Do Premiums Need To Be Nerfed?

Should Premiums be nerfed?

  • Yes!

    Votes: 12 16.7%
  • No!

    Votes: 60 83.3%

  • Total voters
    72
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Well theres seem to be more "scrub role play" than pvp on the server. Pvp is shiet now
In my eyes, both PvP and RP seems fine. PvP may not have been as great as it was but I still find it enjoyable. It's better than the few other servers I've been on. There are cool downs for ender pearls now and people with large mcmmo stats and iron armour can take down god-prems.
 
It was said in general and ill reiterate it here.

Premium is meant to be op o.O
your paying your hand earned cash to get a lil extra out of a game.

So lets put all on the table

Significant things that people seem to complain about:
Dropping items on death
15% damage reduction
/fix power

Now lets go over these.
Dropping items on death.
-Its vanilla complain to mojang, as i stated, when you buy premium you are becoming a bit more op.
Ive never really got why people complain about losing all thier items on death, is it really that difficult to not die? im pretty sure we all have played vanilla survival at one point and know the dos and donts of minecraft enough to understand when you enter a dangerous situation dont bring your entire life and bring what you need in a fight. Pvp now (especially with the addition of all these glorious potions) makes combat soo much more strategic, regardless of how high an axe level is, they cant hit you if you douse them in blindness potions, decay potions and furthur hinder them with starve pots. You can simply hop around beating on people as they flail haplessly in the darkness that now envelops them. Just need to think out your battle plan properly and dont try and solo it.
Id reccomend plenty of practice in our minigame maps and have some fair fight rules with someone.
Let us not forget aswell when in combat premiums can still lose thier items and inventory on death (bar the armour) and 9 times out of ten if your hardcore in pvp your armour is going to get smashed a fair bit aswell which leads me nicely into..

/fix power
-When do we use our fix power? more or less after a brawl and our weapons and armour are destroyed. as it currently stands we can repair one set of god gear and a weapon (roughly) a day. before /fix i was personally toiling away with repair skill and destroying mobs in the darkroom to gain xp and fix all my equipment. even without /fix its fully possible to do more then the amount /fix gives. I still, to this day rarely use /fix and more often then not its repairing someone elses stuff.

Damage reduction
-I will admit this does stack up to be a touch op but not invincible bare in mind the amount of skills you have at your disposal. All of those mcmmo skills and the byproducts you gain, makes pvp Veeery interesting, An old tactic i used to get around such things is to counteract thier damage with weakness and str 2 myself. instantly thier buff is nulled and the odds are evened.
Races aswell can assist with this by buffing your damage to overide this. for example if your battling a premium human, hop into a dwarf and have a lovely 15% boost to even the score, even when they choose the old route of going undead. Pots and numbers are always an advantage.

What id suggest when it comes to combat (i say this as most of the time this is whats complained about) Just be smart on how you fight and dont be afraid to ask for help.

-Always fight on home turf when possible for that boost and knowledge of familiar terrain
-Choose the appropriate race for the job
(Tanking? go undead, Smashin faces? go dwarf or orc, aiming for the disarm or support? Tigran or Elf are great choices)
-Carry only what you need, got loot? get the hell out.
-Pearls and golden apples are your friend
-Alchemy is an invaluable skill, get brewing!
-Dont try to assault a faction alone, alliances are there for a reason, numbers always help the odds.
( just watch out for skull split)
-Teamspeak, For the love of god communicate.
-Dont taunt the wrong people, see a faction full of seasoned pvp'rs? lets not go bang on thier door and call them scrubs.
-Premium players pay to play the game we enjoy, if you spend less time spiting them for thier purchase and ask them for help. Most of us are more then happy to. ( I love siegecraft and am always happy to help make fortifications and defences )

I guess after this horrid wall of text

TL:DR - We pay for premium because we love minecraft and want to get the best experience possible and we want to support the server any way we can, its not to lord over others and theres only 2 sides of this whole prem/nonprem conflict because arguements like this are made. I wants all to live together without this crud :c

-Monkles <3

I'm pretty sure this argument weren't about how to pvp properly. It's about how pointless the pvp on massive has become.

