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Played Character Helena

This character is actively played.

KatiePilot

Mari Karlin
Joined
Nov 3, 2024
Messages
4
Reaction score
7
Points
18
Location
Texas, USA
Character Information:
  • Full Name: Helena
  • Heritage / Culture: Mech Automata
  • Age: 20
  • Gender / Pronouns: Female
  • Religion: N/A
  • Occult: N/A
  • Character Occupation: Servant/assistant/maid for Mari Karlin
Appearance Information:
  • Eye Color: Red
  • Skin Color: Metallic silver
  • Hair: Silver
  • Height: 5'4 (163cm)
  • Body Type: Lean-shaped
    • Hobbies and Talents: Technology (Teslatech & Servotech branches), cooking, cleaning
    • Mechanics:
      Mech I: Free 1 pack without investment
      Mech II: Free mundane shapeshift pack
      Mech III - Skborn: Build/edit/repair any tech branch, if branch has requirements she does not meet, she can't build it, but can repair/edit, can install security. Almost perfect memory, can use equipment to make and use Memkeys. Can perceive machines used in events, learn more about the device, and discover hidden features of said device.
      Mech IV - Reclaimer ancestry: Identify any material touched, smell ingredients present in alchemical mixture, including poison in drinks.
      Mech V: Create backups of themselves to revert to when destroyed, will have a crisis about it
    • Languages: Zahram, Ostha, Common
  • Helena is a machine constructed on January 24th, 315 AC, and owned by Mari Karlin, a Skyborn Reclaimer technician who runs a repair shop in Regalia. She was produced to assist in shop work, look after her owner, cook, clean, and protect Mari. She's constructed with a sheet steel skin, with a steel frame underneath, and actuated by a mix of tesla motors and servotech hydraulics/pnuematics. Her main torso and critical joints have been uparmored with thicker steel plates to better suit her bodyguard roles.
  • Attack Stat: Dexterity
    Defense Stat: Intelligence
    [15/15 points spent]
    Proficiency Points:
    • Strength: 2
      • Heavy Throw (Throw target 6-10, ally get +3 def 2 rolls., no dmg, target prone effect, 1/HS, 2/C)
      • Breakthrough (Target wood or stone 1 block thick, break hole through it, everyone in melee range is proned, can attack one proned target without consuming action,1/C)
    • Constitution: 1
      • Iron Will (Actv. HS2, if fail defense, reroll, if failed 0 cool (next turn), if pass cool 1/HS, 2/C)
    • Intelligence: 5
      • Tech Auto (Min roll +5 next 3 rolls, damage -1, on 2 successful rolls apply bloody to enemy for 2 turns, 1/HS 2/C)
      • Tech Exhaust (Neg. stat 5 turns, Snared/Fleeting/Confused/Bloody to activate, move speed +4, min roll 3, +1 BT, 1/C during HS 2/1)
      • Tech Shelter (5B range, ally take -1HP damage set 0 but their attack set -2 for 2 rolls, 2/C)
      • Tech Thruster (Move unoccupied space within 10 blocks, no opportunity attack, take ally in melee range without costing their movement, can use other tech ability in same action, 1/HS 2/C)
      • Wardrobe pack (Able to conceal weapons, armor, and life support systems. Able to resuscitate after 10 minutes if head/neck OK)
      • Mundane shapeshift pack (Free, mech automata)
    • Wisdom: 0
    • Dexterity: 7
      • Deadeye Pinshot (Mark target, make an attack roll, success = 3HP damage, miss = reapply marked 1/C)
      • Deadeye Execute (Target in HS 2/1, attack with +4 to final result, 1HP damage if miss, 1/C)
      • Deadeye Quickshot (Roll atk 3 times, take highest result. if 2 rolls >10, apply marked. if 3 rolls >10, apply marked to 2nd enemy, add 1hp damage to marked target, 1/C)
      • Deadeye Luckshot (While active, /dice 1 4, set damage next basic to result, if roll 1 damage is 1 and add brittle to target, ends on successful hit, 1/C)
      • Deadeye Doubletap (Target enemy revived from KO, perform doubletap, allow 1 turn before instant KO on target. No action, intercept, or target change, 1/C)
      • Deadeye Barrage (Spend action to activate, refund for basic atk, while active gain +1 attack per Basic Attack made for next 3 turns, limit is +2. If 3rd succeeds, +1 damage and ends barrage. Cannot move for duration w/o cancellation, 2/C during HS 3/2
      • Deadeye Drillshot(Free, mech automata. Basic attack ignores minimum defense increase benefits, on success reduce target's minimum defense roll by 3 for the next 2 turns, 1/C)
      • Smokescreen (Target self, untargetable by abilities >= 4 blocks range, attacks outside range have -2 from final result, 3 turns. 1/C)
    • Faith: 0
    • Magic: 0
    • Charisma: 0
    • Loyal Servant
      Helena was designed to serve her owner, and will find a way to handle any task assigned to her by Mari.
    • Necessity to Protect
      A high priority of hers is to protect her owner, thus resulting in threats to Mari causing Helena to get upset as per her programmed personality.
    • Capable Technician
      As a secondary purpose, she was built to assist in Mari's repair shop, and thus is quite capable when it comes to technology as well, happy to help take some workload off her owner.
    • Personality
      As a result of being an automata, she doesn't feel fear, resulting in a calm demeanor during combat or when being yelled at. She will however become distressed if her owner is in danger, and is programmed to feel a simulated anger in that situation.
 
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