Calling All Pvp'rs We Need You! We Need To Make A Change!

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xXBlingXx

Basilio Casanova, Lord of IronLegion, Councilmen
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We need to do the following if we want to get pvp the way we all want it to(by we I mean the pvp scene)
  • God apples back(even a less op version would be fine)
  • Integrate Vamps back into PVP
  • Stop using roleplay as a reason not to raid or forcing roleplay reason. This is honestly a huge thing, the reason huge wars happen is because of things like when valria was raiding every faction on massive for no reason, so it caused a war. People in the short term were glad about the rule of having a reason to raid but now it is a burden.
  • Get rid of surrender terms being a rule. This goes back to starting wars, for example, If I am a "noob" faction and I keep getting raided it forces me to compile an ally list and have people help me, this causes factions to start doing things like 30v30 battles and this is what PVPers like.
  • If there is a group of specially assigned "Roleplay" staff than I feel that there needs to be the same for PVP. Every time I have brought this up I get an answer like "that's what the game staff are for" But we need people who are active in the PVP scene to be staff because taking a player who is a roleplayer and putting them into a branch of staff that "deals with PVP" does not make them a good option to overlook PVP.
And just a side note. PVP is what made the server have hundreds of premiums at its peak, bringing the server tons of money. Having been on the server for over 1 year and 4 months I can tell you that you are losing the people who give you the money. Real money. Not roleplay money.
P.S. Mon I want you. <3
 
really, i have been on for slightly over a year (1 year and 1 month i think), and complaints about PvP seems to be at an all time low lately, or the complainers stopped talking in global. When the thing stated in another thread is added, all shall be fine until someone "omgz, dis systm is so unfair to ma n00bz".
 
really, i have been on for slightly over a year (1 year and 1 month i think), and complaints about PvP seems to be at an all time low lately, or the complainers stopped talking in global. When the thing stated in another thread is added, all shall be fine until someone "omgz, dis systm is so unfair to ma n00bz".

What the fuck are you talking about?
 
Everyone complains about PVP but yes it has went down due to every weeaboo that ever whined getting what they wanted.
1. First bloodlust, i can see the reasoning it was removed but however it was fun and many wanted it gone.
2. God Apples: Any noob faction could survive a heavy raid with god apples therefore im not sure why they were removed.
3. MCMMO: Mcmmo is not op and neither are the players. It takes dedication to get these stats and for you to want to ruin these players goals on the server and achievements is unbelievable. You can be just as good just train like them and have dedication.
I agree with bling. xXBlingXxthor5648
 
I Agree wiff dis
 
After some thought, God Apples shouldnt be added back, but the other changes should be implemented. Especially the RP reason to raid, which basically forces RP on anyone who wants to PvP.

Edit: God Apples would be an amazing incentive to vote if you couldn't craft them.
 
Everyone complains about PVP but yes it has went down due to every weeaboo that ever whined getting what they wanted.
1. First bloodlust, i can see the reasoning it was removed but however it was fun and many wanted it gone.
2. God Apples: Any noob faction could survive a heavy raid with god apples therefore im not sure why they were removed.
3. MCMMO: Mcmmo is not op and neither are the players. It takes dedication to get these stats and for you to want to ruin these players goals on the server and achievements is unbelievable. You can be just as good just train like them and have dedication.
I agree with bling. xXBlingXx

Oh yes, anyone can survive with god apples. But if they are a noob faction, have common sense and think: HOW WILL THEY GET THOSE APPLES?! -.- honestly.

For people who used to pvp back when nobody used diamond armor, but iron armor and just old diamond swords... yes, mcmmo IS op for those who know what true pvp was like. Before all those crappy enchantments and fancy stuff came along.

PVP is always good, but i, by personal experience, think that it would have to be balanced out a bit, not completely nerfed like it is right now.

But i never pvped against bloodlust. By what i heard, i feel like it'd be completely awesome to do so. I agree with this, and this ONLY.
 
PvP needs to have its feel again. A suggestion to possible bring back vampires but not in a OP form.

Vampire Bloodlust
  • Reduced or No Attack Bonus ( I think it used to be 20% during the bloodlust)
  • Equivalent Speed Bonus as a Speed II Potion , Just the convenience of not having to actually drink one.
  • Keep the Jump II and Night Vision Bonuses.
  • Keep the Extra Damage Taken Against Wood (obviously)
God Apples
In a way it made PvP alot more fun and the economy was high when they were around.
Pros
  • Significant increase on the Gold market, and Diamond market due to longer battles leading to more armor breaking.
  • Player's can have a chance to actually escape a ambush say if they are non premium for example.
  • Fighting would have to be based off survivability, and more practice with actually swapping weapons during PvP, not just who ever gets the most criticals the fastest with axes, or being forced to use try different methods that can kill the fastest.
  • Its a vanilla minecraft item and lots of people probably just don't feel like getting into the PvP aspect of Massivecraft without it.
Cons
  • It can be abused if more rich players have a large quantity , however adding a cooldown to eat each god apple should completely solve this problem if its possible to do so.
  • If a duper for example gets a way to do this like the last time, it can be abused of course which I do not think has a high chance of happening again, hopefully.
In all there is really not much Cons of re adding god apples. Let me know of more logical cons but in my eyes it was a great part of the PvP feel.
Surrendering
Roleplay factions
  • Just don't provoke a PvP faction.
  • If you do not want to fight, go to regalia and roleplay and simply continue your way of playing the game.
I say if you do keep the surrender terms rule, make it 30 days not 75. The point in factions is also to build alliances and truces with other factions in order to help keep themselves safe, which is why I think having no surrender rules is actually more logical because if roleplayers didn't want to fight they can simply go to regalia.​
*The surrendering section is just basic opinions its not really the main thing Im trying to get the vampirism and god apples more recognized*
 
