Dakkar Appearance

Current Dakkar look, or upcoming update Dakkar look?

  • Current look

    Votes: 15 51.7%
  • Update look

    Votes: 14 48.3%

  • Total voters
    29
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Monmarty said that the entire conversation is pointless, i can't see what makes them slow. I am pretty sure i already read somewhere that their rocks don't weight too much.

The new lore actually makes them incredibly slow. Like slow enough that even average untrained Humans can dodge their punches. Granted their strength has also increased, They can probably crush someone's neck with one squeeze if they do manage to grab hold of it.
 
I don't know why everyone is so worked up over tail. The wiki page never specified how short or invisible it actually is. Because it is.
Wait...I always thought they had longer tails...like the Allar..
Damn, this would have been nice to know..
The new lore actually makes them incredibly slow. Like slow enough that even average untrained Humans can dodge their punches. Granted their strength has also increased, They can probably crush someone's neck with one squeeze if they do manage to grab hold of it.
Nice, not mad at this. I JUST WANT A TAIL!
 
Again I really think we should sub-race the dakkar so there are different aspects of dakkar roleplay and it wont affect the existing community
 
I suppose in theory I could make a "weaker" version of the Dakkar that reflects the old design, but that feels like bending over backwards to just be platform compatible with a problematic race. It would be like the Dakkar but without any of the racial benefits, since those are all associated with the characteristic design.
 
I suppose in theory I could make a "weaker" version of the Dakkar that reflects the old design, but that feels like bending over backwards to just be platform compatible with a problematic race. It would be like the Dakkar but without any of the racial benefits, since those are all associated with the characteristic design.
You know that peaceful surface dakkars? That could be it, just mentioning ideas.
 
You know that peaceful surface dakkars? That could be it, just mentioning ideas.
A more peaceful common trend is already being imparted to allow them to be used in Regalia commonly without being hated on by everyone, which used to be the case.

In fact I'm pretty sure they might be the most liked non Human/orc/yanar race in Regalia with the rewrite.
 
Not sure if this is the place to ask, but is there an ETA on the rework?
 
Oh, and, are you going to change the dakkar vampiric bloodline any time soon or no? I have never seen someone use it, it must be because after the first 10d of rping, the char kind of becomes "useless".
 
The original Dakkar implementation is bad. The vast majority of Dakkar role-players misinterpret or misuse the lore to power-game their way into corrupting the original concept in ways that it was never meant to be used. This is partly to blame on my own inadequate writing skills when the first iteration of Dakkar lore came out.

The new lore is more in depth and specializes the Dakkar into a specific mold or niche of gameplay that currently does not exist in our lore, that of the true "Tank" (you could argue that Orcs are tanks, but they are more offensive tanks where we lack a purely defensive race at this point). As with any rewrite, rewrites are done to target the 90% that misuse, with the collateral damage of hurting the 10% that do not. It sounds like a sucky business model, but I find this collateral damage "acceptable" when it comes to the benefits of fixing up messy messy writing.

I'm sorry your character has to change in ways you do not like, but I will not change the plans for personal dislikes/distastes of individual players when the "common good" is what is necessary. The new Dakkar race is fairer in every day roleplay, less liable to have it's entire core concept twisted to suit a player only interested in win-rp and much more in depth with more content and stuff to work on.
Good answer, The best is to have more balanced races.
 
The original Dakkar implementation is bad. The vast majority of Dakkar role-players misinterpret or misuse the lore to power-game their way into corrupting the original concept in ways that it was never meant to be used. This is partly to blame on my own inadequate writing skills when the first iteration of Dakkar lore came out.

The new lore is more in depth and specializes the Dakkar into a specific mold or niche of gameplay that currently does not exist in our lore, that of the true "Tank" (you could argue that Orcs are tanks, but they are more offensive tanks where we lack a purely defensive race at this point). As with any rewrite, rewrites are done to target the 90% that misuse, with the collateral damage of hurting the 10% that do not. It sounds like a sucky business model, but I find this collateral damage "acceptable" when it comes to the benefits of fixing up messy messy writing.

I'm sorry your character has to change in ways you do not like, but I will not change the plans for personal dislikes/distastes of individual players when the "common good" is what is necessary. The new Dakkar race is fairer in every day roleplay, less liable to have it's entire core concept twisted to suit a player only interested in win-rp and much more in depth with more content and stuff to work on.
I see what you're saying, but how is making dakkar bigger and bulkier supposed to stop win-rp? That sounds like it would instead have the opposite effect.
 
