Do Premiums Need To Be Nerfed?

Should Premiums be nerfed?

  • Yes!

    Votes: 12 16.7%
  • No!

    Votes: 60 83.3%

  • Total voters
    72
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Or you just remove it fully since without god armor the massivecraft experience would be alot better. We could fight strategically and more realistically. Come on, why should we make verything so simple. Make it a challange to survive out there.

Hmmm... Maybe not everyone WANTS to play a realistic game? Ever thought of that? I'm just saying, it's a game. Not a real war. Plus, the server has to get donations some how, and that is the main reason I got premium.

Then overwelm him with an actual army, hitting a man 3 times should kill him realistically. You don't win wars with two men, you'll have to be more than that.

Well, you see, it's a video game and not reality. I think you're taking this WAY too seriously. Do you have any idea how annoying it would be to die in lava? Furthermore, premiums aren't immortal, they just don't lose their stuff when they die with pacifist. Seriously.
 
Hmmm... Maybe not everyone WANTS to play a realistic game? Ever thought of that? I'm just saying, it's a game. Not a real war. Plus, the server has to get donations some how, and that is the main reason I got premium.



Well, you see, it's a video game and not reality. I think you're taking this WAY too seriously. Do you have any idea how annoying it would be to die in lava? Furthermore, premiums aren't immortal, they just don't lose their stuff when they die with pacifist. Seriously.

Come on die in lava... That my friend is a part of this game and shoulden't be taken away. Dangers is good and provides a more intressting gameplay.
 
Or you just remove it fully since without god armor the massivecraft experience would be alot better. We could fight strategically and more realistically. Come on, why should we make verything so simple. Make it a challange to survive out there.

You are contradicting yourself. You say you wish for pvp to be more strategic. What is more strategic than switching from diamond armor to god armor? You cannot preach strategy and refuse to adapt to new strategies. It is like saying "guns should be outlawed because it makes things more strategic to use knives and fists"
 
Skullsplitter is op and should be eliminated aswell.
Well, think about it THIS way if you are so focused on everything being "realistic". In reality if you train a lot with a weapon, you become far more dangerous. So, this is a form of that. For instance, I fence. In it, you learn better and more techniques as you progress, and some are meant to be used in succession. That's what skullsplitter can be compared to: A very devastating series of attacks using an axe for a short period of time.

Come on die in lava... That my friend is a part of this game and shoulden't be taken away. Dangers is good and provides a more intressting gameplay.

Also, maybe some people don't have the definition of interesting as, "Horribly irritating and frustrating." If you're worried about strategy, then why don't you tear your foes' bases to pieces? That's strategic. So is burning their crops and their buildings.

EDIT: The second quote and under.
 
In my opinion, people still seem to have the "Only premiums get diamond armor which means premiums always win" mindset. This WAS true, back when only premiums got diamond armor, but now that non-premiums get diamond armor as well, it's fairly equal ground. True, premiums don't lose items, but that's only when they still have pacifist, although as far as I know they do keep armor always. That's hardly a PvP advantage, if you exclude the armor. I realize that premiums do have some advantages, but in the end it all comes to things like MCMMO skill level, what kind of armor/weapons you have, your general skill at PvP, ect ect. Premiums do win a lot of the time, but part of it is because a lot of them have the motivation to get the right armor and weapons, and get high MCMMO skill levels. Premiums do have a higher chance of winning in PvP, and they do keep their armor, but that doesn't mean that non-premiums are totally helpless, as some people think.


TLTR: Premiums win a lot, but so can non-premiums. In my opinion premium is fine as it is.
 
Personally I think that all nerfs should be removed just to see how quickly everyone dies regardless of armor and weapons. Think about it: Skullsplit, Disarm, Counter... all at full power. Which would the strongest I wonder? Skullsplit that does direct damage, Disarm which steals the enemy weapon, or Counter which backfires the enemy attack?
 
Also, people, you need to remember: premiums are usually the more dedicated and long-term players anyway. So they are already more powerful because they put more effort in - the fact they have green names may well not have relevance to the fact that they win at all.
 
