• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Make Unarmed Somewhat Viable Again By Bringing Back Iron Arm

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I'm not sure when this change was made, but I've managed to get to level 400 in unarmed after what is likely over 100 hours of grinding and I still haven't unlocked Iron Arm.

Iron Arm is the core ability of unarmed and is what makes it do any real damage whatsoever. Even with berserk and unarmed at level 400 I'm still doing less damage than a level 1 sword/axe player with a wooden sword/axe. Both berserk, Iron Arm, and unarmed as a form of combat are all obsolete due to its removal/high level cap.

Not having Iron Arm also reduces the rate of unarmed XP gain since xp is based on how much damage you do. The leveling and xp requirements were designed around unarmed doing more than 1/2 a heart of damage, as you level xp requirements go up, but your damage doesn't.

I could understand disarming being limited/disabled but getting rid of unarmed's ability to do any extra damage period is a ridiculous nerf.
 
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I'm not sure when this change was made, but I've managed to get to level 400 in unarmed after what is likely over 100 hours of grinding and I still haven't unlocked Iron Arm.

Iron Arm is the core ability of unarmed and is what makes it do any real damage whatsoever. Even with berserk and unarmed at level 400 I'm still doing less damage than a level 1 sword/axe player with a wooden sword/axe. Both berserk, Iron Arm, and unarmed as a form of combat are all obsolete due to its removal/high level cap.

Not having Iron Arm also reduces the rate of unarmed XP gain since xp is based on how much damage you do. The leveling and xp requirements were designed around unarmed doing more than 1/2 a heart of damage, as you level xp requirements go up, but your damage doesn't.

I could understand disarming being limited/disabled but getting rid of unarmed's ability to do any extra damage period is a ridiculous nerf.
Very little that can be done about this. Even at the lowest rank of Iron Arm Style, it gives +4 unarmed damage. When combined with a strength 2 potion of +6, and the fact that most people run UnarmedVulnerable in PvP, Unarmed emerges as superior in damage to both god axes and god swords. This creates a situation where Unarmed basically has to be nerfed into the ground, otherwise it's overpowered.