Hello,
I'm sure quite a few of you remember back when Empires were rumored to be a planned feature of Factions V2. Obviously, they were not included, so I am here with an idea on how to incorporate empires into Massivecraft. For some of you old players, you remember back when large empires like Serenum or Pristina ruled the server. Since those days, especially in recent times, I have seen no real empires rise to power. Why would that be a good thing? I think Empires add a certain flavor to the Factions universe that makes it very fun to play. Empire vs. Empire wars, as well as all the politics and events that Empires used to have were very fun to be a part of. Obviously, with dedication, any player can go out and make the next large Empire, so why the plugin? I think if BASIC empire commands and structure was added to the factions plugin, it would encourage more people to go out and start well functioning empires.
So this concept would basically make Empires nothing too fancy, more like a basic faction, although it would be an Empire rather than a Faction, and have Factions rather than players. The commands and a quick overview of what I think they should do follow:
Now for a few other pluses and restrictions on empires:
Empires cannot claim land, that would be up to factions within it
The addition of an Empire chat! Looks like ally chat, but for Empire members. Channel is E:
Adds two new levels to the Faction Perms commands: Emperor, and Officer's of the Capitol.
Empires would be much more costly than a faction. Not just anyone deserves an Empire. Although this is obviously a debatable point, I would say somewhere around 800 silver.
A few permissions as follows would also be added for Empires:
I will add more to the suggestion if good ideas are brought about below. Please leave all feedback below. If you click disagree, please explain why! Constructive criticism is key to developing an idea.
Thats all I got for now, have a nice day
-Grid
I'm sure quite a few of you remember back when Empires were rumored to be a planned feature of Factions V2. Obviously, they were not included, so I am here with an idea on how to incorporate empires into Massivecraft. For some of you old players, you remember back when large empires like Serenum or Pristina ruled the server. Since those days, especially in recent times, I have seen no real empires rise to power. Why would that be a good thing? I think Empires add a certain flavor to the Factions universe that makes it very fun to play. Empire vs. Empire wars, as well as all the politics and events that Empires used to have were very fun to be a part of. Obviously, with dedication, any player can go out and make the next large Empire, so why the plugin? I think if BASIC empire commands and structure was added to the factions plugin, it would encourage more people to go out and start well functioning empires.
So this concept would basically make Empires nothing too fancy, more like a basic faction, although it would be an Empire rather than a Faction, and have Factions rather than players. The commands and a quick overview of what I think they should do follow:
Commands:
/f e Create [Creates the Empire]
/f e Name [Changes the name of the Empire]
/f e Desc [Changes the empire description]
/f e [Works life /f f , giving current Empire Information]
/f e invite (Faction name) [Invites a faction to the empire]
/f e kick (Faction name) [Kicks the faction from the Empire]
/f e list [Displays a list of all Empires]
/f e Capitol (Faction Name) [Sets the Capitol faction, the leader of which is the Emporer]
/f e perms [Change Several Permissions {More detail further down}]
/f e Enemy/Truce/Ally (Faction name) [Sets relation status for all factions in the Empire, overrides individual faction relations]
If the idea gets support, I will work on a full list of commands, but I'm sure you get the basic idea.
/f e Create [Creates the Empire]
/f e Name [Changes the name of the Empire]
/f e Desc [Changes the empire description]
/f e [Works life /f f , giving current Empire Information]
/f e invite (Faction name) [Invites a faction to the empire]
/f e kick (Faction name) [Kicks the faction from the Empire]
/f e list [Displays a list of all Empires]
/f e Capitol (Faction Name) [Sets the Capitol faction, the leader of which is the Emporer]
/f e perms [Change Several Permissions {More detail further down}]
/f e Enemy/Truce/Ally (Faction name) [Sets relation status for all factions in the Empire, overrides individual faction relations]
If the idea gets support, I will work on a full list of commands, but I'm sure you get the basic idea.
Now for a few other pluses and restrictions on empires:
Empires cannot claim land, that would be up to factions within it
The addition of an Empire chat! Looks like ally chat, but for Empire members. Channel is E:
Adds two new levels to the Faction Perms commands: Emperor, and Officer's of the Capitol.
Empires would be much more costly than a faction. Not just anyone deserves an Empire. Although this is obviously a debatable point, I would say somewhere around 800 silver.
A few permissions as follows would also be added for Empires:
Empire set relation
Empire Invite
Empire Kick
Empire sethome
Empire setdesc
Empire setname
As with the Commands, I will add to the list if the idea gets support
Empire Invite
Empire Kick
Empire sethome
Empire setdesc
Empire setname
As with the Commands, I will add to the list if the idea gets support
I will add more to the suggestion if good ideas are brought about below. Please leave all feedback below. If you click disagree, please explain why! Constructive criticism is key to developing an idea.
Thats all I got for now, have a nice day
-Grid