This is a roleplaying server indeed, so let us create battles instead. Battles like before, we're everybody was in it, even in iron. I'm pretty sure the server would grow if new players could join the fight the first day they joined. Instead they have to farm for months and buy premium before they even can try it out. I just don't see any reason why we shoulden't create real wars instead of small pvp battles against Two persons or more. Massivecraft have the Numbers, yet the raids are small and why is that? Becouse the premium Feutures Destroy it.

Sorry about the capalized letters, it's due to my phone.
 
I'm pretty sure this argument weren't about how to pvp properly. It's about how pointless the pvp on massive has become.

This is a roleplaying server indeed, so let us create battles instead. Battles like before, we're everybody was in it, even in iron. I'm pretty sure the server would grow if new players could join the fight the first day they joined. Instead they have to farm for months and buy premium before they even can try it out. I just don't see any reason why we shoulden't create real wars instead of small pvp battles against Two persons or more. Massivecraft have the Numbers, yet the raids are small and why is that? Becouse the premium Feutures Destroy it.
I thought this argument was about if Premiums need to be nerfed???
 
Im aware its not about pvp but the arguements that seem to have stemmed from this whole nerfing thing is because of the parts i listed, which only really affect pvp.

unless you know of an abundance of rp'rs who are affected greatly by 15% damage reduction, /fix and not losing items on death?

i was merely offering advice for people to achieve the same results without the need of premium and trying to remove this iilusion of you need to have premium to enjoy yourself here.

aswell as trying to defuse this bs of prems v nonprems.
 
I just noticed... On my first post, some people used the disagree rating, which either means that they think prem needs to be nerfed, because I said it's fine the way it is, or they haven't read what I wrote at all and have just assumed that I'm moaning about premium benefits, despite being a premium member myself.
 
I'm pretty sure this argument weren't about how to pvp properly. It's about how pointless the pvp on massive has become.

This is a roleplaying server indeed, so let us create battles instead. Battles like before, we're everybody was in it, even in iron. I'm pretty sure the server would grow if new players could join the fight the first day they joined. Instead they have to farm for months and buy premium before they even can try it out. I just don't see any reason why we shoulden't create real wars instead of small pvp battles against Two persons or more. Massivecraft have the Numbers, yet the raids are small and why is that? Becouse the premium Feutures Destroy it.

Sorry about the capalized letters, it's due to my phone.

It really hasn't become that pointless. People die and lose their items still. Battles? Well, not everyone wants to be in a war. I know I don't because I don't particularly enjoy dying. . . . My PvP weakness is my own fault, of course, lack of training and such. But, in order to become a good warrior, you must train. That's how the world works. Plus, enchanted armor, enchanted weapons, MCMMO stats, the list goes on. The raids are fairly small because I imagine not everyone wishes to participate. I know I prefer not to PvP unless I actually stand a chance, but I just don't see how premium destroys it. The only reason I can see that you believe that premiums are far too OP is because many of the well known ones, such as Sevrish or gridiron, have INSANELY high power levels. Like, WAY over 9000. That's because they worked. You reap what you sow. Most premiums have been on longer than most players and are more dedicated, that's all. As His Epicness, Th3_Drunk_Monk, stated, premium is MEANT to be OP. Not as many people would buy premium if it weren't for the buffs. I still don't exactly understand why you hate the premium buffs so much. The keeping inventory perk doesn't really apply much in a raid, and /fix is just awesome. I love that thing. Maybe you are more hardcore than I am, and that's why you dislike it, but for someone like me who just wants to mess around and have fun, these features are perfect. Large scale battles would be insane, though.
 
ShadowShy, If the premium features would be changed, I would surely quit PvP and move to RP, I feel as many other people would too. We get premium for a monthly price, it all should be left as it is.

