I've had a lot of people tell me a lot of things about the optimal darkroom for the 5 months I've been playing Massivecraft. I just want to get the most experienced players on the forums to debate their opinion and hopefully make it clear to everyone what needs to be done to optimize mob spawning in darkrooms. So, to get started, tell me if these characteristics are right or wrong:
- Only two blocks high, three if you want endermen to spawn
- Beneath water, not just sea level, so mobs do not spawn on the surface
- All caverns above and below should be extensively lit up to prevent mobs spawning in unwanted areas
- Above the bedrock area, so it's not pitch black and you can still see the mobs
Additionally, I've heard that you can create two darkrooms, one on top of the other, to double your mob spawns. But wouldn't that defeat the purpose of lighting up all the surrounding caverns? Wouldn't you only get half of the mobs you'd normally receive in one darkroom, and half in the other?
Any insight is much appreciated.
Best,
-Zakk
- Only two blocks high, three if you want endermen to spawn
- Beneath water, not just sea level, so mobs do not spawn on the surface
- All caverns above and below should be extensively lit up to prevent mobs spawning in unwanted areas
- Above the bedrock area, so it's not pitch black and you can still see the mobs
Additionally, I've heard that you can create two darkrooms, one on top of the other, to double your mob spawns. But wouldn't that defeat the purpose of lighting up all the surrounding caverns? Wouldn't you only get half of the mobs you'd normally receive in one darkroom, and half in the other?
Any insight is much appreciated.
Best,
-Zakk