Personally I think that all nerfs should be removed just to see how quickly everyone dies regardless of armor and weapons. Think about it: Skullsplit, Disarm, Counter... all at full power. Which would the strongest I wonder? Skullsplit that does direct damage, Disarm which steals the enemy weapon, or Counter which backfires the enemy attack?

Hm. I wouldn't mind skullsplit and counter, but, disarm I think is just ridiculous. I don't like the idea of spending, oh, 300-400 regals on a god weapon then getting it taken and proceeding to get killed by the person who took it.
 
I dont complain, since it is because of these premium players, that i can continue to enjoy massivecraft at not cost for myself.
 
Hm. I wouldn't mind skullsplit and counter, but, disarm I think is just ridiculous. I don't like the idea of spending, oh, 300-400 regals on a god weapon then getting it taken and proceeding to get killed by the person who took it.
If im not mistaken, Disarm only moves the item out of your hotbar to your inventory, it doesnt drop anymore.
 
Hm. I wouldn't mind skullsplit and counter, but, disarm I think is just ridiculous. I don't like the idea of spending, oh, 300-400 regals on a god weapon then getting it taken and proceeding to get killed by the person who took it.


Not only that, but this was mainly used by the infamous running-out-of-their-houses-and-punching-the-raiders people. It was used in real combat from time to time, but lets be honest, how often do you see a guy punching people in the middle of a big war?
 
Not only that, but this was mainly used by the infamous running-out-of-their-houses-and-punching-the-raiders people. It was used in real combat from time to time, but lets be honest, how often do you see a guy punching people in the middle of a big war?

That depends, is this anime? :P
 
Seriously, my point of all this is not just about advantages in pvp. It's more at stake here, people don't even care wether they die anymore. Wars don't end, becouse you don't really loose much from being in one. Nothing matters anymore. Sure we can continue like this, but don't call yourself a kingdom or empire. Call yourself a pvp clan xxxswagxxx, becouse you don't fight in wars for glory, you fight for who the hell knows? We need to find another thing that makes people buy premium, becouse this is stupid i'm really supriced so many of you can't see it. And please read my first post before replying me.
 
I don't think prems should lose armor when their pacifist false always... BUT maybe if there was a 2% chance that if they die while pacifist false they lose it, it might make prems more cautious in PVP battles...

Prem really is fine as is. Sure it does help them but it isn't completely pay to win...
 
Seriously, my point of all this is not just about advantages in pvp. It's more at stake here, people don't even care wether they die anymore. Wars don't end, becouse you don't really loose much from being in one. Nothing matters anymore. Sure we can continue like this, but don't call yourself a kingdom or empire. Call yourself a pvp clan xxxswagxxx, becouse you don't fight in wars for glory, you fight for who the hell knows? We need to find another thing that makes people buy premium, becouse this is stupid i'm really supriced so many of you can't see it. And please read my first post before replying me.

Well, people DO care if they die. This is because, guess what? You lose items in wars because you're PvPing! And, since when did things matter ever? It's a game. It doesn't even make any sense. Faction power, items, and reputation all matter when PvPing to some people.
 
You need to realise that this server isn't just all RP. It has bits and pieces of PvP, like mcmmo, etc. It's understandable that premiums get better features, because that is the point of buying premium; to get better features. Like not losing your items some times, keeping your armour, fix, etc. If you don't have out of game money, you can always try and sell regals. Yeah, that's about it.
 
I have my personal opinion, but I'm not going to share it to not cause flame or of the such.
But even if you had a very good arguement, the chances of it being considered for premium feature changes is nearly incalculably low.
 
