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Many people disagree with the idea of weighted Minecraft Armour, however some don't see it the same way as others. What I am suggesting is that races have a set weight limit that restricts some races ability allowing players to be more unique with their selection. If a player pick heavier armour that out did his max weight, he was be slowed, thus saying if the player drank any speed potion their speed would increase to the normal sprinting speed(Going forward twice).
Examples for this is listed below:
Elf: Fragile but nimble being - Max Weight 20kg.
Iron Armour range: 3-24kg
etc
Examples for this is listed below:
Elf: Fragile but nimble being - Max Weight 20kg.
Iron Armour range: 3-24kg
etc