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Work in Progress Luna (Lust)

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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Character Information

Full Name: Lune | Lust

Heritage / Culture: Dragonkin/Ailor

Age: 75

Gender / Pronouns: Female, She/her

Religion:

Occult: Void Mage

Character Occupation: The Sins

Appearance Information

Eye Color: Blue and White

Skin Color: Light Grey

Hair: Dark Purple

Height: 5'4"

Body Type: Lanky and Dainty limbs low fat

Additional Features: A lamp follows her around with a small flame inside burning a bright purple similar to her hair. She wears a long coat with spindly corrupted fingers from using Sinestral Magic

Skill Information

Hobbies and Talents: She mostly deals with carousing and drinking around with anyone she might fancy.

  • Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.

  • Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.

  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.

  • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.


Backstory/Plothooks: She grew up alongside Pride and her Twin wrath with their mother and Father. She lived a happy life out in the woods until something Father still won't tell her about happened and suddenly she was standing outside of her house next to Father and pride watching her family home go up in flames with her mother still inside. The screams of her burning mother still echo in her mind all these years later, reminding her each day of what happened and her drive to figure that out.

Languages: Common

Combat Proficiencies and Abilities

Command Stance

Attack Stat: 5
Defense Stat: 5
[14/14 points spent]
Proficiency Points:

Strength: 0

Building Scale (Ailor Pack)

Constitution: 0

Intelligence:

Wisdom: 4

Champion Command
Resist Command
Defend Command
Attack Command

Dexterity: 0

Faith: 0

Magic: 10

Mind Control Pack
Shapeshifting Pack
Magic Snare
Magic Cleanse
Magic Warp
Magic Shove
Magic Revenge
Magic Barrier
Magic Disengage
Magic Bolster
Magic Isolate (Ailor Pack)
 
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