I do have to agree with you, Skullsplitter is VERY OP.
 
@The Genie So you disagree that the old days were fun, even though you weren't around for the era I was talking about...? Anyways... I like the premium features, I just thought the old iron/regular diamond battles were fun.
 
@The Genie So you disagree that the old days were fun, even though you weren't around for the era I was talking about...? Anyways... I like the premium features, I just thought the old iron/regular diamond battles were fun.

Well, I wasn't around, but that sounds terrible. Just a bunch of iron-clad non-premiums getting shredded by diamond covered premiums. Ug. Well, I prefer it now.
 
Im aware its not about pvp but the arguements that seem to have stemmed from this whole nerfing thing is because of the parts i listed, which only really affect pvp.

unless you know of an abundance of rp'rs who are affected greatly by 15% damage reduction, /fix and not losing items on death?

i was merely offering advice for people to achieve the same results without the need of premium and trying to remove this iilusion of you need to have premium to enjoy yourself here.

aswell as trying to defuse this bs of prems v nonprems.

In fact, you do need premium in order to be a part of the gameplay at all out in Aloria. And once you got premium you're invinceble, you kill someone and die some but what matters? If a strong faction declares war on you, you will laugh and say; "haha! Try, but you can't harm me!". Well why can't you be harmed? Becouse of premium.

I want People to buy premium as much as you do, but this is really insane. I must in fact say that you create the illusion here yourself, that non premiums do stand a chance against premiums... I mean how many non prems do actually pvp? Almost none and if they do they fight other non prems.

I would never of stayed on this server if I would of gotten on it today. Since I would of met a world were your faction reject you from joining the battle since you will only cause skull splitter issues. You're in the way since as a non prem you don't really do much anyway. Not only are you extremely weaker, you have to suffer the "normal" way of loosing everything when the premium kills you.

Some guys have been messaging me in game after these posts saying ; "but you're premium yourself?". That's it, they think we only care about or own gain. The only reason some have disagreed me is becouse they are afraid to loser their own precious stuff. They're selfish and want to be a superior as possible.

I can give you my promise that this server will provide a much more fun and realistic experience if we made this change. Other stuff can be implemented instead within the premium, like extra feutures for rp or extra rewards in form of items I dunno. I personally are buying premium for portals, I mean who can survive without em?
 
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that non premiums do stand a chance against premiums... I mean how many non prems do actually pvp? Almost none and if they do they fight other non prems.

Well you just pointed out why they don´t fight, they are no pvpers. I think you see it the wrong way, what you are talking about is not about prems or non prems. It is about the fact if people are dedicated or not, so in the end you don´t complain about Premium but about mcMMO.

Premium is Op that is a fact, why would people pay for it if it was not ? And it gives you an advantage in combat, that is also true. But that means not that non prems have no chance only because they are non prems. Your logic implies that as soon as you buy premium you are superior and will be able to kill all nonprems since they are "extremly weaker". In fact that has nothing to do with premium or not, but with the effort you put into training pvp or other skills.

And if you are willing to spend countless hours darkrooming and getting gear isn´t it fair that you are able to kill a player that has a powerlevel of 400 and iron gear without any problems ?
 
Well you just pointed out why they don´t fight, they are no pvpers. I think you see it the wrong way, what you are talking about is not about prems or non prems. It is about the fact if people are dedicated or not, so in the end you don´t complain about Premium but about mcMMO.

Premium is Op that is a fact, why would people pay for it if it was not ? And it gives you an advantage in combat, that is also true. But that means not that non prems have no chance only because they are non prems. Your logic implies that as soon as you buy premium you are superior and will be able to kill all nonprems since they are "extremly weaker". In fact that has nothing to do with premium or not, but with the effort you put into training pvp or other skills.

And if you are willing to spend countless hours darkrooming and getting gear isn´t it fair that you are able to kill a player that has a powerlevel of 400 and iron gear without any problems ?

