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Okay, here's the gist of this suggestion. Separate factions into different tiers/classes, each of them with their own cost and benefits.
Reasons:
Currently factions seem to be too indistinct as a word. If you state "I own a faction", it could mean you lead 3 members, or that you lead 100. This leads to a conflict between what people think a faction should cost and what indeed a faction is. People often state "factions should cost huge amounts of money, it needs to send people a message that owning a faction is like owning a kingdom" while some people just want to band together with 3-4 of their friends and make a small hamlet. By separating factions into different tiers, it might solve some of this faction pricing debate.
The Meat of The Idea:
Factions will be separated into the following tiers:
Village-
-Max limit of 15 members. .
-Costs 175 silver.
-Member and Officer ranks, as well as the leader. Titles are available, as well as truces/alliances/ enemies. Alliance chat is available.
Town-
-Max limit of 40 members.
-costs 300 silver, villages can upgrade by paying 125s.
-Member and Officer ranks, as well as the leader. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. The faction has the 30% damage reduction benefit inside of its borders.
City-
-Max limit of 70 members.
-costs 400 silver, towns can upgrade by paying 100 silver.
-Recruit, member, officer, and leader ranks are available. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. There is a 35% damage reduction inside of the faction borders.
Metropolis-
-Max limit of 150 members
-Costs 600 silver, cities can upgrade by paying 200 silver.
-All current faction classes are available, however there will be an additional 2 classes will be added which can be customized for specialization. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. There is a 40% damage reduction inside of its borders.
City-state-
-Max limit of 200 members
-Costs 800 silver, metropolises can upgrade by paying 200 silver.
-There are 8 customizable classes, including the normal faction classes. The city-state can also have 2 people with the "leader" rank. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. The city-state can also function as a small empire by acquiring up to 3 "vassal factions". There is a 40% damage reduction inside of the borders.
Capital-
Max limit of 500 members, will never degrade no matter what member count.
-costs 1500 silver, city-states can upgrade by paying 500 silver.
-There are 10 customizable classes, including normal faction classes. The Capital can have up to 5 people with the "leader" rank. Titles are available, as well as allies, truces and enemies. There is both an alliance and empire chat. The capital can form an empire of up to 12 factions, which function the same as vassal factions but without growth restrictions. The capital can have up to 5 vassal factions. There is a 40% damage reduction inside of its borders.
Vassal Factions:
Members of an city-state may create a town for free if they are at a certain rank inside of the faction, determined by faction perms set by leader. This town instantly inherits all truced and enemied factions of the mother faction. The town also enjoys a 35% damage reduction, but cannot enemy or truce independently. The vassal faction can upgrade to a city, with a 40% damage reduction, but may go no further than that.
Reasons:
Currently factions seem to be too indistinct as a word. If you state "I own a faction", it could mean you lead 3 members, or that you lead 100. This leads to a conflict between what people think a faction should cost and what indeed a faction is. People often state "factions should cost huge amounts of money, it needs to send people a message that owning a faction is like owning a kingdom" while some people just want to band together with 3-4 of their friends and make a small hamlet. By separating factions into different tiers, it might solve some of this faction pricing debate.
The Meat of The Idea:
Factions will be separated into the following tiers:
Village-
-Max limit of 15 members. .
-Costs 175 silver.
-Member and Officer ranks, as well as the leader. Titles are available, as well as truces/alliances/ enemies. Alliance chat is available.
Town-
-Max limit of 40 members.
-costs 300 silver, villages can upgrade by paying 125s.
-Member and Officer ranks, as well as the leader. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. The faction has the 30% damage reduction benefit inside of its borders.
City-
-Max limit of 70 members.
-costs 400 silver, towns can upgrade by paying 100 silver.
-Recruit, member, officer, and leader ranks are available. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. There is a 35% damage reduction inside of the faction borders.
Metropolis-
-Max limit of 150 members
-Costs 600 silver, cities can upgrade by paying 200 silver.
-All current faction classes are available, however there will be an additional 2 classes will be added which can be customized for specialization. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. There is a 40% damage reduction inside of its borders.
City-state-
-Max limit of 200 members
-Costs 800 silver, metropolises can upgrade by paying 200 silver.
-There are 8 customizable classes, including the normal faction classes. The city-state can also have 2 people with the "leader" rank. Titles are available, as well as allies, truces, and enemies. Alliance chat is available. The city-state can also function as a small empire by acquiring up to 3 "vassal factions". There is a 40% damage reduction inside of the borders.
Capital-
Max limit of 500 members, will never degrade no matter what member count.
-costs 1500 silver, city-states can upgrade by paying 500 silver.
-There are 10 customizable classes, including normal faction classes. The Capital can have up to 5 people with the "leader" rank. Titles are available, as well as allies, truces and enemies. There is both an alliance and empire chat. The capital can form an empire of up to 12 factions, which function the same as vassal factions but without growth restrictions. The capital can have up to 5 vassal factions. There is a 40% damage reduction inside of its borders.
Vassal Factions:
Members of an city-state may create a town for free if they are at a certain rank inside of the faction, determined by faction perms set by leader. This town instantly inherits all truced and enemied factions of the mother faction. The town also enjoys a 35% damage reduction, but cannot enemy or truce independently. The vassal faction can upgrade to a city, with a 40% damage reduction, but may go no further than that.