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Played Character Kalden Bel - Shannar, The Mist Wraith

This character is actively played.

Broskiis

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  • Full Name: Kalden Mirazorwyn Bel-Shannar
  • Race / Culture: Solvaan (Delveborn)
  • Age: 18
  • Gender / Pronouns: Male, he/him
  • Occult: Brood / Mageborn (Abyss aligned) / Harmony: 100% / Schools: Gravity, Tech
Core Concept
A heavily mutated, modded, and augmented brood, Kalden is a carefully crafted monster with an easily molded will for those who use him. Without any hope to better his circumstances, the delveborn exists as a puppet for those wanting to deal a heavy blow to Regalia's fragile peace.

Appearance Information
Height: 6'0"
Skin tone: Charcoal Blue
Eye color: Red
Hair color: Midnight Blue
Other Features: Kalden's right arm is comprised of dark metal, as well as his heart.
Mutations/Body Mods:
  • Blood red tears with faint luminosity
  • Patches of translucent skin (concentrated mostly near hands and feet)
  • Glowing red veins
  • Free-floating hair (as if underwater)
  • Darkened sclera
  • Black bones
  • Horns
  • Claws
  • Webbed fingers/toes
  • Tail
  • Kalden's blood is transmuted to match whatever Mist Form he is in. If not in a Mist Form, it defaults to a red vapor.








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Proficiencies & Fighting Style

True Mage:

  • Intelligence: 5
    • Tech Resist
      • The engine adapts.
    • Tech Auto
      • The engine seeks.
    • Tech Exhaust
      • The engine evolves.
    • Tech Thruster
      • The engine surges.
    • Wardrobe Pack
      • The engine repairs.
  • Magic: 10
    • Oceanic Pack
      • There's something in the water...
    • Arcane Blade
      • Metal scrapes, breaks, shatters.
    • Arcane Aura
      • Returning like the tide.
    • Arcane Portent
      • Swelling with potential.
    • Arcane Snare
      • Remember the crushing depths...
    • Arcane Distortion
      • Scream of the butterfly.
    • Arcane Warp
      • The air charges.
    • Arcane Shove
      • Like a riptide.
    • Arcane Sap
      • The deep's embrace...
    • Arcane Eruption
      • Get away.

Hobbies/Talents
Technology Hobby (Steamtech, Dark-Metal)
Magic Talent


Traits/mechanics

  • Night Vision
  • Dhampir Blood

  • Solvaan can use the Mist Form Transformations (found below), which does not count as a Disguise, and uses a variety of weather effects on their appearance.
  • Solvaan can use the Mist Beast Transformations (found below), which allows them to change appearance to that of the classical Mist Beasts, which is a Disguise.
  • Solvaan will not be attacked by wild and non-humanoid creatures, which may prevent them drawing aggression from certain Event Creatures (discuss with Event Dm's).
  • Solvaan are able to sense the mind of wild animals, which allows them to determine if an animal is an animal, or a person disguised as one (for example Body Arkenborn).
  • Solvaan can see through low visibility conditions of any kind (sand storm, blizzard, fog, ash clouds, dust etc), but must still protect from choking hazards.
Languages
Common (Fluent)
Altalar (Fluent, Sollerian/Solvaan Dialect)
Katharic (Semi-Proficient)
Sign Language (Proficient)

Plot Hooks

Mutant Freak: Kalden is sympathetic to other mutants and broods that dwell in Regalia's sewers, and will usually stand beside them on matters that don't conflict with his goals (that is, if he ever gets around to having goals.)

Unstable Body: Kalden's mutations and prosthetics are an ongoing cause of pain, requiring him to seek painkillers whenever possible, and by an means necessary.

Ticking Time Bomb: Although highly talented in magic, Kalden is not trained in the practice and consequently lacks much-needed awareness, causing a plethora of environmental damage in his wake by improper venting, as well as being highly uncoordinated when he casts, making him highly susceptible to




Bio
Kalden Mirazorwyn was born near the Firemarble Mountains in the Sollerian town of Shannar, 9 months after his mother had a romantic encounter with a supposed merchant. When the delivery was done, it was clear Kalden's father was far from just a simple Solerrian merchent, however; the boy was born with two red eyes, sharp fangs, and an assortment of other mutations, causing the midwife to run out the very door screaming. From then on, Kalden's adolescence was a mix of mild neglect to religiously fervent exclusion, made no easier by his natural talent for abyss-aligned magic.

Kalden became used to the feeling of files attempting to whittle away his horns, claws, and fangs, though these always tended to grow back. He also grew accustomed to the sun burning his thin skin, and used to it splitting open all too easily in small paper cuts. At around the time he entered school, Kalden had grown complacent in his treatment, from family to peers. He had also learned to practically exist in one of the three Solvaan Mist Forms, as it tended to hide the odd state of his blood whenever he hurt himself. On occasion, he would find himself compulsively casting magic, finding that it helped ease his pain and anxiety.

One day, at around 10 years old, Kalden ran from his house in an attempt to escape his mother's fury after having knocked over a vase with his tail, finding himself at the shores of the island. While rustling around in the nearby brush, he happened to bear witness to Sinnavei waiting by the shore, followed by a man walking out of the brine. He quickly ran back home, ashamed of having almost disturbed such a scene.

For the next five years, Kalden worked as an apprentice technician, studying steamtech for use of the Regalian Empire, with quite the knack for it. On his 16th birthday, however, Kalden was accosted under the assumption he had attacked and fed on another child, despite him being easily proven to be only a brood. This caused him to flee his home in the night, running off to a nearby port, and sneaking aboard a merchant's ship. He was soon found the next morning by the ships crew, and brought to the captain, a delveborn same as Kalden. Through some stretch of fortune, the captain decided to simply put Kalden to work as opposed to throwing him overboard, demonstrating to the rest of the crew he was only a brood by the use of bloodletting.

After a few weeks of work, one storm-strewn night happened to arouse an assortment of events upon the ship. While sneaking out of the cabin for some fresh air, Kalden happened to catch the captain, a vampire, feeding on one of the crew. As if on queue, a bolt of lightning flashed down, causing the main mast to plummet onto the deck, and setting the ship ablaze. In the ensuing panic, the captain had entered a blood-frenzy, attacking the rest of the crew, and Kalden, with a passion. As the ship sank, All that Kalden could truly remember in his wounded state was the feeling of teeth about to break upon his neck, before his assailant was wrenched away.

The depths were cold, and crushing, and yet Kalden Bel-Shannar was still alive, despite the hull pinning his arm to the seabed. He lay there, broken, for what felt like forever. He had not been attacked by any rabid sea life, that was a gift from Sinnavei. He had not been turned into a crushed can by the waves, or a statue by the cold, that was a gift from Morrlond. He managed, through the searing pain of his ravaged arm, to evolve, and escape the ruined hull. That was a gift from the Abyss and its black-strewn magick.

Another fortune, as he broke the surface of the water- a ship, sailing right his way. A crew of Argentum spotted the solvaan as he broke out from the waves, and hauled him aboard right as his heart finally gave out. They took the ravaged mage in as a new forced recruit, mending his broken body with darkened-metal. An ever-breaking arm, and an engine thrumming inside his chest, binding him to the infernal rust of their order.

As the Argentum dissolved, Kalden was used periodically by various anti-state denizens, though mostly found himself spending time in the sewers with the rest of society's rejects.
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