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Played Character Adanna

This character is actively played.

Scribbe

Scribma Male
Staff member
Lore
Joined
Sep 4, 2013
Messages
331
Reaction score
1,867
Points
663
Location
where the elf things are
Character Information
Full Name: Adanna Isme-Daiana.
Dragonheart: [Hidden.]​
Heritage: Aerun Dragonkin Eronidas.
Culture: Ahazu.
Age: 35ish.
Gender: Female.
Pronouns: She/her.​
Religion: Draconism.
Occult: None.
Occupation: Warrior-for-hire.

Appearance Information
Eye Colour: Bright gold.
Skin Colour: Warm brown.
Hair:
Colour: Dark brown.
Style: Side-shaven on the left side, but allowed to grow long on the right.​
Height: 7'6 or 228cm.
Body Type: Broad-shouldered and muscular.

Character Lore

  • Adanna is an Eronidas freedom fighter, and might be known to other Eronidas from the Ahazu states, or by Asha and Ailor from the northern Allorn Empire freed from Allorn repression.

    Adanna is an enemy of Allornhood, and might be known to Allorn elves as a prolific elf-killer, having brutally put to death more than one elven champion before their armies.

    Adanna is an Aerunthar Dragonkin, and might be known for that alone as one of the few gilded Dragonkin around.
  • Adanna Isme-Daiana was born in Kezzeret Artamon in the late 270s AC, the only child of an only child of an only child, hidden from Elven eyes in the deep mountains of the Eronidas state. With the great size of her Eronidas heritage enhanced yet more by the gilded scales of her Dragonblood, she defied her parents' wishes to keep her secret-- to keep her safe-- and journeyed out into the wider world, where she trained into a formidable warrior. Exploiting her existence as a living taunt for Allorn-loyal elves, she built a reputation as a freedom fighter and an opponent of oppression, racking up a bloody toll of the enemies of the Ahazu.

    Recent years have scarcely allowed her time to breathe. Declaring herself a foe of the resurgent Allorn Empire, she took a great journey, travelling through the northern Eronidas states, fighting in their battles, even crossing the No Man's Land into Ithania, until she could find a ship to Regalia, hoping that, perhaps there, she could curry favour to turn its great war machine against the traditional enemy of her people.


In-Game Abilities


  • Attack: Strength.
    Defense: Constitution.
    Strength: 7
    Melee
    Technique Parry
    Bruiser
    Bruiser Slam
    Bruiser Flurry
    Bruiser Tackle
    Bruiser Unsheathe
    Athletic
    Oceanic Pack​
    Constitution: 5
    Training
    Fortitude
    Breather
    Bulwark
    Thick Hide
    Iron Will​
    Intelligence: 0
    Wisdom: 2
    Chem
    Chem Purge
    Chem Berserk​
    Dexterity: 1
    Roguery
    Escape Artist​
    Faith: 0
    Magic: 0

  • Heritage
    Dragonkin
    Inherit the Mechanics from the biological Heritage of the character.
    Elementally control silver, gold, and crystals, telepathically moving, shaping, summoning, radiating, and more.
    Be more closely aligned to the Dragons, living a longer lifespan than normal, taking -1HP from Mystech attacks, but also taking -3HP from Ordial attacks.​

    Eronidas
    Perform great feats of strength outside of Combat, gaining +5 to non-combat Strength rolls.
    Have a greater resistance to alcohol, needing high proofs to become inebriated, and never throwing up from being drunk.
    Eat raw or spoiled food and drinks without becoming sick.
    Have two independent hearts, allowing the survival of damage to one heart.
    Have a higher heartrate, a quicker temper, and more severe bleeding, increasing the risk of death by blood loss.​

    Proficiency
    Safeguard Pack
    Become unaffected by Affliction Charms, retaining total mental control during infection, and becoming free to cure of Afflictions by curers, as well as having caustic blood to Afflicted feeders. Additionally, gain the ability to use Exorcism on others, but not the self.​

    • Bruiser Stance | You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Stat Reductions that would affect your Attack affect your Defense instead. Additionally, if the Damage of your Attacks would be reduced or ignored by anything, you gain +1 Attack for your next Attack Emote. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.

      Bruiser Slam | You move to an empty space adjacent to Target Enemy without provoking Move Reactions and allowing you to move through people. Additionally, if the Target has Block Tokens, break one and apply the Brittle Status Effect. If the Target does not have Block Tokens, apply the Snared Status Effect instead.

      Bruiser Flurry | You displace all Enemies within Range away from you by 6 Blocks. Additionally, if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement.

      Bruiser Tackle| Target an Enemy within Range and Displace them backward by 6 Blocks and apply the Brittle Status Effect. If the Enemy already has the Brittle Status Effect, deal 1HP Damage to them. Additionally, if they Impact, apply the Brittle Status Effect to the Character they Impact with.

      Bruiser Unsheathe| Target an Enemy within Range and make a Basic Attack against them at that Range instead of Melee. Additionally, Displace the Target 6 Blocks away from you and inflict 2 Defense for their next two Defense Rolls.

    • Bruiser Stance | You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Stat Reductions that would affect your Attack affect your Defense instead. Additionally, if the Damage of your Attacks would be reduced or ignored by anything, you gain +1 Attack for your next Attack Emote. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.

      Bruiser Slam | You move to an empty space adjacent to Target Enemy without provoking Move Reactions and allowing you to move through people. Additionally, if the Target has Block Tokens, break one and apply the Brittle Status Effect. If the Target does not have Block Tokens, apply the Snared Status Effect instead.

      Bruiser Flurry | You displace all Enemies within Range away from you by 6 Blocks. Additionally, if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement.

      Bruiser Tackle | Target an Enemy within Range and Displace them backward by 6 Blocks and apply the Brittle Status Effect. If the Enemy already has the Brittle Status Effect, deal 1HP Damage to them. Additionally, if they Impact, apply the Brittle Status Effect to the Character they Impact with.

      Bruiser Unsheathe|Target an Enemy within Range and make a Basic Attack against them at that Range instead of Melee. Additionally, Displace the Target 6 Blocks away from you and inflict 2 Defense for their next two Defense Rolls.
    [TABS]
 
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