Since I'm not an active PVPer, I won't agree nor disagree on what's been said. I will bring up one thing, though.

Your third point could affect roleplayers in a negative way. I'm currently in a roleplay faction, wherein we often roleplay at our faction home. We hope to be having more events in the future, bringing more outsiders in to roleplay with us, et cetera.

That kind of rule was made for the roleplayers, which is why I'll defend it. It was made as a way to protect people who roleplay within their faction (like me, and many others). I'd appreciate that extra protection, as I've seen good roleplay events get raided, and it's never fun for those who didn't come to pvp.

I believe Massivecraft is working to make roleplay something not just for Regalia. There are a few strict roleplay factions out there, and a few others wishing to be. Getting rid of the RP reason rule would not be conducive to that goal, as it would put roleplayers in more danger in their own home.

So... that said, I don't have much of an opinion on the other points, as they hardly affect me (except, maybe bloodlust, if it were ever reintroduced). But I still believe a roleplay reason would be valuable.
 
I really do agree with this, and the idea of "PvP staff", while I would not apply to be one, is intriguing in itself as I have people who not just are sucky PvPers, but don't PvP often, sometimes never, and still think that they are smarter than others to make bad calls on different duels and decisions involving it.

However, the PvP staff should be unbiased in a conflict that they want to judge on. Otherwise, you get a bunch of biased people striking down factions at will.
 
Everyone complains about PVP but yes it has went down due to every weeaboo that ever whined getting what they wanted.
1. First bloodlust, i can see the reasoning it was removed but however it was fun and many wanted it gone.
2. God Apples: Any noob faction could survive a heavy raid with god apples therefore im not sure why they were removed.
3. MCMMO: Mcmmo is not op and neither are the players. It takes dedication to get these stats and for you to want to ruin these players goals on the server and achievements is unbelievable. You can be just as good just train like them and have dedication.
I agree with bling. xXBlingXx

Then again, most of the time to noob factions won't have god apples, mainly factions like Alamut and Chronikatr have them, simply making it harder for the noob factions, because new players don't get their hands on the good stuff for a nice while.
Although I disagree with a few portions of this xXBlingXx, I for one like the PVP staff idea. That was honestly a brilliant idea, considering there are many RP staff and few game staff. There should be someone there to give pointers/observe PVP going on, mainly because then they could be sure it's done fairly ex. less glitching, less h4xr calling, etc.
  • Further details within spoiler.
  • Vamps would be neat for PVP, but then again, I'd say they have to at least remove their damage buff. There was a reason they were removed, mainly because people could abuse it too easily. It's weaknesses balance things out a bit, but the damage bonus made it truly the OP portion of it.
  • RP reason for raiding would certainly be nice to remove, it got annoying with people HAVING to have a reason to raid, as I myself had raided a faction at some point. Insurgo was in the desert, they were a bunch of noobs within the desert, with I'm sorry to mention, not so attractive walls and buildings. I am not sure as to their current status, but the only reason I could raid them was because our faction was becoming evil and because they "Settled within the desert without consent of the Legion and Blackthorn".
  • Surrender terms, hmm... My thoughts are on the fence for that one. Having surrender terms is really what is saving the noob factions because they don't have the time to gather god-apples and allies and all that. If you think about it, gaining a list of GOOD allies (powerful ones) takes a good while, and heavy PVP factions ex. Chronikatr would swoop in the first 3 days they are made and non-stop raid them. I feel there SHOULD be surrender terms, because in a way, it CAN benefit both sides. One stops getting raided, and the other side gains a large sum of money, depending on the size of the surrendering faction.
  • This was compiled as a mainly RP server, with PVP being a secondary attraction for it, true. People DO pay a lot for PVP terms, and although it is a bit more peaceful warfare wise, you at the same time are right, losing Premiums. I remember Global used to be spammed with Premiums all the time, now it appears to be a less amount, appearing either here or there, or sometimes not there at all. And being on the server for AROUND the length of time you have, I noted that as well.
I personally feel a few of these details should be refined, but otherwise, I'm good up for most of them.
 
If there is a group of specially assigned "Roleplay" staff than I feel that there needs to be the same for PVP. Every time I have brought this up I get an answer like "that's what the game staff are for" But we need people who are active in the PVP scene to be staff because taking a player who is a roleplayer and putting them into a branch of staff that "deals with PVP" does not make them a good option to overlook PVP.

I'm going to throw a very big generalization into this, but I ask people look beyond that, and understand the context.

The majority of the rule breakers on the server are PVP'ers. While this is not explicitly researched, I don't think anyone will try to argue it. After all, Game staff is not allowed to deal with roleplay issues in Regalia, we have lore staff for this. Everything else is administration based on factions or player interaction infractions. If we were to take an average on a daily basis of punishments handed out, 95% of them are concentrated on PVP'ers:
  1. flaming in general
  2. abusing glitches
  3. cheating
  4. provoking staff
  5. harassing roleplayers
  6. disrupting roleplay events
  7. breaking common sense
The following is an assumption, It is not hardcore data that I can back up, but simply my opinion generated from 2,4 years of staffship. It is also not an opinion necessarily supported by other staff. The amount of rulebreaks on the server performed by long term pvp players outweighs the amount of rulebreaks performed by new "noobish" players as they tend to call them. Nearly all (with the exception of 2) forum reports against players concerning "hacks", were reports made by and against long term PVP'ers. The reason why the game staff cannot perform much PVP, at least as much as they used to, is because of the excessive administrating that they need to do. Half the people in this thread for as well as my memory servesmehave at least a mute, jail or tempban, or at least 2 of those. "community" is not something that is made by the staff alone. For about 80% it is the product of the interactions between the players, and to a smaller degree between players and staff. As such, it is reasonable to conclude that the fact that PVP players are effectively overworking Game staff who would normally be on their "fence", is their own doing.

A good way to express this sentiment is "the boy who cried wolf". Say an admin spent several days stopping an unruly player from constantly disrupting roleplay for shits and giggles, being completely inconsiderate of the feelings and fun of those roleplayers, but also the staff member who constantly has to chase after them. Then on one particular early morning when the player who disrupted roleplay himself needs help, the exhausted admin turns him down and something bad happens to the player because he did not receive help in time.

If the player had not rolled around disrupting roleplay, the admin would not have had to chase him around, would not have been tired, and would have been prepared to help the player even though it is way past his bed time. Not only that, the admin would have also been able to fill his time before that point with whatever he peased to do, which in most cases, would be reaping the fruits of his labor.

Either way you turn it, I personally feel that improvement for this change is fundamentally the internal responsibility of the PVP community. If the "headpieces" wouldn't treat each other so sourly, not only would be community be a friendlier place, it also means the staff can do more to support the technical side of things instead of constantly having to spend their time running after rule breakers.

We will support the PVP community with what changes we can, techwise and rulewise. We do however feel that the PVP community also needs to treat each other a tad less toxic.
 
Wasn't bloodlust removed because it interfered with anti-cheat? I'm not sure how the vamps would really much would be integrated without it still being older times: If they were put back, everyone would be vampire again.
 
WARNING: ALL WHOM EXPECT THIS NOT TO BE ONE OF MY CLASSIC UNNECESSARILY LONG RANTS PLEASE SKIP.
NOTE THAT ALL DISAGREES ARE PEOPLE WHO ROLEPLAY

Please you're embarrassing yourself... Your arrogance and disdain for people who are role-players the most dedicated, least troll like, and by far the best asset to the server, the people this server was made to service are being directly attacked by your posts. I'm not saying I'm a role-player, this isn't to pat myself on the back this is simply true and insulting to the people that make this server great.

If you go through the list of banned players on this server, I am willing to say 95% of them are PVPers. This is because they are simply not as respectful and generous to the server staff and community as most PVPers. This is further backed up by the fact every, single, one of the tier 2 staff and above role-plays.

Not only is your disrespect to the people who, while they may not necessarily pay as much they contribute more to the server in terms of dedication, assistance, not taking up the staff's time having to police them like 3 year olds, but it was the god damn PVP community that begged for these things to be removed!

God apples. Hmm... What was wrong with them again? They have the name god in their name... They make you invincible for 30 seconds and cause axes to be ridiculously OP as they are the only thing that can you know, break god armor which is the only way to kill someone that eats one. Even though the people that want them back are the ones made invincible by the they maintain they just want to help the poor old noobs that they used them to crush? My proof that new people and people that aren't PVPers are hurt not helped by this? There were almost as much Osai Slaughters as Rocky movies...

Vampires. Ah Vampires, where do I even start on this one? They ruin RP, and 80% of the server was one when they were OP? Nah, the fact that they are laggy as hell and make a large part of PVP a contest of whose ping is lowest? The fact that they make Regalian Role-play hellish as the entire server is a vampire including the Kades, the Guards, the Crimsons, and the Rpers who are just trying to make their faction survive? NO. Vampires were broken, integrating them back into PVP is bad. The main reason that people support this is that the majority of fun, friendly, PVP with a bit of role-play to spice it up happened in the with Valyria and the start of Solaris. Which makes people associate the two together.

MCCMO. Its a magical substance. It is able to triple the damage someone does with certain with certain weapons but isn't OP. It requires dedication to hit laggy AI mobs with a enchanted diamond axe, much more than role-playing, making factions to help new players feel welcome and be more likely to become dedicated to this server, or raising your reputation through building, friendliness, or starting a noble family. MCCMO, while adding a very nice aspect to the server simply falls short of Massivecraft's niche needs. Eventually no matter how much you love being able to slaughter a faction of 120 people for the purpose of extorting silver out of them *cough* basically every raid on Hisoka ever *cough* MCCMO must be removed a replaced for a in house plugin to make this server what it aims to be, a great medieval role-play server with some PVP on the side, with a slightly better version of the great community it already has.
 
NOTE THAT ALL DISAGREES ARE PEOPLE WHO ROLEPLAY

Of course we are (though I rated it optimistic myself). Only PvPers will like these ideas because they are BUILT with only PvPers in mind, completely disregarding the whole "Roleplay Server" thing.



Hmm, feels odd not including my own words, so this will have to do. Things that need to be said already have been.
 
Marty's post symbolized the DeathFist conflict in a giant post. The entire PvP community came down on us and completely insulted us, ridiculed us and our ideas, and just made things turn nasty from shouting nasty things during raids at our door to making forum threads and ugly general flaming, which even extended to them griefing our desert by digging sand sometimes even to bedrock, and leaving us to either call on the staff, which I will admit were overworked, or fill it in ourselves, which we did for a while. Then, after a while, we decided to leave it there as it was too time consuming and exhausting to clean up.

They also left signs, messages, trampling crops, stalking members, etc. This was total abuse of the PvP community, which had broken a lot of rules to be honest. I have a bunch of screenshots targeting many specific members of the war, but for the privacy of everybody involved, I'm not going to reveal it unless you seriously don't care anymore. I'm not going to turn this thread into a DeathFist hate thread, as I've moved on from that. But the bitter memories of what the PvP community forced on us simply showed that it was a stupid thing that the community caused.

I will target one specific thread of evidence unrelated to the stuff I was originally talking about, but very recent and really similar: The Chronikatr Spy Invasion, as I am choosing to call it. It is a truly disgusting piece of work conducted by both sides in arguing and flaming, overall making it a strange behavioral study. I don't know why this PvP community is so dysfunctional, but that is just my opinion and is based off of my multiple experiences and time on this server, passing through generations of these kinds of people.

I also don't even want to bring up the DeathFist thread and how much language and mocking behavior was used in that.

All in all, Marty's post is completely correct, you guys need to change yourselves. No matter what you do to the concept of PvP on the server with items, stats, and abilities, it won't matter if the people using them are harsh and rude about it.

As I always say, "the game doesn't make the player, the player makes the game" and "don't blame the game, blame the player".
 
Just so everyone knows I have finished a small plugin that will allow for ender pearls/god apples to have a timer on them, it is possible for this to happen. Mine has quite a few bugs and I think XxXYaJrAbXxX made a much better less glitchy plugin for this.
 
MonMarty Rivals and enemies is what makes PVP even more fun in my opinion as when you win you feel good that you stuck it to your enemy or when you lose it gives you the willingness to get better. However all of what you said is true about daily punishments to 95% of PVP'ers but there is a 5% that could be suited for a pvp staff if it were actually going to be introduced. I agree with not disrupting rp events but you can be raided at any time regardless even now with these rules and you could happen to be roleplaying while you are being raided. To many times i have seen this happen and someone in ally chat goes "TINKLES ERMAGERD RP DISRUPTORS HALPZ PLZ" or another admin reference. Ive played on this server for a year and 2 months and i cant say i was here from the start. But i still remember a server that attracted pvp'ers more than roleplayers. Having the roleplay was on the back burner a year ago. Now there is to many toes to step on in order to pvp the same old way. I feel disrupting RP in regalia is one thing but outside of regalia or an scheduled event it is not disruption it is a daily thing. I know what it feels like to be on the noob level or average non-pvper who thinks that alamut are gods and what-not. I spent 7 months on massive that way. But after 7 months i said "Hey, im not going to accomplish anything by keeping myself quiet and not training". So i hauled ass in the darkroom for months and still do today. This is dedication. something every player has the ability to do. Sadly, most players dont take that initiative to train. Instead they cry for help for people to be nerfed or mcmmo to be disabled. To finish off, a little something that the PVP'ers of massive will like. "You reap what you sow." heck I even role play now and I ENJOY it so I can speak for both sides but for now I'm voicing the pvp changes. If you think I have a problem with rp then your surely mistaken.
xXBlingXx iMineNewbs thor5648Lord_ArchAngel
 
Waminer We are referring to the PVP aspect of vampires not the Rp. Even without bloodlust your still gonna have sucky vampire RP'ers.
It is also that my personal belief that if MCMMO is removed half of the hardworking players on this server would leave due to the loss of something they worked months even year*(s) on.
 
All this is turning into a flame war against PvPers and role-players. I do both very frequently and enjoy them, but i do agree on how people try to excuse themselves from a raid by saying "Role-players over here. Can't touch us." It's very stupid how people can do this. Personally, I think we should try mixing the two somehow (this would be extremely difficult though and I doubt there is an efficient way to do it).
 
