House Af Fenikstörn

onlyathot

the thottiest of them all
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Name: af Fenikstörn
Sigil: Phoenix
Motto: From Ashes We Rise
Colors: Gold, Maroon, Orange
Culture: Colonial - Anglian - New Regalian
Religion: Sancella of Union
Politics: Right Centrist
Trade: Silver & Glass


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From the depths of the forest of Tirgunn, a small island situated between Anglia and Calemberg, a pious man known as Karel af Fenikstörn was born. Filled with love of the Spirit and a devotion that could not be snuffed despite the many trials that lay before him, such as the monstrous beast and demons that were said to haunt the isle's woods, Karel made his way south on a tiny hand crafted boat of dark oak that flourished around him. It is said in the annals of the Fenikstörn history that he spent eight days and nights aboard the vessel before finally arriving on the holy land of Basta.

His dedication to the Spirit was admirable and he was admitted to Seminary immediately - or as soon as he was capable of attending, his woulds and exhaustion forcing Karel to be bedridden. It is in this bedridden time that he was said to have a vision. Again, he crossed the salty waters of the sea, but it was a long and perilous journey to a chaotic land where savages rained blood and steel upon the holy flock of the Sancella; like wolves they hunted the innocent sheep of a foreign land. His fever dreams ended as quickly as they began and his true test began: training at the Seminary. However, Karlen's graduation was quick to come as those overseeing the young man were impressed with his passion and eagerness to learn. Such a compassionate man would best be used in the unruly colonies of Essalonia. His vision was slowly coming true, and upon this realization, the holy flame that resided within him roared to life. His mission work was like a wildfire across the western coast of Essalonia. Within a few years the Curate was chosen for a newly found - and newly built - verwaltung. He had spent those years laying the foundation, both literally and spiritually, for the holy place and felt blessed to offer the savage tribes a place to come to the light.

With the house of worship came not only a congregation, but a community. Homes and farms soon began to pop up around the eight pillared building and within the decade a true town had formed. Yet, civilization brought another thing to the barbaric lands: a distinction between those that dwelled within the stone walls of the church and the heretics outside. The other. And the other was ferocious. Fearful of what was to come after the first attack left more half of the small settlement ablaze, Karlen prayed. Eight days and nights he fasted and prayed until another vision was blessed upon him. It was that of a mighty forge, bellowing in the night, and fueled by the remains of the wooden structures that had been lost. From the forge a mighty bird of fire and light would be born, and strike down the enemies of the Spirit. In reality, this was partially true. He ordered one to be be built within the walls of the abbey and had a smith use what little wood was left to spark the initial blaze in the belly of the forge. Weapons were made, the people armed, and soon they were ready to fight for their home. A final sermon was given by Karlen, and in his everlasting words, "From ashes we rise!"

And rise they did. The abbey expanded beyond its original borders and the town grew into thriving coastal city with the Reverend Karlen marrying Betje, the daughter of the smith who had struck the first blow to the anvil that led to this growth. Thus, the af Fenikstörn line was born with the birth of Dirck af Fenikstörn. His childhood was one of fire and steel, his mother teaching him in the ways of her own father. One may even say he was forged himself in the same flames that once saved the verwaltung. Despite his own skill at the forge and the longsword that had been passed to him, he was not able to safeguard the walls alone. It was then that Karlen called upon not the Spirit, but his family in Tirgunn.

Word was quick to arrive at the dark island and aide arrived within the week: his cousins, second cousins, uncles, this and that twice or thrice removed - varying members of House af Fenikstörn had come to make their presence known. They trained the newest addition of their family, Dirck, in the ways of their homeland. In the ways of a Darkwald. The newly made Knight and his cousins easily dealt with the savage clans that came to attack - their abbey forged weapons far superior to that of the simple spears and handaxes that the savages used - and the settlement finally found peace, and Dirck love.

Generations passed and the coastal city prospered, as did the af Fenikstörn who oversaw this opulence. Their work did not go unnoticed by the Kingdom of the Silver Shores and soon the family was graced with the title of "friherre" and their lands formally incorporated into the Kingdom as a friherreskab. Now minor nobility, they took to increasing their personal wealth as not only the finest silver smiths - their other metal work was fine as well - but also as glass blowers. It was a delicate art, but one highly sought after by their Tirgunn cousins as it allowed them to have a monopoly of sorts on every Sanguine hunter's favorite weapon: Holy Water. Their ties to the Synod enabled quick and easy access to the shimmering liquid, and using the specially crafted spheres of glass or hætteglas, they weaponized it and sold it around the globe. In fact, they even offered an insurance policy to those who frequented their stores: return with three of their signature caps (silver corks with the Fenikstörn seal) and they would offer a free hætteglas to the hunter. While it was a business, the Fenikstörn sought to rid the world of Aberrants and were willing to lose some coin if it meant better preparing those who went out in the world to do so.

