Character Information
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/15 points spent]
Proficiency Points:
- Full Name: Darshan Avinicci
- Heritage: Asha (Clouded leopard)-Ailor. Dragonkin.
- Culture: Remet Asha
- Age:19
- Gender / Pronouns: Male
- Religion: Khama
- Character Occupation: Kaffee shop owner.
- Eye Color: Amber
- Skin Color: Tanned
- Hair: Long and rough brown hair.
- Height: ~6'8
- Body Type: Tall and sturdy
- Additional Features: Bronze colored horns and scale plates with black spikes on their shoulders with additional spikes along their back and head. A thick scaly tail with the patterning of a clouded leopard with more black spikes along it and a tuft of fur at the end. Pointed ears covered in fur that loosely resemble clouded leopards.
- Hobbies and Talents:
- He enjoys cooking and making drinks for people- even making a small kaffee shop in Crookbarrel quietly when he arrived.
- He loves climbing- scaling any buildings and structures he can. He had rafters and climbing spots installed in his kaffee shop just for him to do so.
- Mechanics:
- Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
- Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
- Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
- Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
- Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
- Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Control an be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
- Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
- Languages:
- Common, Ibeth, D'Ithanie
- Darshan was born after his mother, a asha named , had a fling with a pirate by the name Morticai. She had always wanted him to be close to his family in someway, even learning his fathers native tongue, D'Ithanie, just to share it with him.
- They were aware of the fact he resided in Regalia and on a whim one day decided to travel there- one part because of that and the other because of the knowledge of opportunities that are there. They had arrived a couple days before they had decided to introduce themself to anyone, quietly and quickly setting up their kaffee shop- after getting tired of bumping their head on the ceiling even just ripping out the upper floors and replacing them with rafters.
- Darshan enjoys silence more than anything but does also like the quiet bustle of people enjoying their day as they blend into the crowd.
- They care deeply for their family and friends but are very willing to cut off anyone that might hurt them or others -no matter who.
- They will walk away from any events or things that they think are troublesome, as long as no one is getting hurt.
- They see little point to fighting, just thinking of it as a waste of time.
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/15 points spent]
Proficiency Points:
- Strength:
- Constitution:
- Intelligence:
- Dexterity:
- Magic:
- Charisma:
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