What happened to the magic plugin? I know you guys are busy with other things, but could you at least tell what happened to it?
It was never finished [?]What happened to the magic plugin? I know you guys are busy with other things, but could you at least tell what happened to it?
Magic is for roleplay...Why would you /need/ it IG, rather then solely in roleplay?Yeah, actually, when will magic be coming out; I really want to be a mage, and the lack of in game magic outside of RP is really killin' my vibes.
I would rather have something a bit more tangible; while I can appreciate it's uses in RP, I just want to have something outside of, well, pretend.Magic is for roleplay...Why would you /need/ it IG, rather then solely in roleplay?
Well there is only one spell. They could perhaps make more traits.I believe I heard from @spectec that it was integrated into the traits plugin. Not certain though.
http://forums.massivecraft.com/threads/magiccccc.13781/Okay, let me put this out here.
If there was an actual plugin, your creativity would be limited, and only certain spells would exist.
They can't make every type possible- Magic is too diverse.
As i said im not complaining i just want to know if magic will actually be implemented in the server beyond "pretend". They can take their time, but i just think it would be a cool addition.Plugins are hard.
Be patient.
Or supply coding assistance to speed up the process.
Understood?
It depends on how long it will take.As i said im not complaining i just want to know if magic will actually be implemented in the server beyond "pretend". They can take their time, but i just think it would be a cool addition.
As of now, the approach we're considering is to integrate magic into traits. We have a good amount of work in front of us that is of higher interest. I feel that theorizing how it will be integrated wouldn't be very productive at this time. We're a ways off from implementing this feature, and we will gladly be taking suggestions from the forum into account when that time comes. To answer your question, implementing magic is something that we are indeed planning on implementing.As i said im not complaining i just want to know if magic will actually be implemented in the server beyond "pretend". They can take their time, but i just think it would be a cool addition.
What happened to the magic plugin? I know you guys are busy with other things, but could you at least tell what happened to it?
Yeah, actually, when will magic be coming out; I really want to be a mage, and the lack of in game magic outside of RP is really killin' my vibes.
I want it just for fun, maybe even provide different ways to PVP.
Not only this, but it would make certain magic types impossible to use and code (to run smoothly at least). Like Cold Fire, and strings.
Not only this, but it would make certain magic types impossible to use and code (to run smoothly at least). Like Cold Fire, and strings.
You just need to be creative, think of ways to somehow replicate magic. Like if you're in some dark room, have you and whoever else you're with add the nightvision trait if you're a blinding light or fire mage lighting up the room.
Do you know that commands such as /disguise, requires packet handling. And therefore not a part of the Bukkit API (but a part of CraftBukkit or minecraft.net) which means it is complicated to do.For strings magic; you'd spawn an invisible mob, with full iron armour and a knockback sword.
Since the mob would be invisable, it would seem as though you were animating the suit of armour with string magic.
For Cold Fire, it could /disguise you as a blaze or something similar?
There are ways to control objects/mobs (and players) other than yourself (done remotely occasionally), I've seen it done in a handful of plugins.For strings magic; you'd spawn an invisible mob, with full iron armour and a knockback sword.
Since the mob would be invisable, it would seem as though you were animating the suit of armour with string magic.
For Cold Fire, it could /disguise you as a blaze or something similar?
Complicated yes, but I like to think it's still a cool ideaDo you know that commands such as /disguise, requires packet handling. And therefore not a part of the Bukkit API (but a part of CraftBukkit or minecraft.net) which means it is complicated to do.
Using a packet API might make it easier but maybe those aren't compatible with sharding (I've no idea).
PvP or more appropriately, Survival, is actually what this feature would be geared towards. As Marty said, it'd be excessively tedious to try and match what has been developed for RP in regards to magic. However, in survival it can easily be balanced appropriately to enhance game mechanics.This would be incredibly too overpowered, and spamming useless spells wouldn't be "fun" for the server. If they did ever add it it would be for rp reasons only and it would be some simple particles, and like I said above it wouldn't really be needed.
There's a write-me lore section where if you use the correct and proper formatting and a decent amount of detail it could get added to the lore. I think @Ryciera is currently doing the magic lore with some other people.@spectec is there any way to suggest lore compliant spells/magic, effects, particles and so on?
I can't be the only one around here with some pretty crazy ideas and I'd love to see more spells get implemented in the future.
Oh you got me all wrong.. heh...There's a write-me lore section where if you use the correct and proper formatting and a decent amount of detail it could get added to the lore. I think @Ryciera is currently doing the magic lore with some other people.
However if you mean like traits or actual IG spells, I'm not sure whereyou would be able to suggest that, maybe the feedback section? Or the suggestions? Not sure of the exact name for the place.