In fact, premium is the issue since it allows you to wear god armor. And no, non premium can't wear it since they won't take the risk. The only thing I really complain about is the ability to keep inventory on death, that's really what make you invulnerable. You don't even care if you die anymore? Does that make sence? Why do we even have wars if you don't even care wether the enemy kill you or not? And you just proved my point, the non prems are not pvpers, it's true becouse in order to pvp you need premium.

Now to the benefits, as I stated earlier. Without the ability to keep items on death:

* There will be larger scale battles.
* More factions would surrender due to the loss of the war.
* People would be cautious and raid with tactics.
* Server would grow more quickly since you can join the fight as a new member.
* Real empires would be shaped.
* There would be more rp aspects within the pvp.

And much more...
 
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i think premium is fine as it is, honstly i don't care about the advanteges of it, i would buy it just for the flashy green nametag :D (of coursewhen i buy it, might or might not happen anytime soon)
In fact, premium is the issue since it allows you to wear god armor. And no, non premium can't wear it since they won't take the risk.
And much more...
non premium can wear god armor to, some do it. just recently i fought with a premium friend in my god armor at aqua and actually beath him several times before he could kill me
 
In fact, you do need premium in order to be a part of the gameplay at all out in Aloria. And once you got premium you're invinceble, you kill someone and die some but what matters? If a strong faction declares war on you, you will laugh and say; "haha! Try, but you can't harm me!". Well why can't you be harmed? Becouse of premium.

I want People to buy premium as much as you do, but this is really insane. I must in fact say that you create the illusion here yourself, that non premiums do stand a chance against premiums... I mean how many non prems do actually pvp? Almost none and if they do they fight other non prems.

I would never of stayed on this server if I would of gotten on it today. Since I would of met a world were your faction reject you from joining the battle since you will only cause skull splitter issues. You're in the way since as a non prem you don't really do much anyway. Not only are you extremely weaker, you have to suffer the "normal" way of loosing everything when the premium kills you.

Some guys have been messaging me in game after these posts saying ; "but you're premium yourself?". That's it, they think we only care about or own gain. The only reason some have disagreed me is becouse they are afraid to loser their own precious stuff. They're selfish and want to be a superior as possible.

I can give you my promise that this server will provide a much more fun and realistic experience if we made this change. Other stuff can be implemented instead within the premium, like extra feutures for rp or extra rewards in form of items I dunno. I personally are buying premium for portals, I mean who can survive without em?

Well, you really CAN be harmed. If you try to defend yourself and die, then you lose your stuff. Most non-prems don't pvp because they aren't dedicated enough to grind for hours in a dark room. That's the only reason non-prems don't usually PvP. Not everyone wants a realistic server, and not everyone would buy premium for extra RP features or rewards.

In fact, premium is the issue since it allows you to wear god armor. And no, non premium can't wear it since they won't take the risk. The only thing I really complain about is the ability to keep inventory on death, that's really what make you invulnerable. You don't even care if you die anymore? Does that make sence? Why do we even have wars if you don't even care wether the enemy kill you or not? And you just proved my point, the non prems are not pvpers, it's true becouse in order to pvp you need premium.

Now to the benefits, as I stated earlier. Without the ability to keep items on death:

* There will be larger scale battles.
* More factions would surrender due to the loss of the war.
* People would be cautious and raid with tactics.
* Server would grow more quickly since you can join the fight as a new member.
* Real empires would be shaped.
* There would be more rp aspects within the pvp.

And much more...

Non-prems are just afraid to lose it, for good reason. You only don't care about dying if you have pacifist on. In the wars, YOU DO LOSE STUFF. You die without pacifist and drop your inventory. Larger scale battles? Not everyone wants to PvP. More surrender? Not necessarily good. Cautious with tactics? Again, not everyone wants to use strategy. Join the fighting as a new member, is, no offense, but ridiculous. You have to grind away hours in a dark room before you'll last five minutes in PvP. Real empires? Again, I like being independent. And… How does dropping items on death create more RP aspects within PvP?
 
