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Played Character Fey'livia

This character is actively played.
Joined
Sep 14, 2024
Messages
6
Reaction score
1
Points
18
Full Name: Fey'livia
Heritage / Culture: Half Maquixtl & Half Ailor Barkin
Age: Physically 20 || Mentally 85
Gender / Pronouns: (She/Her) Female
Religion: Evolism, Catheron, the Eclipse Witch
Occult: Valhersir Vampire
Character Occupation: Viridian Knight Golden Heart Guardian
Appearance Information
Eye Color: Rainbow
Skin Color: Light Tan
Hair: Black
Height: 5'9"
Body Type: Lean
Additional Features: Snow leopard-like hands and feet,as well as ears and tail.
Skill Information
Hobbies and Talents: MagicalTalent
Mechanics:
  • Bralona can, outside of combat, squeeze through walls, gates, and doors, allowing access to otherwise locked areas (stay away from private RP, please).
  • Bralona do not need to breathe, eat, drink, or sleep. They cannot be poisoned, nor can they become ill, but they can be affected by Magic Diseases.
  • Bralona, when killed, turn into an orb-shaped mass or small cube. It will auto-revive them after 72 Hours, or immediately with 1 Divinium or Artifactspark.
  • Bralona can automatically gain Leytech Technology Branch, when using Tech, which does not contribute to their maximum Tech Branches.
  • Bralona can physically invade Dragon Site machinery, or Soul Cores, and force them to operate certain functions against their will (within reason Dm judgement).
Languages: Common Nātl
Backstory/Plothooks
  • Encouraged be the best version of herself she can be as a Maquixtl being encouraged to use Gene editing
  • Found Vampirism at a young age and was willingly turned, When Olivia's parents found out they were mortified, and kicked her out of her home
  • Survived on her own, believing that her vampire form was the right step to her evolution and wanted to find to overcome the weaknesses to her new form.
  • Eventually made it to regalia, finding the vampire distracting Osira. Being convicted to convert to evolism.
  • Found a love and a few friends who weren't vampires who accepted her for this form
  • Osira attacked one of these new friends, She got cured and tried to reunite with her family, her Aloir father was dead, but her Mom revealed to her that he was once a Knight before fleeing Regalia due to a vampire attack inspiring her to continue his legacy.
  • Left knights after Osira conversed her back to evolism


    Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Constitution
[15/15 points spent]
Proficiency Points:
Strength:

Constitution: 5


Tank StanceStanceSelf20 Minutes, once endedYou can enter Tank Stance without using an Action, but ending it requires one. Tank Stance confers the following benefits and limitations: You cannot use Abilities from Melee Point Buy. Your Defense Stat from Proficiencies is 7, not 5. You cannot have the Brittle Status Effect applied to you. You cannot deal Damage to Enemies through Attacks or Abilities, but you gain a new Basic Attack that targets allies in Melee Range. When you use this on an Ally, the next time they would roll Defense, you do it for them, as if you were the one being attacked, and if you fail, reduce the Damage you would take for them by -1HP (never to 0). Tank Stance has an indefinite duration, until ended by you, or until combat is over.


Tank BlockCounter TechniqueSelfThrice per Combat, but only during Health Stage 2/1.You can only use this when an enemy hits you with a Melee Attack. Reduce the Damage by -1HP, without using your Action. Multiple instances of Tank Block, even from different sources, don't stack with each other.


Tank HeroCounter Technique4 BlocksTwice per Combat, but only during Health Stage 3/2.You can only use this when an Ally within Range is Targeted by an Ability. You become the Target of the Ability instead, unless this would cause that Ability to do nothing. If the Enemy is within Range of Tank Hero, apply the Fleeting Status Effect to them. If they're outside of the Range, instead apply the Marked Status Effect.


Tank RushMovement Technique10 BlocksOnce Per CombatYou Move to an unoccupied space adjacent to target Ally within Range. This does not provoke Move Reactions, and allows you to Move through people. If you Move through an enemy, Displace them away from you to the left or right (user choice) by 4 blocks. Additionally, if you moved 7+ Blocks, when you end your move, grant a Block Token to the Targeted Ally.


Shield ImpactPassive TechniqueSelfNo CooldownShield Impact isn't active until you Displace an enemy, and they Impact. When it activates, if the displacement was less than 6 Blocks, reduce their Defense by -2 for their next two Defense Dice Rolls. If the displacement was 6 Blocks or more, apply the Brittle Status Effect to them instead.