WARNING: ALL WHOM EXPECT THIS NOT TO BE ONE OF MY CLASSIC UNNECESSARILY LONG RANTS PLEASE SKIP.


Please you're embarrassing yourself... Your arrogance and disdain for people who are role-players the most dedicated, least troll like, and by far the best asset to the server, the people this server was made to service are being directly attacked by your posts. I'm not saying I'm a role-player, this isn't to pat myself on the back this is simply true and insulting to the people that make this server great.

If you go through the list of banned players on this server, I am willing to say 95% of them are PVPers. This is because they are simply not as respectful and generous to the server staff and community as most PVPers. This is further backed up by the fact every, single, one of the tier 2 staff and above role-plays.

Not only is your disrespect to the people who, while they may not necessarily pay as much they contribute more to the server in terms of dedication, assistance, not taking up the staff's time having to police them like 3 year olds, but it was the god damn PVP community that begged for these things to be removed!

God apples. Hmm... What was wrong with them again? They have the name god in their name... They make you invincible for 30 seconds and cause axes to be ridiculously OP as they are the only thing that can you know, break god armor which is the only way to kill someone that eats one. Even though the people that want them back are the ones made invincible by the they maintain they just want to help the poor old noobs that they used them to crush? My proof that new people and people that aren't PVPers are hurt not helped by this? There were almost as much Osai Slaughters as Rocky movies...

Vampires. Ah Vampires, where do I even start on this one? They ruin RP, and 80% of the server was one when they were OP? Nah, the fact that they are laggy as hell and make a large part of PVP a contest of whose ping is lowest? The fact that they make Regalian Role-play hellish as the entire server is a vampire including the Kades, the Guards, the Crimsons, and the Rpers who are just trying to make their faction survive? NO. Vampires were broken, integrating them back into PVP is bad. The main reason that people support this is that the majority of fun, friendly, PVP with a bit of role-play to spice it up happened in the with Valyria and the start of Solaris. Which makes people associate the two together.

MCCMO. Its a magical substance. It is able to triple the damage someone does with certain with certain weapons but isn't OP. It requires dedication to hit laggy AI mobs with a enchanted diamond axe, much more than role-playing, making factions to help new players feel welcome and be more likely to become dedicated to this server, or raising your reputation through building, friendliness, or starting a noble family. MCCMO, while adding a very nice aspect to the server simply falls short of Massivecraft's niche needs. Eventually no matter how much you love being able to slaughter a faction of 120 people for the purpose of extorting silver out of them *cough* basically every raid on Hisoka ever *cough* MCCMO must be removed a replaced for a in house plugin to make this server what it aims to be, a great medieval role-play server with some PVP on the side, with a slightly better version of the great community it already has.
I can agree to most of this, but I do have to disagree with the idea of removing MCMMO. I believe that too many people are invested in it to just up and remove it. Unless the levels can be carried over unto the newer plugin, I am against removing it. For once I actually agree with the heavy PvPers. That said, that is the only point I have a disagree on. The rest is good.
 
What many people do not realize is that bloodlust really isn't that over powered now that there is little lag. With the lag back then it made it feel impossible to kill vamps, but in reality if it were fixed vamps would be very predictable. The holy water splashes 6 blocks, once they are hit with that it is an easy 1 shot with a wood weapon. Vamps were op because half the time splash pots and hits would not even register.
 
Some of the events on the server that first made me want to pvp were the Imperials and Solaris vs Magnanimus wars. Those wars were massive, with two sides facing off multiple times per day. They might have been a little bit too flamey (okay a lot :P), but as long as you realized this was just a game you should have been fine no matter what happened to you. These kinds of conflicts are what make MassiveCraft such an attractive server, for me and many other pvpers. (Yes, even though I'm nonprem, I do have big plans for my pvp future ;)) So... I am finished.
 
everytime you nerf a mcmmo stat thats about 9 hours or more of us "PvPers" lives just gone poof like that to put it into perspective say you built a giant castle its fortified looks great and is easily defensible then suddenly the admins change the rules so stone can be destroyed by tnt forcing you to alter your castle totally in order to defend it anymore this is what happens to us when you nerf something.
 
And just a side note. PVP is what made the server have hundreds of premiums at its peak, bringing the server tons of money. Having been on the server for over 1 year and 4 months I can tell you that you are losing the people who give you the money. Real money. Not roleplay money.
P.S. Mon I want you. <3

I am not a PvPer. I am a Roleplayer. I sell premium for silver quite often, probably donating about 100 bucks a month to the server overall, not including my own premium payments. I have been premium for over a year. I am still not a pvper. I have donated more real life money then you. Stop talking now.

NOTE THAT ALL DISAGREES ARE PEOPLE WHO ROLEPLAY

I just told you to stop! God. Your entire first post was devoted to make roleplayers look like leeches and pvpers look like heroes who keep the server alive. Then you go and put out a bunch of ideas that make it impossible to safely roleplay outside of Regalia, and somehow you expect us roleplayers to agree? You, sir, need to get your head out of the sand.