Well, you really CAN be harmed. If you try to defend yourself and die, then you lose your stuff. Most non-prems don't pvp because they aren't dedicated enough to grind for hours in a dark room. That's the only reason non-prems don't usually PvP. Not everyone wants a realistic server, and not everyone would buy premium for extra RP features or rewards.



Non-prems are just afraid to lose it, for good reason. You only don't care about dying if you have pacifist on. In the wars, YOU DO LOSE STUFF. You die without pacifist and drop your inventory. Larger scale battles? Not everyone wants to PvP. More surrender? Not necessarily good. Cautious with tactics? Again, not everyone wants to use strategy. Join the fighting as a new member, is, no offense, but ridiculous. You have to grind away hours in a dark room before you'll last five minutes in PvP. Real empires? Again, I like being independent. And… How does dropping items on death create more RP aspects within PvP?
Since this has now become a heavily RP based server, why shouldn't it be realistic? You are repeating these questions that rooseus has answered time and time again with valid evidence to back up his point of view, read through rooseus's previous comments carefully and you will get an answer to your questions :)
 
i think premium is fine as it is, honstly i don't care about the advanteges of it, i would buy it just for the flashy green nametag :D (of coursewhen i buy it, might or might not happen anytime soon)

non premium can wear god armor to, some do it. just recently i fought with a premium friend in my god armor at aqua and actually beath him several times before he could kill me

Then again, read my comments fully before replying on them.
 
I understand the OP's thinking here, and I won't touch on certain subjects mentioned in this thread because I'm not as knowledgeable on them as most of you, but I purchased premium for three main reasons:

a) To support the server after I realized I really enjoyed it (obviously)
b ) To enable my Clown; he has a TNT addiction and simply can not keep blowing himself up and losing everything or constantly running back and forth to a chest
c) I also enjoy dangerous mining while blasting music in the background, I can't keep getting knocked into lava on a consistent basis

Now, these reasons (save the first) may be selfish, but I also enjoy the more peaceful aspects of role-playing within Regalian City Limits. I do not engage in PvP, ever. Could the PvP purists not find another way to even the playing field without simply requesting a 'nerfing' of every premium member?

Just my thoughts...
 
Damage reduction
-I will admit this does stack up to be a touch op but not invincible bare in mind the amount of skills you have at your disposal. All of those mcmmo skills and the byproducts you gain, makes pvp Veeery interesting, An old tactic i used to get around such things is to counteract thier damage with weakness and str 2 myself. instantly thier buff is nulled and the odds are evened.
Races aswell can assist with this by buffing your damage to overide this. for example if your battling a premium human, hop into a dwarf and have a lovely 15% boost to even the score, even when they choose the old route of going undead. Pots and numbers are always an advantage.
-Monkles <3
The 15% bonus isn't really that much, it doesn't stack with what you are wearing, but rather applies to what damage you still take. If it did stack, someone with a say, 95% damage reduction from god armor bought premium, he/she would have a 110% damage reduction from attacks, which is absolutely OP and unbeatable, regardless of any battle tactics. If you apply the 15% damage bonus to the damage you still take, you would have a 95.75% damage reduction, plus undead, would equal 96.375% damage reduction total. All in all, the damage bonus really isn't OP.
 
I believe that MassiveCraft is currently considered a "Generalist" server, not an RP Server or a PvP Server. That means that Roleplay shouldn't take precedence over gameplay except in designated roleplay locations like Regalia.

The only thing I really complain about is the ability to keep inventory on death, that's really what make you invulnerable..

When in PvP premiums do not keep items on death, ONLY armor. Weapons, potions, enderpearls, food, golden apples - they drop these. The reason they "don't care" is because they have literally PILES of that stuff sitting at their base ready to replace what they lost. How do they get these piles? By darkrooming, enchanting, farming, crafting, and basically spending a shitton of time preparing for battle.