Tank ShoveInstant TechniqueMelee RangeOnce per Health Stage 3/1 only.Target an enemy within Range, and Displace them in a straight line away from you by 10 Blocks. If the target Impacts, apply the Marked Status Effect. Additionally, set your Move distance to 0 Blocks for this turn only, or, if you already Moved, prevent yourself from Moving for the next turn only.
Intelligence:

Wisdom:

Dexterity: 7

Venomous StrikesInstant TechniqueSelfOnce per Combat.Target yourself and modify your Attack for the next 4 turns. Whenever you deal Damage to an enemy, you can reduce the Damage by any amount (even to 0), and then reduce the enemy's Attack or Defense Stat by the amount reduced. This Stat reduction lasts until you Damage the affected enemy without reducing the Damage, until this Ability ends, or until you are KO'd. The same enemy can only have their Stats reduced by a maximum of -3 in each Stat, even by multiple uses of Venomous Strikes.


TheftInstant Technique1 BlocksTwice per Combat, Once per Health StageTarget an enemy within Range and roll /dice 1 5. If you roll a 1, and the enemy has a Block Token, remove the Block Token and grant it to yourself, and if the enemy has no Block Token, treat this as rolling a 4. If you roll a 2, choose an Ability that is "Twice or Thrice per Combat" and refresh one of its uses. If you roll a 3, you and the Enemy gain the benefit of a 2 roll. If you roll a 4, reduce the enemy's next Move action by -3 Blocks, and increase your next Move action by +3 Blocks. If you roll a 5, remove any Attack and Defense Stat increases the enemy has for the next 3 turns, and grant them to yourself for the next 3 turns (they are re-applied when this Ability ends).


Fancy FootworkInstant Technique1 BlockOnce per CombatTarget an Enemy within 1 Block Range and take the Move action, if possible. Move until you are standing within 1 Block of a different Enemy. Count the number of Blocks moved, and receive a bonus to your next minimum Attack Roll equal to the number of Blocks (max 6). Additionally, when you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack.


Escape ArtistInstant TechniqueSelfTwice per Combat, once per Health StageTarget yourself and remove the Snared Status Effect, or negate one instance of any Movement Speed reduction currently applied to you. Additionally, outside of Combat, you are able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold you down.


Close SaveCounter TechniqueSelfOnce per CombatYou can only use this when an ally is targeted by a Basic Attack or an Ability that does -HP damage. Instead of the ally taking Damage, you become the Target and take Damage equal to half the original Damage, rounded up. Close Save only works if you can be a valid Target for the Attack/Ability. Multiple instances of Close Save, even from different people, don't stack with each other.


Dirty FighterCounter Technique10 BlocksOnce per CombatYou can only use this when an enemy is within Range. Apply the Confused Status Effect to them for 2 turns. Additionally, if the target is within 2 Blocks of you, apply a -2 Defense Reduction for their next two Defense Rolls. Multiple instances of Dirty Fighter, even from different people, don't stack with each other.


Sharp ReflexesCounter TechniqueSelfTwice per CombatYou can only use this when you are Targeted by a Basic Attack. Sharp Reflexes must be declared before the Defense Roll, which adds +5 to the Final Result of your Defense Roll. This does not take an Action, but cannot be used twice on the same Roll.
Magic: 2

Arcane ShoveInstant PowerEmote RangeTwice per Combat, Once per Health Stage 3 & 1.Target an Enemy within Range and Displace them 6 Blocks in any direction.

Arcane WarpMovement Power10 BlocksOnce per CombatYou move to a non-vertical unoccupied space in range, which can include higher ledges. If you use Arcane Warp on yourself, when you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack. Additionally, if used on an Ally, it does not use the Ally's Move but it applies the Snared Status Effect on them. Arcane Warp does not provoke Move Reactions.

Charisma: 1
Fiscal Presence Pack:
Your Character is living life on the edge of loans and grants, always shuffling money and debts around and ahead of themselves so that loan sharks somehow never come to collect. Your Character counts as being Aristocrat-like wealthy and can throw money around, even if they don't own any money and all of it is in the form of loans constantly being shuffled around. Additionally, while supply is available and with manpower permitting among World Staff, you may request a small "Smuggler's Cove" region in the far north of Regalia's mountain ranges in a Ticket, where your Character can do IC smuggling. There will be no buildings in this area, just an empty beach with a traveling cart to the back of Crookback, but you can build things there.
 
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