Dakkar Appearance

Current Dakkar look, or upcoming update Dakkar look?

  • Current look

    Votes: 15 51.7%
  • Update look

    Votes: 14 48.3%

  • Total voters
    29
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Cuzi

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Can we please not change the appearance of the current Dakkar okay thank-you. I really dont personally like the update look.

-slides into corner-
 
2b58fd286c543b859a0d5f795dd5903c.png

@SilentEndurance
This apparently
 
It doesn't look much different from their original design, legs just look a little bare.
View attachment 95168
I'll be completely honest with you, I don't see much of a difference.

Besides, if every Dakkar has different "rock armour" so to speak, who's to say it couldn't have grown to appear more like the first design as opposed to the newer one?

I don't know too much about Dakkar so please don't burn me at the stake if I'm wrong.
 
I like the newer design because it looks more simplistic.
 
What really bothers me is the back toe and the lack of a tail.
Otherwise, they seem stronger (not sure I like) and retain some of their leather armor and stone.
legs just look a little bare.
This is true though. They are really lacking.

If ya want my opinion, I liked them as the tall, skinnyish (compared to other races of that size) Lizard men. Now, I kinda have a little trouble seeing them even allowed in regalia.

(Not throwing shade at anyone, I just wanted to state my opinion)
 
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What really bothers me is the back toe and the lack of a tail.
Otherwise, they seem stronger (not sure I like) and retain some of their leather armor and stone.

This is true though. They are really lacking.

If ya want my opinion, I liked them as the tall, skinnyish (compared to other races of that size) Lizard men. Now, I kinda have a little trouble seeing them even allowed in regalia.

(Not throwing shade at anyone, I just wanted to state my opinion)

They just seem much less, intractable now.
 
I
What really bothers me is the back toe and the lack of a tail.
Otherwise, they seem stronger (not sure I like) and retain some of their leather armor and stone.

This is true though. They are really lacking.

If ya want my opinion, I liked them as the tall, skinnyish (compared to other races of that size) Lizard men. Now, I kinda have a little trouble seeing them even allowed in regalia.

(Not throwing shade at anyone, I just wanted to state my opinion)
agree with you but i think they should integrate different colors such as lapiz and stuffs to add more variety and social structure
 
Yea, I like them a lot because they fill the armored category.
agree with you but i think they should integrate different colors such as lapiz and stuffs to add more variety and social structure
I am praying that we will be allowed to use more than 5 colors, and that the deposits don't need to match out skin tone. But as for the Lapiz thing, it has been discussed before. They won't be blue, and their magical defense is rated below the Drowdar. It would take a mad amount of Lapaz to cover a dakkar.

(although Blue Dakkar would be cool, and I hope they will be allowed)
 
I just don't like how the new art doesn't include a tail, which worries me. I LIKE TAILS!
 
I just noticed that the newer art lacked a tail, I'm so stupid.

No, we definitely need tails. I like the newer design still, but a tail is definitely nessicary.
 
mhm, I dont want to have to change my character so much in this way, why cant lore re-write just stay that, where it doesnt have to affect peoples characters in a way as drastic as this?
 
mhm, I dont want to have to change my character so much in this way, why cant lore re-write just stay that, where it doesnt have to affect peoples characters in a way as drastic as this?
While I doubt it will effect our play-style drastically, it will certainly effect both our appearance, and how we fight.

For example, Nal Roh is orange with black deposits, if orange is no longer a color, that is fine. But if his deposits are forced to be the same color as his skin, that would take all the fun out of skinning him.

Also, Dakkar are already slow AF, any sort of Klien seems to already be able to kick our ass. But this would make them even slower. If we wanted to have tons of muscle and zero speed, we would have chosen Orc's. Dakkar rested in between this. My having large amounts of muscle, yet not being slow as living turds XD.
 
Something about the new look just puts me off. I can't exactly put my finger on it but something about them just doesn't seem right. Maybe their proportions? Idk, they just look a little chicken legged compared to the rest of their body.
 
While I doubt it will effect our play-style drastically, it will certainly effect both our appearance, and how we fight.

For example, Nal Roh is orange with black deposits, if orange is no longer a color, that is fine. But if his deposits are forced to be the same color as his skin, that would take all the fun out of skinning him.

Also, Dakkar are already slow AF, any sort of Klien seems to already be able to kick our ass. But this would make them even slower. If we wanted to have tons of muscle and zero speed, we would have chosen Orc's. Dakkar rested in between this. My having large amounts of muscle, yet not being slow as living turds XD.
Hi hi! Figured i would leave my opinion here.
First, dakkars are not slow.
Secondly, it is klein,
Thirdly, you shouldn't chose races based in combat skills.

And, how lack a tail will change your char drastically? You should worry less about the design and more about the personality.
 
First, dakkars are not slow.
https://forums.massivecraft.com/threads/dakkar-weapons-and-combat.45557/
Secondly, it is klein,
Is it pronounced any differently? Cuz I say it as Klien as in Calven Klien.
Thirdly, you shouldn't chose races based in combat skills.
I am going to keep it real with you here, You don't choose a strong race so that you can sit down and not use it. Dakkar are literally geared for combat. They are strong, naturally armored, and generally have the mentality of a violent religious extremist. Not to say that you should only pick a race for combat RP, because that leads to zero character, and a whole lot of anime style fighting. Some of my best RP was generated by my Dakkar character, and I wouldn't have been able to do that with any other character of mine. But their character design (the same goes to Orcs and Torp) is heavily based around combat. That being said, I didn't choose my dakkar just because they are strong. I choose it because I think the Dakkar are the coolest and most unique race that we can choose, and I really wanted to play something other than a human.
And, how lack a tail will change your char drastically? You should worry less about the design and more about the personality.
WE WANT TAILS!
 
https://forums.massivecraft.com/threads/dakkar-weapons-and-combat.45557/

Is it pronounced any differently? Cuz I say it as Klien as in Calven Klien.

I am going to keep it real with you here, You don't choose a strong race so that you can sit down and not use it. Dakkar are literally geared for combat. They are strong, naturally armored, and generally have the mentality of a violent religious extremist. Not to say that you should only pick a race for combat RP, because that leads to zero character, and a whole lot of anime style fighting. Some of my best RP was generated by my Dakkar character, and I wouldn't have been able to do that with any other character of mine. But their character design (the same goes to Orcs and Torp) is heavily based around combat. That being said, I didn't choose my dakkar just because they are strong. I choose it because I think the Dakkar are the coolest and most unique race that we can choose, and I really wanted to play something other than a human.

WE WANT TAILS!
Monmarty said that the entire conversation is pointless, i can't see what makes them slow. I am pretty sure i already read somewhere that their rocks don't weight too much.
 
In my opinion, there's always a good and bad side. Sure, some doors close, but some open! Even if things are lost, there are certain to be new opportunities. Just like with the Kleinfolk rewrite, things change. People will be upset. But in the end, it's most important to have fun!
 
And, how lack a tail will change your char drastically? You should worry less about the design and more about the personality.

The issue isnt something as simple as a tail or not a tail. Its the issue that most people, as in 99% of people create the way their character looks set upon a baseline, orientating a personality around that as well. The current look of Dakkar allow for some free reign, having them be big, yes, but the update have them being much bigger, and much thicker. Not everyone's dakkar is the 'big brute powerhouse' that this limits it to. And before you say 'they can still have the same personality!' let me clerify that you would be 100% correct, but then it would no longer feel like your character. it would feel like someone took something you created, said 'no thats not right' and decided to remove, add, and change different parts of it to fit their preference. Maybe someones deciding factor was that Dakkar had tails? Well now thats gone, and this metaphorical persons motivation my now dwindle.
 
They definitely need something on the legs. Their upper body compared to the legs, they looks so stumpy. Maybe just some kind of rock designs on the thighs and lower leg. Other than that, I like it, looks pretty cool .
 
They definitely need something on the legs. Their upper body compared to the legs, they looks so stumpy. Maybe just some kind of rock designs on the thighs and lower leg. Other than that, I like it, looks pretty cool .
I just realized. One of the reasons why dakkars could easily fight dwarfs was because dwarfs focus at hitting the legs, and dakkars had long and armored legs.
 
Ill be honest, Cute scaly Ajit will not benefit much from being 7" tall, and bulky. Then again, this rework was most likely to benefit most combat oriented Dakkar, and not the flowersniffing peace lovers like Ajit.

Tbh, I like the fact that they were made more of a threath, makes more of the looming fear around them justified. I can't say I'm anything but pleased with the changes.
 
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The original Dakkar implementation is bad. The vast majority of Dakkar role-players misinterpret or misuse the lore to power-game their way into corrupting the original concept in ways that it was never meant to be used. This is partly to blame on my own inadequate writing skills when the first iteration of Dakkar lore came out.

The new lore is more in depth and specializes the Dakkar into a specific mold or niche of gameplay that currently does not exist in our lore, that of the true "Tank" (you could argue that Orcs are tanks, but they are more offensive tanks where we lack a purely defensive race at this point). As with any rewrite, rewrites are done to target the 90% that misuse, with the collateral damage of hurting the 10% that do not. It sounds like a sucky business model, but I find this collateral damage "acceptable" when it comes to the benefits of fixing up messy messy writing.

I'm sorry your character has to change in ways you do not like, but I will not change the plans for personal dislikes/distastes of individual players when the "common good" is what is necessary. The new Dakkar race is fairer in every day roleplay, less liable to have it's entire core concept twisted to suit a player only interested in win-rp and much more in depth with more content and stuff to work on.
 
The original Dakkar implementation is bad. The vast majority of Dakkar role-players misinterpret or misuse the lore to power-game their way into corrupting the original concept in ways that it was never meant to be used. This is partly to blame on my own inadequate writing skills when the first iteration of Dakkar lore came out.

The new lore is more in depth and specializes the Dakkar into a specific mold or niche of gameplay that currently does not exist in our lore, that of the true "Tank" (you could argue that Orcs are tanks, but they are more offensive tanks where we lack a purely defensive race at this point). As with any rewrite, rewrites are done to target the 90% that misuse, with the collateral damage of hurting the 10% that do not. It sounds like a sucky business model, but I find this collateral damage "acceptable" when it comes to the benefits of fixing up messy messy writing.

I'm sorry your character has to change in ways you do not like, but I will not change the plans for personal dislikes/distastes of individual players when the "common good" is what is necessary. The new Dakkar race is fairer in every day roleplay, less liable to have it's entire core concept twisted to suit a player only interested in win-rp and much more in depth with more content and stuff to work on.
But....tails....
 
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