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1.9 Damage Output
I brought this up in my thread "Important Changes" but that thread ended up being mainly about the /fix
issues. So here I wanted to discuss the damage in 1.9. In 1.9, Strength Potions now add three damage as opposed to the relative thirty percent of base damage as it was in 1.8. I was PvPing earlier and got this recording.
The player claimed he was not using resistance potions or god apples, but still was not dropping health at all. I couldn't even break the player's absorption hearts the entire fight. I had my usual traits, which include Axe Expert, and had Strength II Potions up constantly.
Not all fights have been this bad, I have been able to get some kills in 1.9, but even players with missing pieces of armor are hard to kill now. In 1.8 if one piece of armor popped you were dead 9/10 times. It also now takes 4 hits to kill a player without armor where in 1.8 it took 1 or 2. I have already heard the excuse "There's no point in PvPing I'll just lose armor durability," quite a few times due to how difficult is to get kills and the lack of value in god weapons. This is something I see needing to change immediately, the PvP is becoming frustrating and less interesting entirely.
@Lazzulai @65jes89 @spoonly @jquaile @Traxex20 @Tokugawryuu
I brought this up in my thread "Important Changes" but that thread ended up being mainly about the /fix
issues. So here I wanted to discuss the damage in 1.9. In 1.9, Strength Potions now add three damage as opposed to the relative thirty percent of base damage as it was in 1.8. I was PvPing earlier and got this recording.
The player claimed he was not using resistance potions or god apples, but still was not dropping health at all. I couldn't even break the player's absorption hearts the entire fight. I had my usual traits, which include Axe Expert, and had Strength II Potions up constantly.
Not all fights have been this bad, I have been able to get some kills in 1.9, but even players with missing pieces of armor are hard to kill now. In 1.8 if one piece of armor popped you were dead 9/10 times. It also now takes 4 hits to kill a player without armor where in 1.8 it took 1 or 2. I have already heard the excuse "There's no point in PvPing I'll just lose armor durability," quite a few times due to how difficult is to get kills and the lack of value in god weapons. This is something I see needing to change immediately, the PvP is becoming frustrating and less interesting entirely.
@Lazzulai @65jes89 @spoonly @jquaile @Traxex20 @Tokugawryuu