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A family with mixed Colonial, Anglian, and Alt Reglian roots, the af Fenikstörn truly are muddled blood. Their main line hailed from Tigurnn and originally possessed the stark blue eyes of their forested island home, but as time passed and blood mixed, their eyes began to lighten. For a time, af Fenikstörn had dazzling blue eyes in all kinds of shades: from sky blue to the deep azure of a winter's water; but time passed and changed and as do all aspects of life, so did their eyes. Soon pale gray replaced what the others had been born with. Today the differing shades of grays can darken in differing lights from a darker ooty gray or even pale to a steely blue. These colors are often attributed to the Alt-Regalian and Anglian blood, usually a stark blue, mixing with the mutt like lineage of the Colonial people as time passed.

Due to this very blood mixing with the colonies, their hair is - instead of the black of their Regalian roots - varying shades of brown, sometimes even a dirty blonde. These hues of oak and chestnut are more often than not found atop curly headed boys and girls alike. How curly, however, seems to be at random. Colonial life has guaranteed a surprise upon each new addition to the family as there have been those with curls so tight they seem to cling to the scalp while others have looser curls; even wavy hair. It is often bouncy in nature and has led many a girl to become a Crystal Maiden: for not only do the af Fenikstörn possess luscious locks but the voices of angels who are soft and whimsical, capable of reaching notes so high they touch the heavens - those of the female, and rarely male, gender that is. Yet, men are not excused from their hearty bellowing voices, as many have dedicated their life to church service, either by joining a choir ir leading one as a Reverend as their ancestors once did.

Their towering stature leant the af Fenikstörn to roles of beauty and command as most, even the woman, stood at or above six foot. It was such that not all a Fenikstörn took their duty to the faith seriously. Some used their height and Spirit blessed features like high cheekbones to participate in… uncouth occupations. From actors, entertainers, models - the list goes on but it boils down to a core belief that art is not something an af Fenikstörn should waste their time with, save for the art of the forge. They would be better off joining their family in Tirgunn as Darkwald or sent to Basta to become a Reverend, Virgin Blade, or Silent Sister.Even joining the local church choir; the point being that the Church offered far more opportunity than they would ever finding within the secular world.

For it is within the Church that the morals and ethics of the af Fenikstörn were forged. They are strict Unionist (Sancella of course) and detest all Aberrations, backwards savages as well: Velheim, Kathar, Varran, and Orcs. Aside from their stonewalled sense of justice they are known to have fiery tempers and dark senses of humor to truly make most af Fenikstörn difficult to handle for extended periods of time. They are best left to their solitude and night owl tendencies, to study either the scripture or Aberrant lore, who knows.

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As the silver mines were plentiful on the coast of the Silver Shores, the family found wealth in producing fabulous jewelry and stunning works of art from the precious metal while also creating fierce and battle proven weapons at their ancient forge. This same forge heats the odd combination of sand, soda ash, and varying minerals to create not only works of art, but weapons of destruction. The forges of the af Fenikstörn run hot and often to create the delicate and specially crafted bottles that become Holy Water projectiles. So whether it be silver, sand, or even black steel, the af Fenikstörn smiths and jewelers are have their mighty forge are ready to blaze.

A vocation the af Fenikstörn also partake in is that of religious life. Men are often sent of to the knightly orders - particularly the Darkwald of home - as well as Reverends and Fathers of Piety, the latter having been used often to send off second and third sons when their inability to leave the castle was too much for their fathers to bare. The women of their line take up work as Silent Sisters, Celestial of Mercy, Crystal Maidens, or Virgin Blades depending on where their skill - and value to their family - lay. These lives dedicated to the Spirit have always granted the af Fenikstörn relatively happy and good terms with the Synod.

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Details will be coming concerning individual members, but until such time, feel free to apply and create your own. Also, this tree will be updated with new characters as more are created. Current as of 08/11/18. If a premade character requires oversight from the family head, that would be referring to the OOC head @onlyathot.

