Just an idea that I thought of when reading this thread: http://forums.massivecraft.com/threads/breathing-life-into-the-pvp-community.16972/ .
For those of you who have played Guild Wars 2 this idea is based a little on their Server Vs Server Battleground.
I'm not sure if this is possible but I think it would be cool with a new map claimed by warzone.
This map could contain several cities, strongholds, forts and villages that could be captured by factions in a domination type manner.
This map would need 4 peaceful spawn areas in NE, NW, SE and SW to prevent spawncamping.
To make sure that people are not running around alone capping everything, guards could be created with either Massivemobs or NPCs and they will attack anyone not in the owning faction, making it harder to capture bigger, more awarding structures without a large army or strong warriors.
The mobs will have to be strong enough to be a challenge in 1v1 to enhance the importance of friendly units.
To make this more awarding for the players different structures could give occupying factions a bonus amount of exp or regal gain from slaying mobs in the other worlds based on the tier and amount of dominated locations (example: village could give +1% XP whilst a city gives +5% XP and +4r).
Maybe a reward of a random voting item could be given to the factions online players when they capture a new location.
To reduce lag i suggest that mob spawning except MassiveMobs is turned off and that they only spawn in set areas (domination locations)
I also recommend that Item drops are disabled to get as many people as possible to join in without the fear of losing their stuff. Aswell as getting moved from this world upon logout so that you can't spawn inside the greatest structures domination area upon login.
Disabling ender pearls would be a good idea to make sure that people have to fight their way to the domination area.
The world should be reset every week so that a powerful faction doesn't just take the highest rewarding location and then hold it forever.
Neutral locations should have guards just like occupied locations so that it is a challenge to take control of these.
Killing an enemy in this world could give your faction a "Faction Wars" Currency that can be used to upgrade Guards in your occupied areas, thus giving a suitable reward instead of item drops.
Adding this may also decrease the amount of minor factions crowding MassiveCraft since the best way to gain the reward buffs is by being in a big faction that is powerful enough to hold several areas.
Please feel free to comment any Ideas or Pro's and Con's you can think of and I will add them here
For those of you who have played Guild Wars 2 this idea is based a little on their Server Vs Server Battleground.
I'm not sure if this is possible but I think it would be cool with a new map claimed by warzone.
This map could contain several cities, strongholds, forts and villages that could be captured by factions in a domination type manner.
This map would need 4 peaceful spawn areas in NE, NW, SE and SW to prevent spawncamping.
To make sure that people are not running around alone capping everything, guards could be created with either Massivemobs or NPCs and they will attack anyone not in the owning faction, making it harder to capture bigger, more awarding structures without a large army or strong warriors.
The mobs will have to be strong enough to be a challenge in 1v1 to enhance the importance of friendly units.
To make this more awarding for the players different structures could give occupying factions a bonus amount of exp or regal gain from slaying mobs in the other worlds based on the tier and amount of dominated locations (example: village could give +1% XP whilst a city gives +5% XP and +4r).
Maybe a reward of a random voting item could be given to the factions online players when they capture a new location.
To reduce lag i suggest that mob spawning except MassiveMobs is turned off and that they only spawn in set areas (domination locations)
I also recommend that Item drops are disabled to get as many people as possible to join in without the fear of losing their stuff. Aswell as getting moved from this world upon logout so that you can't spawn inside the greatest structures domination area upon login.
Disabling ender pearls would be a good idea to make sure that people have to fight their way to the domination area.
The world should be reset every week so that a powerful faction doesn't just take the highest rewarding location and then hold it forever.
Neutral locations should have guards just like occupied locations so that it is a challenge to take control of these.
Killing an enemy in this world could give your faction a "Faction Wars" Currency that can be used to upgrade Guards in your occupied areas, thus giving a suitable reward instead of item drops.
Adding this may also decrease the amount of minor factions crowding MassiveCraft since the best way to gain the reward buffs is by being in a big faction that is powerful enough to hold several areas.
Please feel free to comment any Ideas or Pro's and Con's you can think of and I will add them here
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