PvP needs to have its feel again. A suggestion to possible bring back vampires but not in a OP form.

Vampire Bloodlust
  • Reduced or No Attack Bonus ( I think it used to be 20% during the bloodlust)
  • Equivalent Speed Bonus as a Speed II Potion , Just the convenience of not having to actually drink one.
  • Keep the Jump II and Night Vision Bonuses.
  • Keep the Extra Damage Taken Against Wood (obviously)

Ah, I lagged for half a second, oh now I'm dead... curse you vampire scum! Honestly, I don't really care how OP vampires are so long as people don't whine in global "You killed me because I lagged, it wasn't a real kill!!!1!1!"

God Apples
In a way it made PvP alot more fun and the economy was high when they were around.
Pros
  • Significant increase on the Gold market, and Diamond market due to longer battles leading to more armor breaking.
  • Player's can have a chance to actually escape a ambush say if they are non premium for example.
  • Fighting would have to be based off survivability, and more practice with actually swapping weapons during PvP, not just who ever gets the most criticals the fastest with axes, or being forced to use try different methods that can kill the fastest.
  • Its a vanilla minecraft item and lots of people probably just don't feel like getting into the PvP aspect of Massivecraft without it.
Cons
  • It can be abused if more rich players have a large quantity , however adding a cooldown to eat each god apple should completely solve this problem if its possible to do so.
  • If a duper for example gets a way to do this like the last time, it can be abused of course which I do not think has a high chance of happening again, hopefully.
In all there is really not much Cons of re adding god apples. Let me know of more logical cons but in my eyes it was a great part of the PvP feel.

So those gold blocks I have will finally be useful? Again, so long as you don't whine in global "You god-apple eating noob!" I don't care.

Surrendering
Roleplay factions
  • Just don't provoke a PvP faction.
  • If you do not want to fight, go to regalia and roleplay and simply continue your way of playing the game.
I say if you do keep the surrender terms rule, make it 30 days not 75. The point in factions is also to build alliances and truces with other factions in order to help keep themselves safe, which is why I think having no surrender rules is actually more logical because if roleplayers didn't want to fight they can simply go to regalia.
*The surrendering section is just basic opinions its not really the main thing Im trying to get the vampirism and god apples more recognized*

Dearest iMineNewbs,
We all want to beat you in the head with our mighty roleplay hoard of -hits with hammer-.​
Sincerely, All Roleplayers Ever.​

This is how I remember, see, and imagine MassiveCraft to be relating to Surrender Terms:

Before Surrender:
Raider: -kills 23 people in harmless faction-​
Peace: Please stop killing us, we'll give you diamonds!​
Raider: NU!!!!1!11! -kills noobs again-​
Peace: Please, we'll give you anything, be ur subfaction, anything!​
Raider: NEVAR! -kills noobs again-​
Peace: This server is SHIT! Fuck you all! -ragequit-​

After Surrender:
Raider: -kills 23 people in harmless noob faction-​
Peace: Stahp! We will give you diamonds! We demand terms!​
Raider: Damnit... fine, 50s and I'll leave you alone.​
Peace: -pays 50s-​
Raider: -goes away to raid someone else-​
Peace: -continues building and roleplaying-​

Removing Surrender:
Roleplayers: -move to Regalia, crash server and superlag everything-​
Raiders: Dafuq am I lagging so much? Where did all the easy kills go? Why is everyone in god armor? Who dafuq ate that god apple? Why did I get banned, I only used a stairglitch...​
Roleplayers: Regalia is boring now. -Leaves server-​
Raiders: -endless mindless darkrooming and warmongering outiside noob-filled safezones-​

Now, on to your actual suggestions:

1) Just don't provoke a PvP faction.
  • Hisoka did exactly NOTHING to 95% of the people who raided it. Their SOLE reason to raid was for lulz or silver. In the end I had to break that faction, which averaged at 80-100 players and was the largest peaceful (and roleplaying) faction on the server, into the current Hisokian Collection of Factions in order to prevent people from raiding us to demand the max tribute that sat around 900-1000s at any given time.
  • PvP Factions tend to raid people regardless of whether those people have given them a reason, that's what they call "raid4lulz", something I'm surprised you don't know about.
2) If you do not want to fight, go to regalia and roleplay and simply continue your way of playing the game.
  • That's actually what I did during the Chronikatr Raids on Docktown. The result was that I couldn't build, couldn't roleplay as a desert inhabitant, couldn't expand my faction, and couldn't truly enjoy myself. I spent most of my time during the Chron Raids getting drop dead drunk in the Golden Willow Tavern (much like an actual exiled king who's lands are being pillaged every day).
  • Regalia only serves humans and a few other races. It was not built for Orcs, Elves, Vampires (god forbid) or most non-human races. It is also rather small and (sorry) bland in that it has only a single theme, and until recently had very limited locations for RolePlay. In summary, the amount of roleplay one can preform in Regalia is very limited, which makes roleplay dull and repetitive (I became very inactive during my time as a drunk) and kills peoples enjoyment of it.
 