Seriously, my point of all this is not just about advantages in pvp. It's more at stake here, people don't even care wether they die anymore. Wars don't end, becouse you don't really loose much from being in one. Nothing matters anymore. Sure we can continue like this, but don't call yourself a kingdom or empire. Call yourself a pvp clan xxxswagxxx, becouse you don't fight in wars for glory, you fight for who the hell knows? We need to find another thing that makes people buy premium, becouse this is stupid i'm really supriced so many of you can't see it. And please read my first post before replying me.
IMO, wars not ending is a partially good thing. Wars should last for a long time, because that's what happens in real wars, and usually because of the same reason that most people on Massivecraft prolong their wars. Pride, Illusion, and simple one-minded determination to not lose. All culminating to a point where the war becomes too much for the people and the faction collapses. It is up to the leader to decide whether it is better to fight until the last man, or to surrender and perhaps come out with more than you would have otherwise.
And, since when did things matter ever? It's a game.
You have take into consideration that this isn't real life. ... but in the end it's all for entertainment purposes. Don't get me wrong, I enjoy video games as much as anyone, but when you start talking about "glory", I think you're in need of a reality check.
And to you both, I say. This is a roleplay server. Just as Rooseus is judging others on how they play, you both are doing so as well.

I love roleplay to a high degree. When I log on to Massivecraft I want to be immersed in it's world. When a war happens, I want there to be emotions in it. When someone gets "married", I don't think about how these two people are probably half-way across the world from each other, I think about how much their characters must love each other.

And saying "lol this is just a game" is completely true, but you should also realize that people play the game differently from how you do.
 
You have take into consideration that this isn't real life. Sure, a faction might be able to earn themselves a reputation as good PvPers, but in the end it's all for entertainment purposes. It's actually a bit worrisome that you're taking this to such a high degree. You might think you're fighting a big, amazing war, but you're actually just sitting there for 5 hours, aiming and clicking your mouse. And the only items people don't lose when PvPing is armor.


Don't get me wrong, I enjoy video games as much as anyone, but when you start talking about "glory", I think you're in need of a reality check.

Someone with a less socialized life probably would of taken offense by that, watch your mouth. Anyways, if i am gona sit here play at all, i sure would like to do the most out of my time. ^^
 
And to you both, I say. This is a roleplay server. Just as Rooseus is judging others on how they play, you both are doing so as well.

I love roleplay to a high degree. When I log on to Massivecraft I want to be immersed in it's world. When a war happens, I want there to be emotions in it. When someone gets "married", I don't think about how these two people are probably half-way across the world from each other, I think about how much their characters must love each other.

And saying "lol this is just a game" is completely true, but you should also realize that people play the game differently from how you do.

That's all fine and dandy, but, it's a game. Honestly, I don't care if you want it to be more realistic and interesting for him as long as it doesn't damage my gaming experience. And, that's good for you. Rping is fun, but I tend to avoid it because I'm not very good and my character is useless at the moment. I'm working on another though. I understand people play it differently, but when you start talking about it being more challenging and interesting, all I have to say is, "Don't donate." And, if you DO want to support the server still, then just don't buy premium yourself, buy it for others.
 
It was said in general and ill reiterate it here.

Premium is meant to be op o.O
your paying your hand earned cash to get a lil extra out of a game.

So lets put all on the table

Significant things that people seem to complain about:
Dropping items on death
15% damage reduction
/fix power

Now lets go over these.
Dropping items on death.
-Its vanilla complain to mojang, as i stated, when you buy premium you are becoming a bit more op.
Ive never really got why people complain about losing all thier items on death, is it really that difficult to not die? im pretty sure we all have played vanilla survival at one point and know the dos and donts of minecraft enough to understand when you enter a dangerous situation dont bring your entire life and bring what you need in a fight. Pvp now (especially with the addition of all these glorious potions) makes combat soo much more strategic, regardless of how high an axe level is, they cant hit you if you douse them in blindness potions, decay potions and furthur hinder them with starve pots. You can simply hop around beating on people as they flail haplessly in the darkness that now envelops them. Just need to think out your battle plan properly and dont try and solo it.
Id reccomend plenty of practice in our minigame maps and have some fair fight rules with someone.
Let us not forget aswell when in combat premiums can still lose thier items and inventory on death (bar the armour) and 9 times out of ten if your hardcore in pvp your armour is going to get smashed a fair bit aswell which leads me nicely into..

