What I keep hearing over and over again from people talking about massive's economy is how regals aren't worth anything. You can get easy access to anything and it won't cost you much. What a lot of people have been suggesting was an item sink. So, thinking about this, what would you get back from giving away your items if an item sink were to exist? Regals wouldn't work because it would just dump more money into the economy. So, I thought, why not have a trade off for mcmo (can never get the acronyme right)? So I came up with this idea: You go to an npc or use a command or something and you give in an item. Then, you will get a amount of mcmo xp based off the value of the item BUT in a random skill. That is so people cannot just spam one skill.