I am not a PvPer. I am a Roleplayer. I sell premium for silver quite often, probably donating about 100 bucks a month to the server overall, not including my own premium payments. I have been premium for over a year. I am still not a pvper. I have donated more real life money then you. Stop talking now.



I just told you to stop! God. Your entire first post was devoted to make roleplayers look like leeches and pvpers look like heroes who keep the server alive. Then you go and put out a bunch of ideas that make it impossible to safely roleplay outside of Regalia, and somehow you expect us roleplayers to agree? You, sir, need to get your head out of the sand.



Ah, I lagged for half a second, oh now I'm dead... curse you vampire scum! Honestly, I don't really care how OP vampires are so long as people don't whine in global "You killed me because I lagged, it wasn't a real kill!!!1!1!"



So those gold blocks I have will finally be useful? Again, so long as you don't whine in global "You god-apple eating noob!" I don't care.



Dearest iMineNewbs,
We all want to beat you in the head with our mighty roleplay hoard of -hits with hammer-.​
Sincerely, All Roleplayers Ever.​

This is how I remember, see, and imagine MassiveCraft to be relating to Surrender Terms:

Before Surrender:
Raider: -kills 23 people in harmless faction-​
Peace: Please stop killing us, we'll give you diamonds!​
Raider: NU!!!!1!11! -kills noobs again-​
Peace: Please, we'll give you anything, be ur subfaction, anything!​
Raider: NEVAR! -kills noobs again-​
Peace: This server is SHIT! **** you all! -ragequit-​

After Surrender:
Raider: -kills 23 people in harmless noob faction-​
Peace: Stahp! We will give you diamonds! We demand terms!​
Raider: Damnit... fine, 50s and I'll leave you alone.​
Peace: -pays 50s-​
Raider: -goes away to raid someone else-​
Peace: -continues building and roleplaying-​

Removing Surrender:
Roleplayers: -move to Regalia, crash server and superlag everything-​
Raiders: Dafuq am I lagging so much? Where did all the easy kills go? Why is everyone in god armor? Who dafuq ate that god apple? Why did I get banned, I only used a stairglitch...​
Roleplayers: Regalia is boring now. -Leaves server-​
Raiders: -endless mindless darkrooming and warmongering outiside noob-filled safezones-​

Now, on to your actual suggestions:

1) Just don't provoke a PvP faction.
  • Hisoka did exactly NOTHING to 95% of the people who raided it. Their SOLE reason to raid was for lulz or silver. In the end I had to break that faction, which averaged at 80-100 players and was the largest peaceful (and roleplaying) faction on the server, into the current Hisokian Collection of Factions in order to prevent people from raiding us to demand the max tribute that sat around 900-1000s at any given time.
  • PvP Factions tend to raid people regardless of whether those people have given them a reason, that's what they call "raid4lulz", something I'm surprised you don't know about.
2) If you do not want to fight, go to regalia and roleplay and simply continue your way of playing the game.

  • That's actually what I did during the Chronikatr Raids on Docktown. The result was that I couldn't build, couldn't roleplay as a desert inhabitant, couldn't expand my faction, and couldn't truly enjoy myself. I spent most of my time during the Chron Raids getting drop dead drunk in the Golden Willow Tavern (much like an actual exiled king who's lands are being pillaged every day).
  • Regalia only serves humans and a few other races. It was not built for Orcs, Elves, Vampires (god forbid) or most non-human races. It is also rather small and (sorry) bland in that it has only a single theme, and until recently had very limited locations for RolePlay. In summary, the amount of roleplay one can preform in Regalia is very limited, which makes roleplay dull and repetitive (I became very inactive during my time as a drunk) and kills peoples enjoyment of it.
Lol man You have donated 100 bucks while My faction has no non prem members because that is part of being in our faction. So actually ME and FHFDooM have given more prem in the past 8 months than all roleplayers combine.
 
I want Bloodlust to be back as well. Vampires are extremely nerfed when it comes to PvP. If, say, Algaron, a faction with almost all premiums and usually at the very least 5 players on at time, usually about 10, attacks a vampire faction during the day with sticks, the vamps are basically defenseless. I want Bloodlust to be back, but not as powerful as it once was.
 
Lol man You have donated 100 bucks while My faction has no non prem members because that is part of being in our faction. So actually ME and FHFDooM have given more prem in the past 8 months than all roleplayers combine.

I would say almost certainly not combined, but if what you say is true, then that is a large sum of money...
 
Lol man You have donated 100 bucks while My faction has no non prem members because that is part of being in our faction. So actually ME and FHFDooM have given more prem in the past 8 months than all roleplayers combine.

Alright guys, let's just waggle our virtual epeens at each other while strapping our wallets to them, because that's what you and Mecharic have just started if it continues.
 
I'm going to throw a very big generalization into this, but I ask people look beyond that, and understand the context.