Non-prems can battle too. If they don't want to go up against the 'big bad OP premiums' they can always go up against each other. There is no rule stating that players NEED to fight premiums. If you don't like it, don't fight them.

____________________________

I'd like to conclude this post by stating that Premium doesn't make people OP. I'm a premium and I can't even beat average PvPers unless I'm on my faction territory. As such, Premium = / = Victory. Premium just proves you value the perks enough to donate, and if people DON'T value those perks than they won't donate. So, if you want to shut down Massive, nerf the perks. If you want to continue playing on Massive, shut the h*ll up and adapt to the modern gameplay.
 
I believe that MassiveCraft is currently considered a "Generalist" server, not an RP Server or a PvP Server. That means that Roleplay shouldn't take precedence over gameplay except in designated roleplay locations like Regalia.



When in PvP premiums do not keep items on death, ONLY armor. Weapons, potions, enderpearls, food, golden apples - they drop these. The reason they "don't care" is because they have literally PILES of that stuff sitting at their base ready to replace what they lost. How do they get these piles? By darkrooming, enchanting, farming, crafting, and basically spending a shitton of time preparing for battle.

Non-prems can battle too. If they don't want to go up against the 'big bad OP premiums' they can always go up against each other. There is no rule stating that players NEED to fight premiums. If you don't like it, don't fight them.

____________________________

I'd like to conclude this post by stating that Premium doesn't make people OP. I'm a premium and I can't even beat average PvPers unless I'm on my faction territory. As such, Premium = / = Victory. Premium just proves you value the perks enough to donate, and if people DON'T value those perks than they won't donate. So, if you want to shut down Massive, nerf the perks. If you want to continue playing on Massive, shut the h*ll up and adapt to the modern gameplay.

And... the armor is exactly what's the issue is here. The god armors... And i really don't feel like repeating everything i said again.
 
Non-prems can battle too. If they don't want to go up against the 'big bad OP premiums' they can always go up against each other. There is no rule stating that players NEED to fight premiums. If you don't like it, don't fight them.
Not saying this to flame, and I agree on this, but Premiums from the massive PVP factions do seem to target the weaker factions. It's not a rule, but there's still the overpowering chance that eventually you will be raided by the factions. You don't have to fight, but there's a pretty large chance that a large raiding faction full of them will probably raiding your faction.

Premium shouldn't be nerfed though, it's fine as it is. :P
 
And... the armor is exactly what's the issue is here. The god armors... And i really don't feel like repeating everything i said again.

I would like to take this time to point out that even if they DID drop armor THEY, being GOOD, adaptable players, would just start mass-producing armor the way they mass-produce weapons, potions, and other items. That would in turn cause their stats to increase even more because of the added time spent in darkrooms getting levels for enchanting god-armor.

Not saying this to flame, and I agree on this, but Premiums from the massive PVP factions do seem to target the weaker factions. It's not a rule, but there's still the overpowering chance that eventually you will be raided by the factions. You don't have to fight, but there's a pretty large chance that a large raiding faction full of them will probably raiding your faction.

Premium shouldn't be nerfed though, it's fine as it is. :P

2 hour limit to raids now, and then you have the rest of the week to do whatever you want. That is the main defense I see for such incidents.
 
I would like to take this time to point out that even if they DID drop armor THEY, being GOOD, adaptable players, would just start mass-producing armor the way they mass-produce weapons, potions, and other items. That would in turn cause their stats to increase even more because of the added time spent in darkrooms getting levels for enchanting god-armor.



2 hour limit to raids now, and then you have the rest of the week to do whatever you want. That is the main defense I see for such incidents.

A new thread has been created for this topic :)
 
First off premiums should not be nerfed, currently i am a non premium and i believe that you should not take away the product that the server makes money on.
 
This thread has ran its course with its necessary flame and opinions but it is not s mutually beneficial topic nor is it going anywhere. Locking.
 
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