- Joined
- Sep 6, 2013
- Messages
- 5
- Reaction score
- 4
- Points
- 0
- Age
- 30
Hi MC team and followers
I would like propose you a modification to your plugin "Faction".
I'll try to do it myself but I did not succeed :/
I'm still a java student (would java devlopper be my futur job).
I study java for 1 year.
I don't know how begin the modification or how can I do to do it properly :'(
So I'll tell you my idea/suggestion here. This is a translation, my english is a bit bad, i wish you'll understand
Essential changes to do :
Change in the method claim territory :
First step :
The player must build a structure that will give him an area of a certain size depending on the type of structure. (16*16 chunks for instance, but it'll be amazing if it could be configurable).
It will have the choice between two types of structures: City or Outpost .
The center of the territory will be this structure.
2nd stage :
If the structure chosen is type City, the player must place three other small structures (Checkpoint).
Whatever the kind of structure , the player must place another small structure XX blocks away outside the territory.
The gameplay level , it will make life a little more RolePlay thing to me.
There is no need of points and no limit maximum territory.
Require no more waiting to claims other territories , this time , they are resources that will be required. (resources to build structure)
Type City:
Territory size is large .
The three other small structures represent checkpoints.
Type Outpost :
Territory size is medium.
A single checkpoint : the basic structure .
Respawn point of a player is the center of the nearest team territory
The structure outside the territory is the alternative spawn.
Change of method to attack and conquer enemy territory :
The offensive team must take control of all checkpoint of the ennemis territory :
wait the end of a timer OR kill all opponents remaining on the territory.
NB : If there are two offensive teams , the team that has all checkpoints , if they don't want to wait for the timer, must kill everyone on the other team offensive as well as defensive team in the territory .
Once a checkpoint is attacked, the owners of the land are alerted.
defensive players respawn outside the territory, to their alternative spawn .
If the defensive team regains control of all checkpoints, it keeps the territory and can respawn at the basic structure.
There must be at least X players of the defending team to launch an assault on a city and Y for Outpost . (X and Y will be proportional to the number of connected players (make this parameter cofigurable too is a good idea )) .
A player can teleport from one area to another via the basic structure , even if the destination or source is under attack.
Take a checkpoint :
- The player must right click on a specific block is located within the structure of a control point.
- Wait X seconds inside the structure in order to take the checkpoint in the possession of his team. (a little like a battlefield)
I don't know if the gameplay will be playable on a massive server with 500 or 1000 players, but I think it's could really works with less players.
I often did server with faction and 5-20 players and I always ask "How to make this system better".
I think a lot, and when I start to play PlanetSide2, I believe this idea and this gameplay could make senses
What do you think about it ?
Thank you for the time you gave to read this post
I would like propose you a modification to your plugin "Faction".
I'll try to do it myself but I did not succeed :/
I'm still a java student (would java devlopper be my futur job).
I study java for 1 year.
I don't know how begin the modification or how can I do to do it properly :'(
So I'll tell you my idea/suggestion here. This is a translation, my english is a bit bad, i wish you'll understand
Essential changes to do :
Change in the method claim territory :
First step :
The player must build a structure that will give him an area of a certain size depending on the type of structure. (16*16 chunks for instance, but it'll be amazing if it could be configurable).
It will have the choice between two types of structures: City or Outpost .
The center of the territory will be this structure.
2nd stage :
If the structure chosen is type City, the player must place three other small structures (Checkpoint).
Whatever the kind of structure , the player must place another small structure XX blocks away outside the territory.
The gameplay level , it will make life a little more RolePlay thing to me.
There is no need of points and no limit maximum territory.
Require no more waiting to claims other territories , this time , they are resources that will be required. (resources to build structure)
Type City:
Territory size is large .
The three other small structures represent checkpoints.
Type Outpost :
Territory size is medium.
A single checkpoint : the basic structure .
Respawn point of a player is the center of the nearest team territory
The structure outside the territory is the alternative spawn.
Change of method to attack and conquer enemy territory :
The offensive team must take control of all checkpoint of the ennemis territory :
wait the end of a timer OR kill all opponents remaining on the territory.
NB : If there are two offensive teams , the team that has all checkpoints , if they don't want to wait for the timer, must kill everyone on the other team offensive as well as defensive team in the territory .
Once a checkpoint is attacked, the owners of the land are alerted.
defensive players respawn outside the territory, to their alternative spawn .
If the defensive team regains control of all checkpoints, it keeps the territory and can respawn at the basic structure.
There must be at least X players of the defending team to launch an assault on a city and Y for Outpost . (X and Y will be proportional to the number of connected players (make this parameter cofigurable too is a good idea )) .
A player can teleport from one area to another via the basic structure , even if the destination or source is under attack.
Take a checkpoint :
- The player must right click on a specific block is located within the structure of a control point.
- Wait X seconds inside the structure in order to take the checkpoint in the possession of his team. (a little like a battlefield)
I don't know if the gameplay will be playable on a massive server with 500 or 1000 players, but I think it's could really works with less players.
I often did server with faction and 5-20 players and I always ask "How to make this system better".
I think a lot, and when I start to play PlanetSide2, I believe this idea and this gameplay could make senses
What do you think about it ?
Thank you for the time you gave to read this post