• Inventory Split Incoming

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    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Darkroom Debate

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I've had a lot of people tell me a lot of things about the optimal darkroom for the 5 months I've been playing Massivecraft. I just want to get the most experienced players on the forums to debate their opinion and hopefully make it clear to everyone what needs to be done to optimize mob spawning in darkrooms. So, to get started, tell me if these characteristics are right or wrong:

- Only two blocks high, three if you want endermen to spawn
- Beneath water, not just sea level, so mobs do not spawn on the surface
- All caverns above and below should be extensively lit up to prevent mobs spawning in unwanted areas
- Above the bedrock area, so it's not pitch black and you can still see the mobs

Additionally, I've heard that you can create two darkrooms, one on top of the other, to double your mob spawns. But wouldn't that defeat the purpose of lighting up all the surrounding caverns? Wouldn't you only get half of the mobs you'd normally receive in one darkroom, and half in the other?

Any insight is much appreciated.

Best,
-Zakk
 
Lanilor has a three-tiered Darkroom that works exceptionally well, and we use all of those tips from above. The reason having multiple floors or tiers is useful is that mobs spawn on each tier, so you can have multiple people using the Darkroom at once.
 
Lanilor has a three-tiered Darkroom that works exceptionally well, and we use all of those tips from above. The reason having multiple floors or tiers is useful is that mobs spawn on each tier, so you can have multiple people using the Darkroom at once.

Give me coords and a portal and i'll come and inspect it to see if it really is a good darkroom.
 
Aveyond has an exceptional darkroom, though sometimes it works way to well. We have found that an extremely large darkroom at 12 or 13 works out well, plus mining it adds to the chance of diamonds.
 
InVictus' darkroom is the best, 6 floors constant 100-200 mobs on each floor, gets very laggy though.
 
thor5648 Bby you forgot the 7th darkroom which is like 10 blocks high. But yes InVictus's darkroom has the 6 floors so a multi tiered is nice. ZakkPena
 
Thanks so much guys - I've been asking my fac members about it and some said InVictus definitely had a nice dark room. Congrats on having the best I suppose =P
 
Ya know, we could have a floating darkroom built far enough in the air where it's not a problem as well. Lore it up as either being held up with tons of the same balloons used in airships, or go the magic route and find a powerful mage to raise it up. Then just portal on up there.

From the sound of it though we might want to build out into the river at 12 (Some would be digging there still, but much of the riverbed is below that point)
 
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