/fix power
-When do we use our fix power? more or less after a brawl and our weapons and armour are destroyed. as it currently stands we can repair one set of god gear and a weapon (roughly) a day. before /fix i was personally toiling away with repair skill and destroying mobs in the darkroom to gain xp and fix all my equipment. even without /fix its fully possible to do more then the amount /fix gives. I still, to this day rarely use /fix and more often then not its repairing someone elses stuff.

Damage reduction
-I will admit this does stack up to be a touch op but not invincible bare in mind the amount of skills you have at your disposal. All of those mcmmo skills and the byproducts you gain, makes pvp Veeery interesting, An old tactic i used to get around such things is to counteract thier damage with weakness and str 2 myself. instantly thier buff is nulled and the odds are evened.
Races aswell can assist with this by buffing your damage to overide this. for example if your battling a premium human, hop into a dwarf and have a lovely 15% boost to even the score, even when they choose the old route of going undead. Pots and numbers are always an advantage.

What id suggest when it comes to combat (i say this as most of the time this is whats complained about) Just be smart on how you fight and dont be afraid to ask for help.

-Always fight on home turf when possible for that boost and knowledge of familiar terrain
-Choose the appropriate race for the job
(Tanking? go undead, Smashin faces? go dwarf or orc, aiming for the disarm or support? Tigran or Elf are great choices)
-Carry only what you need, got loot? get the hell out.
-Pearls and golden apples are your friend
-Alchemy is an invaluable skill, get brewing!
-Dont try to assault a faction alone, alliances are there for a reason, numbers always help the odds.
( just watch out for skull split)
-Teamspeak, For the love of god communicate.
-Dont taunt the wrong people, see a faction full of seasoned pvp'rs? lets not go bang on thier door and call them scrubs.
-Premium players pay to play the game we enjoy, if you spend less time spiting them for thier purchase and ask them for help. Most of us are more then happy to. ( I love siegecraft and am always happy to help make fortifications and defences )

I guess after this horrid wall of text

TL:DR - We pay for premium because we love minecraft and want to get the best experience possible and we want to support the server any way we can, its not to lord over others and theres only 2 sides of this whole prem/nonprem conflict because arguements like this are made. I wants all to live together without this crud :c

-Monkles <3
 
And to you both, I say. This is a roleplay server. Just as Rooseus is judging others on how they play, you both are doing so as well.

I love roleplay to a high degree. When I log on to Massivecraft I want to be immersed in it's world. When a war happens, I want there to be emotions in it. When someone gets "married", I don't think about how these two people are probably half-way across the world from each other, I think about how much their characters must love each other.

And saying "lol this is just a game" is completely true, but you should also realize that people play the game differently from how you do.

Don't get me wrong, really all I do on the server is roleplay. But when it comes to PvP stats and whatnot, which is what the argument is about, there's not a lot of roleplay that comes into that. What I said was wrong, and I'll delete that post, and I completely agree with being immersed in roleplay, but that argument doesn't really come into play here. We're talking about Premium PvP stats, not how immersed you are in who wins or loses a war. You and Rooseus are free to be immersed in the emotion of people who die and then run back to the battlefield 30 seconds later, but that's not really how the PvP works on this server, at least in terms of who kills who and such. I can understand it if you're talking about who wins the wars, which empire crumbles, but as I said before, that's not what this topic is about.
 
In my opinion, people still seem to have the "Only premiums get diamond armor which means premiums always win" mindset. This WAS true, back when only premiums got diamond armor, but now that non-premiums get diamond armor as well, it's fairly equal ground. True, premiums don't lose items, but that's only when they still have pacifist, although as far as I know they do keep armor always. That's hardly a PvP advantage, if you exclude the armor. I realize that premiums do have some advantages, but in the end it all comes to things like MCMMO skill level, what kind of armor/weapons you have, your general skill at PvP, ect ect. Premiums do win a lot of the time, but part of it is because a lot of them have the motivation to get the right armor and weapons, and get high MCMMO skill levels. Premiums do have a higher chance of winning in PvP, and they do keep their armor, but that doesn't mean that non-premiums are totally helpless, as some people think.
EDIT: Oh wait, it's 15%, that doesn't seem as op to me anymore.

