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Work in Progress Bibiano

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Nov 17, 2024
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Character Information
Full Name: Bibiano [ Gave up the name Duveron ]
Heritage / Culture: Remet Asha - Born in Vultaro.
Age: 26
Gender / Pronouns: Nonbinary, they/them, but gendered terms are fine for them. As a treat.
Religion: Nilthism.
Occult: Mageborn - Abyssborn, and Vortex learned. Fledgling Vampire
Character Occupation: Walking Seer. Works as an entertainer/bartender on the side.
Voiceclaim: Amanda Pascali - The Mafia and the Priests

Appearance Information
Eye Color: Blue.
Fur Color: Lighter grey-blue fur with a white underbelly.
Height: 5'4''
Body Type: A little chubby - but well toned.
Additional Features:
Fluffy cheeks. They have a skunk-esque tail.
They look a lot like a marble fox.
Their pupils are diamond shaped.
When they drop the glamour, their eyes turn a red-pink color and their sclera turns black - their teeth get a lot longer and more sharp than that of an average Asha.
Their blood is pink.
Skill Information
Hobbies and Talents: Magical Talent,Technology Talent - mild Alchemy hobby.
Mechanics:
[Remet Asha Mechanic 1] Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
[Remet Asha Mechanic 2] Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
[Remet Asha Mechanic 3] Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
[Remet Asha Mechanic 4] Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
[Remet Asha Mechanic 5] Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.


[Common Vampire Mechanic 1] Hidden Scourge - You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
[Common Vampire Mechanic 2] Long Living - You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
[Common Vampire Mechanic 3] Sanguine Bargain - You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
[Common Vampire Mechanic 4] Mind Suggestion - With OOC Consent, you can mind trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence.
[Common Vampire Mechanic 5] Vampire Transformation - You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.

[Special Vampire Mechanic] Cinder-hearted - You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.
[Special Vampire Mechanic] Universal Speech - You can understand and speak all mortal and currently practiced languages from all the corners of the world. This Mechanic does not allow the understanding, writing and reading, or speaking of ancient or otherwise dead languages, or magical languages.

Languages:
Common
Canta [ Native ]
Ibeth [ Learned ]
Nahuatl [ Learned ]
Altalar [ Learned ]

Backstory/Plothooks
WIP.

Combat Proficiencies and Abilities
Attack Stat: Magic /roll 1 17
Defense Stat: Constitution /roll 1 12
[15/15 points spent]
Proficiency Points:

MAG: 10
Arcane; Blade
Arcane; Healing
Arcane; Aura
Arcane; Snare
Arcane; Distortion
Arcane; Warp
Arcane; Isolate
Arcane; Shove
Arcane; Eruption
Adapt; Shapeshift Pack ( Magic )

STR: 2
Althetic; Heavy Throw
Adapt; Oceanic Pack

DEX: 1
Roguery; Escape Artist

CON: 2
Training; Thick Hide
Training; Iron Will
 
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