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Played Character Bertram Duval | The Rook

This character is actively played.

IGutTheMidasTuch

colony of worms in a vaguely humanoid disguise
Premium
Joined
Aug 31, 2015
Messages
316
Reaction score
1,137
Points
328
Location
under your boot
Character Information
  • Full Name: Bertram Duval
  • Heritage: Etnar Ailor
  • Culture: Leutz-Vixe
  • Age: 32
  • Gender / Pronouns: Male, He/him.
  • Sexuality: Demisexual
  • Religion: Unionist
  • Occult: Mundane
  • Character Occupation: Herebrand Knight.
Appearance Information
  • Eye Color: Amber
  • Skin Color: Tan
  • Hair: Dark brown with patches of white.
  • Height: 6'7
  • Body Type: Muscular.
  • Additional Features: The Etnar sports typical Beastman features, including sharpened canines, slightly pointed ears & enough body hair to rival a Feka.
Skill Information
  • Hobbies and Talents: Athletic Hobby
  • Ailor Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
  • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
  • Ailor when using Syncretism, can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Herebrand Mechanic:
  • Herebrand Knights can burn a captured Greater Vampire at the Pyre, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.
  • Languages: Leutz, Common, Kriv, Altalar (Broken)
Plothooks
  • Bertram was born in Tirgunn, to a lower middle-class family. His father was an Etnar from Montania and his mother was a Sarnan local.
  • He joined the Lothar Order at a young age, following the unnatural deaths of his family.
  • After training, he was conscripted into the Darkwald order, albeit with his poor marksman skills he was often belittled and assumed to be a failure, however;
  • He managed to gain a reputation for almost every kill being performed with his bayonet rather than a bullet, the sheer volume of close-combat kills compared to the rest of the Darkwald was enough for him to rise up the ranks of the order.
  • He was stationed in Zemlya Obitovana in order to teach a class on bayonet usage, as well as mentor a particularly troublesome squire.
  • Recently, he was called to Regalia by the family that funded his training in order to train the Count's son as a squire to the order- By this time, Herebrands had been brought into the order & Bertram had switched chapters almost immediately.
  • In an unfortunate 'accident', the Count & family servant were both murdered during a celebratory dinner party. The order heard word of Bertram's apparent 'carelessness' of the occult that had attended the dinner, and was stripped of his rank- sent to the problem-child city of Regalia to carry out his punishment of basic rank-knight duties from then on.
Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[14/14 points spent]
Proficiency Points:
  • Strength: 7
    • Veteran Stance (Free)
    • Veteran AntiMagi Pack
    • Veteran Tri-slash Pack
    • Veteran Swiftstrike Pack
    • Veteran Parry Pack
    • Diving Tackle Pack
    • Steady Body Pack
    • Technique Parry Pack
  • Constitution: 0
    • Status Endure Pack (Free, Ailor)
    • Iron Will (Free, Ailor)
  • Intelligence: 5
    • Puretek Antimagi Pack
    • Puretek Wrath Pack
    • Puretek Blessing Pack
      Puretek Reload Pack
      Puretek Evade Pack
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 0
 
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