TLTR: Premiums win a lot, but so can non-premiums. In my opinion premium is fine as it is.
Actually, if someone is premium, someone is not, they have the same equipment and skill, the premium would win because of their 30% damage resistance. Though, that does need to be nerfed...
 
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TL:DR - We pay for premium because we love minecraft and want to get the best experience possible and we want to support the server any way we can, its not to lord over others and theres only 2 sides of this whole prem/nonprem conflict because arguements like this are made. I wants all to live together without this crud :c

Yes. Death to the prem nonprem argument. :D And, btw, you haz muscle.
 
The pvp on this server has gone so far and stupid that it doesen't even matter anymore. Not only doses it look stupid when you teleport around and spam potions, nobody cares wether they die or not. I personally stopped with the pvp around the time god armors were required in order to pvp at all. What is this server? A place were we fight as blue shiny wizzards for the title of being the most "swag"? Or a place were we fight as real nations, were we fight as armies and were the deaths actually matters. It's an roleplaying server after all, behave like one!

I remember the old times of massivecraft, were we could join the fight even in iron armor, and were you actually could win since one of the sides coulden't afford it anymore. You were cautious when raiding, used tactics, diden't just jump in and spam potions like a mother****er. Everything was more realistic. It was becouse as many people weren't premiums.

The real issue on this server is the ability to keep items on death. I want to see it removed, so that we once again can fight without the immortal blue shiny wizzards. I want to see real battles, were non - premiums and premiums fight together. I want to be able to conquer, you can't in a place were nobody cares wether you die or not.

The premium features are many, I'm sure that we will still donate even if you diden't keep items. Maybe make you able to lock more chests as premium or something? But the ability to keep items on death is stupid, and it ruins the fun of the server. I personally are considering quitting of no change is done.

Thank you
Dis guy speaketh the truth! It WAYYYYY more fun pvping back when Regalia didnt exsist. Than potions, god armor started to be needed.


Anyways, with all these pearls potion god armor shizzzzz, its making the PvP on the server shit to be a part of.
 
You need to realise that this server isn't just all RP. It has bits and pieces of PvP, like mcmmo, etc. It's understandable that premiums get better features, because that is the point of buying premium; to get better features. Like not losing your items some times, keeping your armour, fix, etc. If you don't have out of game money, you can always try and sell regals. Yeah, that's about it.
Well theres seem to be more "scrub role play" than pvp on the server. Pvp is shiet now
 
The pvp on this server has gone so far and stupid that it doesen't even matter anymore. Not only doses it look stupid when you teleport around and spam potions, nobody cares wether they die or not. I personally stopped with the pvp around the time god armors were required in order to pvp at all. What is this server? A place were we fight as blue shiny wizzards for the title of being the most "swag"? Or a place were we fight as real nations, were we fight as armies and were the deaths actually matters. It's an roleplaying server after all, behave like one!

I remember the old times of massivecraft, were we could join the fight even in iron armor, and were you actually could win since one of the sides coulden't afford it anymore. You were cautious when raiding, used tactics, diden't just jump in and spam potions like a mother****er. Everything was more realistic. It was becouse as many people weren't premiums.

The real issue on this server is the ability to keep items on death. I want to see it removed, so that we once again can fight without the immortal blue shiny wizzards. I want to see real battles, were non - premiums and premiums fight together. I want to be able to conquer, you can't in a place were nobody cares wether you die or not.

The premium features are many, I'm sure that we will still donate even if you diden't keep items. Maybe make you able to lock more chests as premium or something? But the ability to keep items on death is stupid, and it ruins the fun of the server. I personally are considering quitting of no change is done.

Thank you
PREACH BROTHA PREACH. Ya dem old days were fun, then fishing happened.
 
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