• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.

Played Character Merion Baeddan

This character is actively played.

GhosTech

Premium
Joined
Aug 29, 2023
Messages
10
Reaction score
7
Points
43
Character Information
  • Full Name: Merion Baeddan
  • Heritage / Culture: Ailor(Breizh)
  • Date of Birth: December 12th 292
  • Age: 22
  • Gender / Pronouns: He/Him
  • Religion: Unionism(Al-Asir, the Creator)
  • Occult: Mundane
  • Character Occupation: Lothar Knight(Sudzhennya)
Appearance Information:
Merion's irises are a deep, navy blue. His height is average, at 6'1"(186cm). He wears circular spectacles, rimmed with silver. No magical marks or scars are present on his form, the only thing that could mark him as a Lothar is the tricorne that rests upon his curly brown hair.

Backstory:
A hunter of the creatures that hide in the dark. Merion hails from a small town in Breizh. It was a simple town, functioning off its own infrastructure, creating no need for outside trade. Outsiders were rare, yet one night the occult came. It was only a few traveling mages that needed a place to rest. Disaster came when later that night the small town was struck by bloodthirsty vampires. The townspeople did not have the capability to fight back, and the occult that arrived the night before did nothing. Chaos filled the small town, he didn't know what to do, so he ran. He ran so far that He would never have to see the faces of those monsters again. Eventually, he stumbled across civilization. It was a larger city, bigger than anything he had seen before. He found the Lothar in that city, and they taught him the dangers of the occult. He pledged loyalty to them- pledging to purify this world of the occult, and saving it from their infection.
Skill Information:
  • [*]Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    [*]Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    [*]Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
    [*]Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
    [*]Ailor have unusual religious flexibility due to their history. Ailor are able to follow two Religions at once, further than Religious Syncretism could allow, but this can never include Evolism or Pagan Faiths. If a second Religion is followed, the Character must declare one as "dominant" from which they receive the Religious Mechanic and Afterlife, and one "subdominant" (from which they get neither of these). Believers of the subdominant Religion can reject this faith sharing, but the Gods never will. Any other Mechanics that derive off faith will only apply to the dominant Religion.
    [*]Sudzhennya Mechanic: Sudzhennya Knights can Point Buy 1 Pack from Magic Point Buy with a Wisdom Proficiency, classified as strictly Tech, doesn't count as Magic (Still costs Point Buy, not given for Free!)
    [*]
  • Languages:
    • Common Fluent
    • Sign Fluent
    • Breizh Fluent
    • Calem Fluent
    • Lëtz Fluent
Hobbies:
  • Technology Hobby (Klokktech): He handcrafted his first rifle out of Klokktech. It has a cylinder, akin to a revolver, instead of a normal magazine-esque loading system. The rifle also uses a magnet-based firing system.
Plothooks:
Lothar Knight: Merion has spent the past couple of years as a Lothar Knight apart of the Darkwald Chapter, and now the Sudzhennya Chapter
Combat Proficiencies and Abilities

Attack Stat: /roll 17(Strength)
Defense Stat: /roll 15(Intelligence)

Proficiency Points:
Strength: 7
Veteran Point Buy:
Veteran Stance(Free)
Veteran Antimagi
Veteran Impurity
Veteran Banishment
Veteran Tri-Slash
Veteran Swiftstrike
Melee Point Buy:
Weapon Throw(Free)
Diving Tackle
Technique Parry

Constitution: 1
Training:
Rage Counter

Intelligence: 4
Puretek Point Buy:
Puretek Roulette
Puretek Reload
Tech Point Buy:
Tech Ghost(Free)
Tech Resist
Tech Exhaust

Wisdom: 0



Dexterity: 2
Roguery Point Buy:
Disguise Pack
Improvised Attack

Faith: 1
Prayer Point Buy:
Guided Prayer
 
Last edited: