- Joined
- Jun 21, 2019
- Messages
- 160
- Reaction score
- 713
- Points
- 258
Plothooks
- Elamöna is an Inulvaan, a class of warrior-priests unique to the Estelley faith and in service to Artarel, Goddess of Justice. She tries to follow in her patron god's image as an adept mage and swordsman, all the while being mindful of her position as an arbiter. This makes Elamöna judgemental and distant from most characters, and impartiality even towards of her own faith and ilk is to be expected.
- Elamöna despises the heedless, the unnecessarily cruel, and uncaring, and would quickly act to dispossess them of any standing, and 'take them down a peg'. Evolism and Death Cultists tend to fall into this category, and though she believes in 'peace attained by the sword', she believes she can achieve the same effect with a witty joust of words.
- Elamöna is noted to be obsessively protective of Estellians — in particular she enjoys company with fellow Yanar and Maquixtl, noted having been once a more pious follower of Mana. As a child of Mana, Elamöna is adept at Evergrowth and Leveia magic.
- Elamöna is a skilled orater and storyteller, of which many of her didactic stories through come from her travels through Westwynd and various Teled Cities.
- Elamöna can typically be found in the Floral Court district located north of the city, home to a majority of Regalia's Estellians and elves alike.
Mechanics
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- Yanar can regrow or re-attach lost limbs over the span of 24 hours after they were lost, they cannot become Undead unless an Ordial Entity intervenes.
- Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance.
- Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers.
- Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
- Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing.
- Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
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(Link)
Penitent One
Penitent Martyr
Penitent Herald
- Elamöna takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, Elamöna is immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.
- If Elamöna is imprisoned, locked up, or chained down, she can simply slip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.
- Elamöna can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. Additionally, the Ward is immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation, so long as they remain the Ward. Ward: Wisteria
Penitent Whispers
Penitent Redoubt -
(Sparks of Joy)
Permanent Mechanic
- This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
- This Artifact allows the wielder to subtly change the memories of those around them for the past hour or so, that includes any actions taken, or statements made by them. They cannot remove the memory completely but can alter the memory to make the memory imply they said or did different things. This Mechanic does not work on those who have Mechanics that protect from memory alteration but does work on those who have Mechanics that prevent mind-altering.
- Sparks of Joy's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
- Sparks of Joy is the herald of Happiness, capable of summoning a toy-candyland curse on any area anywhere in the world. Its wielder may request for Lore/World Staff to turn an area in Regalia into a candy hellscape (including parts of the city), which will cast the area in a colorful display. Anyone who enters this area is prone to uncontrollable fits of laughter, addiction to candy and eating the area's objects, and bouts of strong sadistic urges that persist in Combat. Only one candy zone can be active at any given time, and though it cannot be removed by anyone but the wielder, such an event is telegraphed and Player Characters will know what/who caused it.
- Sparks of Joy's wielder becomes a universal translator because comedy is a language that transcends language. They can speak and understand any language, and can even read and speak ancient languages like Ancient Altalar, or Proto-Cearden, though not Magical Languages.
- Sparks of Joy allow the wielder to spend Artifactsparks to benefit from the offering of Tay-Kondis, a Spirit Duke. The Curse can be placed on anyone near the Artifact when spent, and lasts for 1 week, and cannot be removed by normal Curse-removing mechanics. This can also function in reverse: if used on a normal animal, it transforms them into a person (of any of the following Heritages: Ailor, Asha, Skyborn, Sihai, Dwarf, Lanlath, Finullen, Maquixtl, Eronidas, Urlan, Allar) for 48 hours, played by a player (or Staff, if available), and developing the capacity for speech, higher thought, and long form memory.
- Sparks of Joy grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
Combat Proficiencies and Abilities
Attack Stat: StrengthDefense Stat: Constitution
Proficiency Points:
- STR 7
- Bruiser Stance (Free).
- Careful Fighter (Free).
- Technique Parry.
- Bruiser Flurry.
- Bruiser Parry.
- Bruiser Feint.
- Bruiser Agony.
- Bruiser Rampage.
- Oceanic Pack.
- Steady Body (Maquixtl).
- CON 5
- Cavalry Summon (Free).
- Carriage Summon (Free).
- Mounted Getaway.
- Status Endure.
- Rage Counter.
- Breather.
- Iron Will.
- MAG 1
- Magic Shove.
- Magic Cleanse (Maquixtl).
- CHA 1
- Hazard Presence
- ARTIFACT
- Pinning Throw.
- Magic Isolate.
- Escape Artist.
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