Main Line

  • Ottokar af Fenikstörn
    • Deceased, former patriarch.
  • Karianne af Fenikstörn [82] - UNPLAYED
    • A pious woman, she enjoys gardening and tending to the many plants of the abbey. However, her tongue is silver and she is known to get her nose where it doesn't belong, and give advice best left unheard.
  • Markus the Beloved [55] - UNPLAYED
    • Once the heir to his family's titles, land, and wealth he gave it.- and all his family - up to serve as a father of piety. His actions are said to be selfish by those closest to him, but perhaps the Father had other reasons?
  • Angelica af Fenikstörn
    • Deceased, a famed Anglain smith who came to the colonies to find work, not love. The arrow of cupid struck regardless and she smitten by a local nobleman. Their love is quick and sweet, like they dying embers of a forge. Yet, following his atonement she focused on her work.. Leaving child rearing to her eldest son. Until he too was out of her life, then they struggled to go on until she could no longer: the Bone Horror crisis destroying her soul.
  • Jonatan af Fenikstörn [27] - PLAYED by @onlyathot
    • Application Link
  • Larz af Fenikstörn [20] - UNPLAYED
    • A twin to his sister Johanna... Larz's personality is up for creation to whomever would wish to apply!
  • Johanna af Fenikstörn [20] - UNPLAYED
    • A twin to her brother Larz... Johanna's personality is up for creation to whomever would wish to apply!
Second Line
  • Margaretha af Fenikstörn - Dority [49] - UNAVAILBLE*
    • Current matriarch of the family, having inherited the title after her older brother gave up his claim. Personality is up for creation but must be with oversight of family head.
      • *This is the matriarch of the family, as such, any person applying for this character must make this their main and the application process will be very strict and meticulous.
  • Hans Dority [52] - UNPLAYED
    • A man with sudden power and fortune to his name, he seems to have become greedier and more materliasitc since his wife has claimed her position as matriarch; yet, he feels it a slander to his "manhood" that she now holds power over him. For he is a Reverend, one of the holy men of the Church, who could be above him? (He looks like Waluigi.)
  • Hedda af Fenikstorn - Dority [24] - ON TRIAL* by @Ailethi
    • Heiress to the af Fenikstörn estate, she was once a Crystal Maiden until her new family cuties have forced her to return to the Silver Shores. Some say she has been sculpted into the perfect princess figure to lead the family into the glittering future of her house, yet she... Needs her personality to be filled out! First come, first serve.
      • *This is the heiress of the family, as such, any person applying for this character must make this their main and the application process will be very strict and meticulous.
Third Line
  • Geertruida af Fenikstörn - Vann [43] - UNPLAYED
    • Youngest of the older generation, she takes little in the going ons of the family as the chance of her inheriting anything is near impossible. Instead, she focuses on the forge and keeping the family business afloat. The fires of the forge are her true home and she swells with pride with each of her creations... Including her two children.
  • Aldrick Vann [44] - UNPLAYED
    • A local tanner and tailor, he offers his own skillset to his wife's business. Aside from that, he is the primary caretaker of their children. He does his best to keep them in line but his weak will, soft pliable attitude means it's the children who are more often than not ordering him around.
  • Sigwald af Fenikstörn - Vann [21] - UNPLAYED
    • The oldest of the couple's children he.... needs to have his personality established! First come, first serve.
  • Gunder af Fenikstörn - Vann [19] - UNPLAYED
    • The youngest of the couple's children he.... needs to have his personality established! First come, first serve.
Other
  • Brigitte af Fenikstörn [58] - UNPLAYED
    • A great aunt to the current generation of Fenikstörn, she uses her battle hardened days as a Virgin Blade to offer some kind of guidance to the youngsters. Aside from this, her personality needs expansion... So come be the person to do so, with oversight from the family head of course.

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In order to help guide new recruits in creating their apps, as well keeping members of the family tied together though some kind of common interest, the following proficiencies are either recommended or required.

Culture
  • If Colonial,
    • +5 Unionist Seminary
  • If Anglian,
    • Male, +5 Anglian Longbow
    • Female, +5 Husbandry
  • If New Regalian,
    • +5 General Command
Occupation
  • If a Smith and/or Jeweler,
    • Smithing at or above +20
  • If any member of the Synod,
    • Unionist Seminary at or above +20
    • Commanding Speech at or above +10
  • If a Crystal Maiden,
    • Vocal Music at or above +20
    • Diplomacy at or above +10
    • Musical Theory at or above +10
    • Dance at or above +10
    • Syndicate Contacts at or above +10
    • Espionage at or above +10
    • Unionist Seminary at or above +5
  • If a Virgin Blade,
    • Great Sword at or above +20
    • Mace/Spiked Flail/Morning Star at or above +10
    • Unionist Seminary at or above +5
  • If a Silent Sister,
    • Surgery at or above +20
    • Unionist Seminary at or above +10
    • Medicine at or above +10
    • Alchemy at or above +10
    • Aberration Knowledge at or above +5
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  1. Your af Fenikstörn should be your most played, or second most played, character.
  2. Any and all information gained from OOC sources (discord, Skype, etc) regarding the family may not be shared with others IC or OOC.
  3. Respect should be shown to elders and people of authority within the family IC, respect as members of a fun family should be shown OOC.
  4. Show up to IC and OOC events as often as possible, and if not able, send a quick message explaining why.
  5. Your character should remain up to date with house lore as well as server lore.
  6. Your character should act accordingly to their station.
  7. All characters should be strict Sancella Unionist, at least outwardly. Any internal conflicts and arcs will usually be allowed, must be ran by the family head.
  8. No Aberrants unless spoken with the family head beforehand.
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If applying for a premade:

Character applying for:
References: (People who can vouch for your roleplay. Tag them, and make sure you obtain their permission first.)
Roleplay Character Applications: (Any past/current approved or WiP character applications.)
Activity: (How many hours a day do you play Massive? Or on a scale of 1 - 10.)
Roleplay strength: (What can you best contribute to the family?)
Roleplay weakness: (What can the family best help you grow at?)
Mutes/jails/temp-bans and reason: (Self explanatory.)
Reason for applying: (Why do you want to be a part of House af Fenikstörn?)
Able to use Discord: (For announcements, chatrooms, voice talk, and general ease of communication.)
Timezone (For ease of communication.):
Rate your understanding of the lore?: (1 - 10, feel free to explain areas that you need assistance with.)
If applying for a custom:

Character Name:
Age:
Race:
Relation to mainline:
Occupation:
Culture:
Brief Story, ten or less bullets:

  1. s
  2. s
  3. s
  4. s
  5. s
  6. s
  7. s
  8. s
  9. s
  10. s
References: (People who can vouch for your roleplay. Tag them, and make sure you obtain their permission first.)
Roleplay Character Applications: (Any past/current approved or WiP character applications.)
Activity: (How many hours a day do you play Massive? Or on a scale of 1 - 10.)
Roleplay strength: (What can you best contribute to the family?)
Roleplay weakness: (How can the family best help you grow at?)
Mutes/jails/temp-bans and reason: (Self explanatory.)
Reason for applying: (Why do you want to be a part of House af Fenikstörn?)
Able to use Discord: (For announcements, chatrooms, voice talk, and general ease of communication.)
Timezone (For ease of communication.):
Rate your understanding of the lore?: (1 - 10, feel free to explain areas that you need assistance with.)
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  • Character applying for: Magaretha af Fenikstörn- Dority
  • Roleplay Character Applications:
  • Activity: On a scale of 1-10? Usually a 8.5! However due to a move it will be sorter until I get everything unpacked and set up.
  • Roleplay strength: My strengths in roleplay tend to be based around a community aspect. I do my best to engage everyone in the role-play, chatting with randoms or simply starting conversation with others. From an OOC standpoint I'm usually active to answer any questions people have, or if someone just went to chat, I'm there for that, too!
  • Roleplay weakness: I believe a few of my weaknesses is that I don't tend to take risks a lot, sticking to things I know. Along with this, I feel as if I get nervous around certain players, ones with notable places in RP or simply Staff members. I know there's many that I've missed and I'm sure they'll be shown!
  • Mutes/jails/temp-bans and reason: Nope!
  • Reason for applying: My personal reason for applying is due to the fact I was to branch out in my roleplay experience. So far I've only been intuned with the charters and occasionally the slum ans Noble roleplay. I wish to be able to jijo a family and simply watch and help it grow.
  • Able to use Discord: (Mhm! Almost always active on it! #Ailethi1178 - Should you need it.
  • Rate your understanding of the lore?: I'm currently at around a 6-7.5. I could use time to expand on some of the magic sections, culture, and possibly some of the Religions. I'm always willing to learn, however!
@onlyathot :)
 
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References: (People who can vouch for your roleplay. Tag them, and make sure you obtain their permission first.) @LumboJunior
Roleplay Character Applications: (Any past/current approved or WiP character applications.) Have not made any.
Activity: (How many hours a day do you play Massive?) Not many anymore.
Roleplay strength: (What can you best contribute to the family?) Fun and facts if needed. I also like to support family's with any needs.
Roleplay weakness: (How can the family best help you grow at?) Possibly when I'm in a fight with 4 people I might take a loss, haha.
Mutes/jails/temp-bans and reason: (Self explanatory.) None.
Reason for applying: (Why do you want to be a part of House af Fenikstörn?) You know I think it will be a great idea for me to join and be apart of this server again and a house.
Able to use Discord: (For announcements, chatrooms, voice talk, and general ease of communication.) Skype Discord I've got it all.
Rate your understanding of the lore?: (1 - 10, feel free to explain areas that you need assistance with.) prob 7 but I'll have to refresh after being away.