Oh, and, are you going to change the dakkar vampiric bloodline any time soon or no? I have never seen someone use it, it must be because after the first 10d of rping, the char kind of becomes "useless".
@The_Meta_Gamer
I see what you're saying, but how is making dakkar bigger and bulkier supposed to stop win-rp? That sounds like it would instead have the opposite effect.
I just wanted to say that I agree with this.
I am Not saying that it is a poor Idea to change them in this way, just that I cannot see how it changes things. Mind telling us how it is intended to stop Win-RP @MonMarty ?
 
Oh, and, are you going to change the dakkar vampiric bloodline any time soon or no? I have never seen someone use it, it must be because after the first 10d of rping, the char kind of becomes "useless".
I wouldn't say 'useless' People just say it's unfun because your char goes from 100-50-0 quickly. I recently started playing one and it's fun having random spasms at times people just don't like the idea of a vampire character that can't fight
 
I see what you're saying, but how is making dakkar bigger and bulkier supposed to stop win-rp? That sounds like it would instead have the opposite effect.
The new lore actually makes them incredibly slow. Like slow enough that even average untrained Humans can dodge their punches.
This is my own two cents:
You can have all the strength in the world, but if you're too slow to hit anything, I doubt you'll be winning anything.
 
Dakkar could probably tire lesser enemies out, and with their large size I suppose they could easily corner most people, barring Rashaq and other Dakkar.
Except that you will either get messed up by the guy, or he will just run away. The way I see it, Dakkar will no longer be able to win, cuz they are too slow to hit anybody, and too slow to keep anybody from just lazily walking away.
Granted, I may be very well wrong, but considering that every single character seems to be a trained fighter, and as Monmarty said
slow enough that even average untrained Humans can dodge their punches
How do we even fight?
 
It seems like an unnessessary change, there are already races stronger than the dakkar, and doing this would, if they are really that slow, make it to where it will be a completly lose-rp race. Everyone who interacted in a fight would dodge every form of attack and cite it because of dakkar being 'slower than an untrained human.'

I understand a nerf, but if you are going to make them weaker and slower, can you at least just keep them the same appearance and simply say their rock coat is heavier than it currently is?
 
It seems like an unnessessary change, there are already races stronger than the dakkar, and doing this would, if they are really that slow, make it to where it will be a completly lose-rp race. Everyone who interacted in a fight would dodge every form of attack and cite it because of dakkar being 'slower than an untrained human.'

I understand a nerf, but if you are going to make them weaker and slower, can you at least just keep them the same appearance and simply say their rock coat is heavier than it currently is?
I think you mean stronger? Cuz now they are hella strong, but they are slow as all balls.
 
The new lore actually makes them incredibly slow. Like slow enough that even average untrained Humans can dodge their punches. Granted their strength has also increased, They can probably crush someone's neck with one squeeze if they do manage to grab hold of it.
Wait, they can crush someone's neck with one squeeze and are one of the most accepted members in Regalia?

Builders.
 
Stronger in a literal sense, which still has yet to be stated. But it wont matter if they cant hit anything in the first place.
They are covered in rocks, think about the place they come from, now think about camuflage. I can see them camuflating in the Regalian sewers and taking someone from behind.
 
They are covered in rocks, think about the place they come from, now think about camuflage. I can see them camuflating in the Regalian sewers and taking someone from behind.
As much as I like this idea, they seem rather vibrantly colored (from what I can tell), and I no longer know if they have their leathery skin. If they retain their defensive capabilities, then I am fine with them being so slow that even untrained people can dodge their punches. Because at least then they can take a whole lot more damage.
 
I personally found the old Dakkar to be too OP. They were basically Orcs with a suit of natural armor. Literally no disadvantages in a combat situation, except maybe the poor eyesight, but even then the difference that would make is pretty minimal in most scenarios. I find the new Dakkar extremely appealing. Plus, I don't see why everyone thinks they're gonna be so weak and incapable of fighting. They're literally covered in armor, and have immense amounts of strength. Not something you can take out super easily. You could argue that someone with proper weaponry and training could injure or kill them, but isn't that better than being a practically invincible monster with no obvious disadvantages in combat? Besides, if you're all so desperate to win, just corner the person fighting the Dakkar, and they're done for.

I'm enjoying the changes a lot, and I might even make a return to the server to play as one of these.
 
I personally found the old Dakkar to be too OP. They were basically Orcs with a suit of natural armor. Literally no disadvantages in a combat situation, except maybe the poor eyesight, but even then the difference that would make is pretty minimal in most scenarios. I find the new Dakkar extremely appealing. Plus, I don't see why everyone thinks they're gonna be so weak and incapable of fighting. They're literally covered in armor, and have immense amounts of strength. Not something you can take out super easily. You could argue that someone with proper weaponry and training could injure or kill them, but isn't that better than being a practically invincible monster with no obvious disadvantages in combat? Besides, if you're all so desperate to win, just corner the person fighting the Dakkar, and they're done for.

I'm enjoying the changes a lot, and I might even make a return to the server to play as one of these.
While I don't know about other Dakkar players (as I only know a few), I have always maintained that Dakkar are weaker than Orcs, and are more comparable to a stronger, slower version of the Wulong.

In fact, these new Dakkar seem to have ranked up in power, maybe even up next to Orc's and Ur.
 
While I don't know about other Dakkar players (as I only know a few), I have always maintained that Dakkar are weaker than Orcs, and are more comparable to a stronger, slower version of the Wulong.

In fact, these new Dakkar seem to have ranked up in power, maybe even up next to Orc's and Ur.
That new dakkar looks 10x stronger than an orc tbh.
 
While I don't know about other Dakkar players (as I only know a few), I have always maintained that Dakkar are weaker than Orcs, and are more comparable to a stronger, slower version of the Wulong.

In fact, these new Dakkar seem to have ranked up in power, maybe even up next to Orc's and Ur.


After reading a thread (I'll post the link to it below) I can see that you're right about them not being quite as strong as Orc's. Still though, they were definitely very strong, covered in armor, and nothing on the Wiki page explicitly says that they have any amount of slowness worth noting. They kind of seemed to be a perfect blend of speed, strength, and defense, which in my opinion is pretty lame. They should have some sort of disadvantage, and I'm glad that they're getting one.

https://forums.massivecraft.com/threads/racial-physical-strength.42683/#post-514550
 
After reading a thread (I'll post the link to it below) I can see that you're right about them not being quite as strong as Orc's. Still though, they were definitely very strong, covered in armor, and nothing on the Wiki page explicitly says that they have any amount of slowness worth noting. They kind of seemed to be a perfect blend of speed, strength, and defense, which in my opinion is pretty lame. They should have some sort of disadvantage, and I'm glad that they're getting one.

https://forums.massivecraft.com/threads/racial-physical-strength.42683/#post-514550
I always played them as the slow, strongish race thats main feat was its defense.
Although I noticed that as time went on, more and more people argued that they had no speed debuff. I took a look at the facts and noticed that they were right, the Dakkar had no reason to be slow.
I still play them as the slower race, but I can see their points.
 
I have this tucked away on my phone from months ago XD
Its a very helpful picture.
 
To be perfectly honest, I think that really the old Dakkar were just a slightly bulkier, less-strong Orc. This was not the intended purpose. Strongly combat-oriented characters can be things like Orcs, which are warlike and extremely strong. This new Dakkar will basically be a counter to these extremely agressive warlike races in that if an Orc gets up in its face and tries to beat it up, the Dakkar will win (due to its natural armour, leathery skin etc which Orcs don't have (and its potentially extreme strength)). If, however, you want to be a grumpy ol' Dakkar and try and beat people up in the Sewers, then you're gonna have to think up something clever, because they're extremely slow and can't even hit people properly, never mind chase them.

Basically -
Orcs already fill the role of almost perfect offensive combat characters. There is no need for another race to be designed simply to be 'second best'. Currently, the Orc will almost always win - it is stronger and has proper vision, and the Dakkar isn't really filling any role of its own but to be a slightly different, not-quite-as-good Orc.

With the new iteration, it will remove the agressive Dakkar roleplay involving Dakkar that wander about picking fights, and instead introduce a whole new type of combat RP, involving basically tanking all the hits and then when you eventually land a hit, it's devastating. There is no race that currently does this, and I think it would be interesting to see and to experience!
 
Basically -
Orcs already fill the role of almost perfect offensive combat characters. There is no need for another race to be designed simply to be 'second best'. Currently, the Orc will almost always win - it is stronger and has proper vision, and the Dakkar isn't really filling any role of its own but to be a slightly different, not-quite-as-good Orc.
I think that even now, Dakkar can still do great damage against an Orc, but your right. Generally, Orcs will win.
 
I honestly think we should subrace it so we don't ruin people who already have agile-based characters and such I really believe that this should REALLY be a subrace
 
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