [9001]. I give skill levels in fractions because the max level could be different depending on what you want.
Each skill also has armor limitations (this means the diamond armor limit to Premiums would be gone).
Universal Skills:
Each race has its own mana (according to their magical ability in this thread)
Commands:
/class ?, help {gives information on class command}
/class choose, pick, be, b, use, c <class> {chooses your class}
/class <class> {gives information on that class}
/class mana, /mana {gives your amount of mana}
Experience equation:
(experience needed to level up)=(current level)^2 + 100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For most of this to take place, the MCMMO files will have to all be deleted so every person has their power set to 0. This is mainly so we can limit who uses what. Any suggestions regarding classes and skill changes can be posted below.
The skills will be listed after each class. I'll put skill limits like this: {9001}. And I'll put class levels for each skill like this: [9001]. I give skill levels in fractions because the max level could be different depending on what you want.
Each skill also has armor limitations (this means the diamond armor limit to Premiums would be gone).
Universal Skills:
- Acrobatics {1000}
- Fishing {1000}
- Miner
- Mining {1000}
- Excavation {750}
- Repair {1000} [Half]
- Leather, Chain, Iron
- Woodsman
- Woodcutting {1000}
- Axes {500} [Half]
- Leather, Chain
- Farmer
- Herbalism {1000}
- Taming {1000} [Half]
- Leather, Chain
- Swordsman
- Swords {1000}
- Acrobatics "Lucky" perk [half]
- Leather, Chain, Iron, Gold
- Knight
- Swords {1000}
- Archery {250} [Half]
- Leather, Chain, Iron, Diamond, Gold
- Warrior
- Axes {1000}
- Archery {250} [half]
- Leather, Chain, Iron, Diamond, Gold
- Archer
- Archery {1000}
- Swords {250} [Half]
- Leather, Chain, Gold
- Mage
- Uses Mana (separate coding) to cast spells that do basic amounts of damage. [Mana Cost/100 base]
- Bolt (8 damage) [10]
- Fireball (Casts a fire charge) [15]
- Poison (Poison II 10 secs) [40]
- Lightning (Zaps target with lightning) [50]
- Poison Bolt (Zaps target + Poison II 10 secs) [75]
- Uses Mana (separate coding) to cast spells that do basic amounts of damage. [Mana Cost/100 base]
Each race has its own mana (according to their magical ability in this thread)
- Yanar, Elf, Tigran = 130 mana (30% more)
- Human, Maiar, Dakkar, Naga = 100 mana
- Dwarf, Orc, Undead = 70 mana (30% less)
Commands:
/class ?, help {gives information on class command}
/class choose, pick, be, b, use, c <class> {chooses your class}
/class <class> {gives information on that class}
/class mana, /mana {gives your amount of mana}
Experience equation:
(experience needed to level up)=(current level)^2 + 100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For most of this to take place, the MCMMO files will have to all be deleted so every person has their power set to 0. This is mainly so we can limit who uses what. Any suggestions regarding classes and skill changes can be posted below.