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Played Character Nephal I The Arborist

This character is actively played.
Joined
Jan 20, 2020
Messages
56
Reaction score
96
Points
213
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Character Information
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Name:
Nephal
Race: Dulofal Yanar

Age: Unknown
Gender: Male

Eye Color: Deep Red
Hobbies: Medical, Alchemy


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Core Concept
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- Nephal comes to Regalia after hearing of Vampires making their home among the Undercity and within Gloomrot of the city.


- Nephal worships the Evolist pantheon, primarily associating itself with Ventra, the Elemental Vengeance.
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Proficiencies
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Strength: 7
- Bruiser Slam
- Bruiser Flurry
- Bruiser Grit
- Bruiser Tackle
- Bruiser Duel
- Bruiser Unsheathe
- Overstep
Constitution: 6
- Status Endure
- Iron Will
- Rebound
- Rage Counter
- Thick Hide
- Interception
Wisdom: 2
- Chem Berserk
- Technique Parry
Dexterity: 0
Magic: 0
Intelligence: 0
Faith: 0


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Abilities
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Currently a Vampire (Bremnevel Bloodline)?: Yes


Bloodline Mechanics:
  • Hidden Scourge: You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.​

  • Long Living: You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.​

  • Sanguine Bargain: You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).​

  • Mind Suggestion: With OOC Consent, you can mind trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence.​

  • Vampire Transformation: You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.​

  • Greater Hunter: You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.​

  • Greater Strength: You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people.​



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Languages
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- Common (Free)
- Silmaan (Native)
- Pannorakh (Learned by Association)


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Appearance Information
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- Nephal stands like a true oak, large and broad in their stature as he has bark-like skin that shows everywhere on his form. Cracks and 'aging' can be seen to be affecting his appendages and a clear red light shows from within his 'veins' to show his heritage as a Dulon.


- Vampire Form: Nephal decomposes and grows out carnivorous plants throughout it's body. Becoming one of the 'Withering' instead of a true Yanar, focused more on it's own survival and food sources.


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Plot Hooks
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Raised Among Kathar:
As a Dulon Yanar, his life experiences were primarily among the Kathar that brought him up from his 'birth'. Keeping to their whims and eventually earning a place among Vampiric Kind for his constant service to Vampiric Kind.

The Withering: Not just his Vampiric Form, the 'Withering' as they call it is it's own being in their head. A more primal force that is used when the need for combat comes about, a disastrous and monstrous form compared to the rest of what he's capable of.

Caretaker & Arborist: As a Yanar, they still care deeply for the plant life that surrounds them, even though they'd rather shape it to their own whims compared to the rest of his heritage. Normally found pruning and adjusting plant life until it's just 'right' in their mind.
 
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