- Joined
- Nov 3, 2013
- Messages
- 42
- Reaction score
- 35
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- Age
- 31
In a recent discussion, I've found that most people disagreeing with the subject were in fact those who raided for no reason and liked it easy. The problem is that as factional PvP is now (raids and wars and random killing) there is absolutely no fun in it. There is no political PvP. And if there is it's far and few between the senseless foolery that kids call "battle" nowadays.
My notation of the current situation is that all burden is placed upon the defender, when in truth and reality, it should very well be placed upon the attackers. If you have any military experience (U.S. Army Infantry of the 101st Airborne Air Assault myself) then you know that in reality, it sucks to be the attacker or on the move away from base at all. You're exhausted and even though you have eaten a single half-ass meal and had a two hour nap in the past 3 or 4 days, you need to think and have a clear mind.
The 30% reduction in damage while on your own faction territory mad SENSE. If it can't be 30% then make it 25 or 20. But my point is, it made sense that the home team got the advantage because the away team was tired from traveling and huffing it to the fight. In medieval times, it was probably beyond triple the amount of effort and suffering.
Here, we have enderpearls. The sole way that people surpass defenses. It's part of the game and I understand it, but the way things are now, there is no burden on the attacking force like their should be.
My solution is simple. Please bring back some form of "home team buff".
My notation of the current situation is that all burden is placed upon the defender, when in truth and reality, it should very well be placed upon the attackers. If you have any military experience (U.S. Army Infantry of the 101st Airborne Air Assault myself) then you know that in reality, it sucks to be the attacker or on the move away from base at all. You're exhausted and even though you have eaten a single half-ass meal and had a two hour nap in the past 3 or 4 days, you need to think and have a clear mind.
The 30% reduction in damage while on your own faction territory mad SENSE. If it can't be 30% then make it 25 or 20. But my point is, it made sense that the home team got the advantage because the away team was tired from traveling and huffing it to the fight. In medieval times, it was probably beyond triple the amount of effort and suffering.
Here, we have enderpearls. The sole way that people surpass defenses. It's part of the game and I understand it, but the way things are now, there is no burden on the attacking force like their should be.
My solution is simple. Please bring back some form of "home team buff".