[﹥] CHARACTER INFORMATION
NAME | Exalted Rose Duelist.
NICKNAMES | Rose, Aphelos
DISGUISE NAME | Nine of Swords.
DISGUISE NAME | Nine of Swords.
HERITAGE | Yanar.
AGE | Twenty-five years.
GENDER | Genderqueer.
AGE | Twenty-five years.
GENDER | Genderqueer.
PRONOUNS | Any.
SEXUALITY | Pansexual.
OCCULTISM | Yes; Abyss and Anima Mage.
OCCULTISM | Yes; Abyss and Anima Mage.
SCHOOLS OF MAGIC | Blood, Evergrowth.
AFFLICTION | Fledgling Bremnevel Vampire.
AFFLICTION | Fledgling Bremnevel Vampire.
OCCUPATION |Gloom Patrol, Truth Hound.
[﹥] CORE CONCEPT
RELIGION | The Covenant.
Knowing full well the Gods would reject her for her Affliction, Rose finds comfort in the Covenant, the unspoken queen of the forgotten and cast aside.
IDENTITY | ???
To be added.
[﹥] APPEARANCE INFORMATION
EYE COLOR | Luminous yellow.
SKIN TONE | Forest green.
HEIGHT | 6'11
BODY TYPE | Muscular.
SKIN TONE | Forest green.
HEIGHT | 6'11
BODY TYPE | Muscular.
[﹥] SKILL INFORMATION
- »| Magical Talent.
-
»| Yanar can regrow or re-attach lost limbs over the span of 24 hours after they were lost, they cannot become Undead unless an Ordial Entity intervenes.
»| Yanar can become Marken/Urlan, but if so, the fur is replaced with plant-fibers/leaves/roots/flowers.
»| Yanar can manifest a dream realm where anyone who sleeps in their Region/Base/Estate can travel to.
»| Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance.
»| Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers.
---
»| Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
»| Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
»| Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
»| Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
»| Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
---
»| Bremnevel Mechanic I: Bremnevel Vampires can transform into large bat-like monsters, gaining Elytra flight including the use of rockets for movement. Combat immediately cancels flight and this cannot be used in Combat.
»| Bremnevel Mechanic II: Bremnevel Vampires gain a single Void Magic Familiar, which is styled as some kind of corrupted small Animal (bat, cat, mouse, etc), which they can see through the eyes of during Events (consult DM).
»| Bremnevel Mechanic III: Bremnevel Vampires gain +1 Main Offense Stat (breaks Cap up to 11) while they are in Gloomrot Forest, and gain out of combat Healing Powers, styled as Blood Magic or as Alchemy.
---
»| Truth Hound Mechanic: Truth Hound Knights are not limited to Knighthood only, they can be a member of a Guild while hiding their Argentum Status. They also cannot be discovered from the Knight Registry.
---
»| Gloomfolk Order Members gain +2 Main Combat Stat while they are on Gloomrot's roads. This becomes +1 when they are in any other Gloomrot area that is not strictly a road or pathway.
»| Gloomfolk Order Members gain +2 Main Defense Stat while they are inside the Repose's walls. This becomes +1 when they are in the Morgenwend area Both also count as Roads for Mechanic above.
»| Gloomfolk Order Members gain access to the Disguise Skill Pack, but only while inside Gloomrot, and their Disguise must be mossy/swampy/Gloomrot-like with bark and twine.
»| Gloomfolk Order Members may sometimes appeal to Roadwatcher Erlend for Library information on a threat that is terrorizing Gloomrot, and to aid in the vanquishing of it through means. -
»| Nahuatl
»| Common
[﹥] PROFICIENCY INFORMATION
COMBAT STATS: Dexterity for Attack (d17), Constitution for Defense (d15).
STRENGTH | 2
STRENGTH | 2
﹥Pinning Throw
﹥Building Scale
﹥Building Scale
CONSTITUTION | 5
﹥Status Endure
﹥Rage Counter
﹥Bulwark
﹥Thick Hide
﹥Iron Will
﹥Rage Counter
﹥Bulwark
﹥Thick Hide
﹥Iron Will
INTELLIGENCE | 0
WISDOM | 0
WISDOM | 0
﹥Technique Parry (Free, Heritage)
DEXTERITY | 7
﹥Cutthroat Backstab
﹥Cutthroat Target
﹥Cutthroat Dodge
﹥Escape Artist
﹥Fleet Footed
﹥Sharp Reflexes
﹥Nimble Bola
﹥Cutthroat Target
﹥Cutthroat Dodge
﹥Escape Artist
﹥Fleet Footed
﹥Sharp Reflexes
﹥Nimble Bola
FAITH | 0
MAGIC | 0
MAGIC | 0
﹥Magic Shove (Free, Heritage)
CHARISMA | 0
[﹥] PLOTHOOKS
To be added.
Last edited: