And I do love DrFong's enthusiasm about LWC. It is a marvelous plugin! And I do mean that; I am not being sarcastic. The ability to protect an expanded list of blocks will go a very long way on the long run. And the fact that there are different ways to protect chests will improve upon the functional and RP experience of running factions, among other things.
Stop.
I would like to point something out about chests with the new LWC system: There are four commands to
protect them. This includes(And I know a lot of us know these commands. Hopefully.)-
- /cprivate - Personal protection, for your own belongings.
- /cpublic - A chest made accessible to anyone. However, it is protected, therefore no one can destroy or slap their protection on it with say, /cprivate .
- /cpassword - Similar to private protection, except it requires a password to open it, allowing a shared chest without having to /cmodify it(Well, for you lazy folk out there.).
- /cdonate - Protection acting similar to /cpublic , except one can only place items into it.
Of course, I mean to summarize the purpose of each their usages, albeit to my form of description. Anyhow, on to the actual issue: the relationship of /cprivate to the other commands. The other three were created(I assume) with the intention of social interaction and base function. By that I mean things like public storage, mail, etc. The charge for creating these: 10 Regals. This makes sense, since it is meant to be used for purposes other than one's own interest, for the most part.
Now, this is not to do with chest protecting itself, but is related: door protection. This also makes sense, to place a 10 Regal charge towards protecting it, using any of the commands. It is, again, meant to be a social matter, along with /cprivate 'ing a door. I would guess that this emphasizes a "lock" on a door, which is sensible. /cpassword is relateable to the last statement. I included this paragraph to not only state my agreement with the 10 R charge to doors, but to the entire list, save the /cprivate command when concerning chests.
Now, I have played on this server for a year and four-six months now(I began approx. two years ago), and the only thing I have ever disagreed on until recently was the "premiums wear diamond only" feature, and for this reason: I love this server. I have always had hope that it would blossom into something amazing, although I have never publicly expressed it.
But taking the only security people can rely on to protect their own personal belongings and slapping a price tag on it to "limit spreading private chests in every ruin" is not the right call. I believe that this was done to target the
current players of this server to limit their ability to "private the bananas out of expired chests." New players were completely factored out, as well as the general community. Again, I emphasize that this is my theory on this action. And it is a theory because of what I have seen posted here. The message I get out of it is this:
Lower or remove the price on /cprivate 'ing a chest.
I happen to agree on this statement, not only for my sake, or the current players' sakes, but for the new folks who seek a new beginning on this server. Those that will end up staying here, that will become the next merchants, kings, emperors, warriors, whatever their heart's content. I do not see this happening if one can only protect 35 chests, and for one finite(limited) instant at a time, assuming all of their Regals go towards protection, counting the 5 "freebies" that can be used on other things. Like someone else mentioned and worded very well, that is a slap in the face by Massivecraft(to the new players' eyes) and again assuming it is used for chest protection.
There is another thing to consider: selling items on the market. Mercantilism. Being a merchant. Offering services. Everyone that actively participates on
selling items and
services to consumers, being one themselves(as that is how a running economy runs) on this server is practicing an
actual trade that can be
used in real world applications to
benefit themselves and the economy as a whole. In short, business. And how does one get there? Support, a teacher, practice, and eventually, awesome self-confidence.
New players tend to not be practiced in business, and do not immediately become merchants. They may not ever. Maybe they just want to play for a good while and get familiar with the server before actually bothering someone to ask them: "Could you help me sell some things? I need money." This server is great, but can treat newbies with prejudice. A lot of people don't want unproductive members. Many don't wish for inactive members, or casual ones(well, that I'm sure I'm wrong about. For the most part.). I know I don't like people who don't read rules, but they don't possibly because they
just want to play the bloody game. It takes patience to coach "non readers" to read rules, or documentation. I'm sure it takes more to teach one business. Even more if they decide to take the "DIY"(Do it Yourself) route.
We all play in our own way, and if there's one thing I know we all love, it's a little thing we like to call privacy. Very beneficial if we can do it for
free.