'Francis'
'Excitable Plant Man'
\\General Information//'Excitable Plant Man'
- Full Name: Francis Byrne
- Heritage / Culture: Cearden Ailor
- Age: 20
- Gender / Pronouns: Male, He/Him
- Religion: Unionist
- Occult: Family-Cursed Howl Marken
- Occupation: Amateur Biologist/Botanist
\\Appearance Information//
- Eye Color: pinkish gray
- Skin Color: pale
- Hair: Brown,
- Height: 5'9
- Body Type: Average build, more bulky than slim
\\Skill Information//
- Hobbies: Studying plants, Writing, Art (poorly)
- Mechanics:
-Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
-Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions,
-Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
- Languages: common-Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions,
-Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
\\Plothooks/Backstory//
Unwaveringly Polite- Francis' upbringing has caused him to become incredibly polite, with a sweet tone as his default. He will never be outright rude to someone, unless pushed to the brink. He will not ask about anything that is obviously rude to ask, although he often does have slip-ups. His upbringing was not good to teach him social skills.
Never Go Back- Francis is /very/ uptight about the topic of his family, especially his father. If asked, he will give a vague response unless pressed further, or if the situation calls for it. There will not, however, be a time where he outright refuses to speak of it.
Leave A Mark- Francis has a /need/ to leave a mark on the world; to be someone. Be it due to his.. interesting upbringing, or out of pure spite, he /will/ leave a mark. Good or bad.
//Backstory\\
(STILL UNDER CONSTRUCTION [sorry])
\\Combat Proficiencies and Abilities//
(STILL UNDER CONSTRUCTION)
(yes, I realize these aren't very fitting for him, it's a placeholder for now, using the old combat proficiencies system. I will be fixing it later. He isn't a combat-focused character anyway.)
Attack Stat: Dexterity
Defense Stat: Constitution
[14/14 points spent]
Proficiency Points:
- **Strength**: 0
- [Ability Name]
- **Constitution**: 6
- [Interception]
- [Breather]
- [Thick hide]
- [Rage counter]
- [Rebound]
- [Status endure]
- **Intelligence**: 0
- [Ability Name]
- **Wisdom**: 0
- [Ability Name]
- **Dexterity**: 6
- [Cutthroat Evasion]
- [Fleet-footed]
- [Escape artist]
- [Fancy Footwork]
- [Improvised attack]
- [Fate's wheel]
- **Faith**: 0
- **Magic**: 0
- **Charisma:** 2
- [Saving Presence]
- [Undisclosed Presence]