- Joined
- Sep 3, 2024
- Messages
- 12
- Reaction score
- 6
- Points
- 18
Character Information
Combat Proficiencies and Abilities
Attack Stat: Strength 17
Defense Stat: Magic 15
[14/14 points spent]
Proficiency Points:
All of the information necessary for filling out a character sheet is explained below per section. If you need any help please reach out to staff via our discord ticket bot or set your thread as Needs Help/Review! Click on the buttons to expand the category to view the information.
Spoiler: [Character Information Section]
[Appearance Information]
This is where you describe what your character looks like! Under additional information, feel free to describe anything from clothing style to any features such as horns or magical mutations.
Spoiler: [Skill Information Section]
[Life Story / Plot Hooks]
Discuss any parts of your Character's backstory here that you think others might want to know, or just things about them that other people can use as reasons to roleplay with them.
An event from the character's backstory can be a plot hook or an ideal that they might hold can be one as well.
Spoiler: [Proficiency and Combat Abilities]
- Full Name: Novyaan Stjärna
- Heritage / Culture: Isldar, Vixit Evolver, Aerun Dragonkin
- Age: 25
- Gender / Pronouns: Male, He/Him
- Religion: Draconism
- Occult:
- Character Occupation:
- Eye Color: Dark Brown/Black with fractal ice paterns
- Skin Color: Pale complexion
- Hair: Black
- Height: 6'7"
- Body Type: Lean/muscular
- Additional Features:
- Hobbies and Talents:
- Mechanics:
- Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Weather Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
- Isldar hold power over the passage of life and death. If they are near a person who is about to die, they can either ensure that the soul passes into the afterlife and is not stolen by other entities or prevent it from even detaching from their body, thus turning that person into an Undead forcibly (keep in mind, doing either has moral weight and is judged by Religions). Additionally, Isldar can see the Soul Rivers, the natural pathways souls take to reach the afterlife, and can tell if a person has died if they know their true name.
- Urlan can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply.
- Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
- Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
- Dragonkin inherit the Mechanics from the Heritage Trait from whatever Heritage the Character is biologically made. For example, if you want to play an Ailor Dragonkin, you can take the Mechanics from the Ailor Heritage as seen on their page. There are some exceptions: Slizzar, Bralona, Mystech, Orion, and Maraya awoken from a Vault cannot be Dragonkin. Urlan can only be Dragonkin if they were Dragonkin before Urlan.
- Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
- Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
- Languages: Sulvaley, Common
Combat Proficiencies and Abilities
Attack Stat: Strength 17
Defense Stat: Magic 15
[14/14 points spent]
Proficiency Points:
- Strength: 7
- Wounded Ego
- Knockback Sweep
- Concussive Blow
- Technique Parry
- Tangle Strike
- Shattering Strike
- Shrug Off
- Constitution: 0
- Rebound Pack (free)
- Intelligence: 0
- [Ability Name]
- Wisdom: 0
- [Ability Name]
- Dexterity: 0
- [Ability Name]
- Faith: 0
- [Ability Name]
- Magic: 6
- Arcane Aura
- Arcane Portent
- Arcane Cleanse
- Arcane Warp
- Arcane Invocation
- Safeguard Pack (Magic Variant)
- Charisma:1
- [Undisclosed Presence Pack]
Category Explanations
All of the information necessary for filling out a character sheet is explained below per section. If you need any help please reach out to staff via our discord ticket bot or set your thread as Needs Help/Review! Click on the buttons to expand the category to view the information.
Spoiler: [Character Information Section]
[Appearance Information]
This is where you describe what your character looks like! Under additional information, feel free to describe anything from clothing style to any features such as horns or magical mutations.
Spoiler: [Skill Information Section]
[Life Story / Plot Hooks]
Discuss any parts of your Character's backstory here that you think others might want to know, or just things about them that other people can use as reasons to roleplay with them.
An event from the character's backstory can be a plot hook or an ideal that they might hold can be one as well.
Spoiler: [Proficiency and Combat Abilities]
Last edited: