• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Essalonia Collective

I think everyone is going to want to get their towns up and secure before they begin working on road systems, roadwork should be coordinated to ensure everyone has access to resources and knows which roads are being focused on at any given time, and we can come up with a banner design if we want. Or maybe just use a sign lol
A road has already been started between oak and ended
 
The Oak to Ended trade road has now been completed! This road will link two old ithanian allies together once more!
 
Very cool idea! Could add carriages, small houses for sleeping when one travels, taverns etc. Exciting!
 


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