• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Bringing Back Maiar/aquatic Races For 1.13

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leafnosedbat

juice thought.
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This is a pretty simple suggestion. With the approaching 1.13 updating, Massive will soon have a wealth of new underwater items, but no playable characters that might take advantage of new things built with them. This seems like a prime time to either revamp the Maiar, or create a new aquatic playable race.

Fish-folk are a fantasy staple, and I hope I'm not the only one who feels their absence on the server.
 
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We've started conception a while back. They are intended to route their way back on the server when we've completed the underwater builds in Regalia.