The majority of the rule breakers on the server are PVP'ers. While this is not explicitly researched, I don't think anyone will try to argue it. After all, Game staff is not allowed to deal with roleplay issues in Regalia, we have lore staff for this. Everything else is administration based on factions or player interaction infractions. If we were to take an average on a daily basis of punishments handed out, 95% of them are concentrated on PVP'ers:
  1. flaming in general
  2. abusing glitches
  3. cheating
  4. provoking staff
  5. harassing roleplayers
  6. disrupting roleplay events
  7. breaking common sense
The following is an assumption, It is not hardcore data that I can back up, but simply my opinion generated from 2,4 years of staffship. It is also not an opinion necessarily supported by other staff. The amount of rulebreaks on the server performed by long term pvp players outweighs the amount of rulebreaks performed by new "noobish" players as they tend to call them. Nearly all (with the exception of 2) forum reports against players concerning "hacks", were reports made by and against long term PVP'ers. The reason why the game staff cannot perform much PVP, at least as much as they used to, is because of the excessive administrating that they need to do. Half the people in this thread for as well as my memory servesmehave at least a mute, jail or tempban, or at least 2 of those. "community" is not something that is made by the staff alone. For about 80% it is the product of the interactions between the players, and to a smaller degree between players and staff. As such, it is reasonable to conclude that the fact that PVP players are effectively overworking Game staff who would normally be on their "fence", is their own doing.


A good way to express this sentiment is "the boy who cried wolf". Say an admin spent several days stopping an unruly player from constantly disrupting roleplay for shits and giggles, being completely inconsiderate of the feelings and fun of those roleplayers, but also the staff member who constantly has to chase after them. Then on one particular early morning when the player who disrupted roleplay himself needs help, the exhausted admin turns him down and something bad happens to the player because he did not receive help in time.

If the player had not rolled around disrupting roleplay, the admin would not have had to chase him around, would not have been tired, and would have been prepared to help the player even though it is way past his bed time. Not only that, the admin would have also been able to fill his time before that point with whatever he peased to do, which in most cases, would be reaping the fruits of his labor.

Either way you turn it, I personally feel that improvement for this change is fundamentally the internal responsibility of the PVP community. If the "headpieces" wouldn't treat each other so sourly, not only would be community be a friendlier place, it also means the staff can do more to support the technical side of things instead of constantly having to spend their time running after rule breakers.

We will support the PVP community with what changes we can, techwise and rulewise. We do however feel that the PVP community also needs to treat each other a tad less toxic.
The only reason PVP players are breaking more rules than the "rp" players is because there are actually mods and other things for vp that are avalible when you see a hacked client for Roleplay Please I will love to be the first to know. And also rp players are all just in regalia or in factions that are not well known for the most part besides a few exceptions which in turn means that they are not facing glitches/lack of support from staff/And hacked clients but im sure if they faced challenges like this they would flame. So if a god rp'r starts messing up rp in spawn then all the rp'rs start freaking out and usually the player is instantly jailed or muted etc. but with PVP it takes so much evidence to do that to someone.
 
I would make a big ranty post covering everything said here, but I feel Mon Marty has that covered.

I'll say this Bling, either you need to get your point across in a more elequent manner, or you need to go on TS with some Team Members and talk it out, because the way you present yourself here is giving the impression you lack empathy and intelligence regarding different members of our community. Just my feel from what you've said.
NOTE THAT ALL DISAGREES ARE PEOPLE WHO ROLEPLAY

I will rant a bit about this however. The almost crusader like "pvp people vs role-play people" is sickening. Do we need to favor one "group" or the other? Do we need to spend certain amounts of time catering to each group? No, the two need to co-exist, because role-play is at it's best when it's influenced by pvp, and vice versa. While "roleplayers" as you call them can be snobbish towards those of us who prefer pvp, you are not helping yourself by alienating both sides further. You want constructive change? Awesome, get on TS with the Team and we will discuss our respective perspectives.

As for the matter at hand, I personally think work needs to be done on blending role-play and pvp, not giving the two "turns" in what we focus on. But that requires a good deal of cooperation from the player base, and if this thread is a judge of that, we have some work ahead fellas.

And ffs, God Apples are not coming back. Get over it.
 
The only reason PVP players are breaking more rules than the "rp" players is because there are actually mods and other things for vp that are avalible when you see a hacked client for Roleplay Please I will love to be the first to know. And also rp players are all just in regalia or in factions that are not well known for the most part besides a few exceptions which in turn means that they are not facing glitches/lack of support from staff/And hacked clients but im sure if they faced challenges like this they would flame. So if a god rp'r starts messing up rp in spawn then all the rp'rs start freaking out and usually the player is instantly jailed or muted etc. but with PVP it takes so much evidence to do that to someone.

I don't know which side of the discussion this follows with, but I'd like to add, a "god RP'r" is also MUCH less influential than a "god PvP'r". An RP god can be ignored (Albeit difficultly if they're also spamming) but a PvP god cannot. The RP god needs the other people around him to interact with him, if they don't, he has nothing to god over. The PvP god on the other hand needs only bodies in his path, or bodies somewhere, and he'll find or make a path.
 
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