I was going to make a post myself but then i found this one and thought why not add my surgestion here
I came across some awsome plugins made for casting magic. some had pretty awsome spells in them too but.. there was one problem. If i want to surgest this to be added i do think it needs to be addapted. Here is the plugin i thought that had the best spells and !terrain damage control!
ofcource i am unaware of the coding recuired to get all this stuff. I am starting to get into it a bit myself resantly
if it is to be done I do wish my Best of luck on the coding :3 Your doing already an awsome job so far guys!!!
Sorry i am still new to posting treads il try get the video into a spoiler thingy next time or however it should be done...
Here you see many awsome spells used but this does need some restricting and balancing. For instanse we don't want to have invincible wizarts
. To begin with the wands. In the video the wands were gold tools/armour. Ofcource this would look a bit rediculous. Since items can be given names since the 1.5 update Maybe it is possible to turn a more reasonable item into a wand. For example the stick. (Don't go think about H.P. il kill you if you do >
) The Blaze rod might work too.
Now about whos allowed to use magic? This may be the possibility to add another feature to races. Ofcource its a bit silly to think everyone could use magic. The whole server would be only about it then and that won't allow this plugin to improve the magic department. Becomming a wizart trough some sort of trial would seem best to me. Like vampires you don't become something just because you want to be it. Although it be better to make people sacrifice items to become the wizart instead of letting them when they are undoing the process. (so the opposid way vampires do).
The magic itself. Wel ofcource we can't cast magic without energy. This energy can either be extracted from items or time. Im fine with both. But the storage of this energy will be a tough one. This will be tricky but using the experience bar as an energy bar might work. This obviously allows wizards to become masters of enchantment while we are at it
(although we should restrict their ability to wear armour since otherwise it be once again verry atractive to be a wizart
) (also consider this is the costs of becomming a wizard otherwise people go wizard, craft god armour, and turn back again to wear it anyways ;/ ) Now the most important thing is ofcouce is items->energy Every items has a surtant value. This value should then be turned into experience points (incase we use the exp bar and all that wat i wrote above
) Like a alter of light and dark we can have an altar of magic
or we just use commands to do it if thats prefered
(still i think altars will be liked more xD)
At last we came to the spells. Spells are obviously seperated into surtant sections: Distruction,Healing,Summoning,altering
Distruction is simply KILL KILL KILL. Fire a lightning bolt or a fire ball. Seems quite obvious to me
. (add any surgestion you like yourself
)
Healing is obviously restoring your health meter and hunger meter. You can also use wards to give your self armour this could reduce damige of a surtant type.
Summoning is also verry simply the summoning of monstors. carefull tho to make sure these monstors hunt your foe's not your friends ;p maybe something could be invented to improve the relations but thats for later.. (i dont say all these spells need to be included. its up to the moderators if they aprove surtant spells.) ofcource summoning passive mobs would be usefull aswel
Altering is changing your suroundings. in the video you can see the actions of magic undo your spell in a min of time. Such would also count for any alteration to the terrain done with altering. You could freeze water. turn the ground to fire! trap your enemies in crystal.
let your imagination flow
Each spell ofcource corresponds to a surtant amount of energy drain. Balancing this is crusial also to the will to become a wizard. A wizard must be able to fight a swordsmen or an archer but the tree musnt be stronger than the other.
last surgestion into wat wizards could do.. Making small trowable tools. for instance the egg and snowball. The egg would be enchanted with an amount of energy and then once trown it creates a explosive result. (does no area damige) (offensive) a snowball once trown could blind an enemy for some amount of time and freeze a small area of land/water (causes fires to stop) (tacticaly). These items are obviously gifts normal people could then use. since the magical process in making them is already compleeted normal people (any race) can use these items to cast a little of their own magic aswel
(this also opens up a new market for magic items
)
Wel i have had my day again writing this bunch T-T. sometimes i forget why i even start writing this much but who knows maybe it may turnout into something great
I hope you like the surgestions i made. DO know these are surgestions and you may add or remove adapt any if you feel their either incompleet or overdone. (yes i know sharding and factions comes first)
But i just hope this gives a more clear view of wat a magic plugin would have to offer