Massivecraft Is In Need Of Combat Abilities.

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Aug 8, 2012
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In PvP i have always noticed that the combat is very bland on massive craft. Its always who has the highest skill level, the most people, and who is premium (i am not complaining or raging about premium). To make the combat more interesting fun and less predictable, massive craft should have more abilities like bloodlust for those who simply want to have fun when they PvP. Does anyone agree that there should be more combat abilities?
 
Orc - Berserk Mode - -50% all damage taken for 60 seconds.
Elf - Adrenaline Speed - +50% dodge chance for 60 seconds.
Human - Fight or Flight - +50% speed for 60 seconds.
Dwarf - Short and Small - +50% dodge chance for 60 seconds.
 
It isn't bland. Especially if you use your brain.
 
Depends who you're fighting. in the higher tiers of pvping, it's less about mcmmo and premium, as everyone has good skills and premium. Fighting depends more on Strategy, Co-ordination (meaning, use teampeak) and smart and well thought out use of potions/gold apples etc.
Granted, if you're fighting sub-1k power level non-prems, stuff can get pretty dull. But there's very little to change that.