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Played Character Armod Magnusson

This character is actively played.

BluffDGamer

The Assassin
Joined
Feb 4, 2016
Messages
3
Reaction score
24
Points
173
Age
23
Faction
Cadun Realms
Kingdom
Cadun
Character Information

  • Full Name: Armod Magnusson Character look.webp
  • Heritage / Culture: Ailor (Hjordi-Velheim)
  • Age: (Minimum 17) 25 years
  • Gender / Pronouns: He/Him
  • Religion: None
  • Occult: None
  • Character Occupation: Gem Trader
  • Eye Colour: Light brown
  • Skin Colour: Light Tan
  • Hair: Brown, with a slight hint of ginger notes. Medium length (about shoulder length), loose and wavy.
  • Height: 5'8
  • Body Type: long legs with a shorter torso, an athletic build.
  • Additional Features: Has a mole on his right cheek. A 3 inch scar on his left thigh. Slim and strong facial features and a light stubble.
  • Clothing: Armod usually wears a linen tunic with a padded surcoat for protection. He typically wears padded chausses over linen breeches. His armour consists of leather pauldrons on each shoulder, that strap around his chest. As well as leather gauntlets on each arm to protect his hands and forearms. This overall makes him very nimble, but lacks protection against hard hitting blows and stabs.

Hobbies and Talents
  • Basic Cooking
  • Athletic
  • Navigation
  • Survival
  • Horse riding
  • Sailing
  • Bartering
  • Gem cutting
Mechanics
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
  • Ailor whether by divine intervention or by sheer dumb cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
Languages
  • Common
  • Dasigyl
  • Basic Barrudh (Old Norse)

Backstory/Plothooks


Armod grew up in a family of traders and merchants. His father taught him basic survival skills and how to travel efficiently by using maps, sailing boats and riding horse. He was also taught to cut gems by the very skilled gem merchants of Magnusson family. He is not poor by any means, but sought Regalia to see what else life has to offer other than money.

Armod left his family business in pursuit of travel. He took some basic gem cutting equipment, and plans to use his skills as a merchant to provide income for his travels.

On his journey to Regalia, rough seas took it's toll. With a particularly stormy night causing part of the sail to snap off and catch Armod's left thigh. Luckily it wasn't a mortal wound, one that he was able to partly treat himself, before stopping at the next port to rest and seek medical help.

Occasionally on his stops at towns, he would catch opportunities for sale and would spend weeks at certain towns conducting deals, as well as selling a few gems he had slipped into his pack before leaving his family home, to add a bit of money to ship repairs and food.

Armod has never known a lover, apart from the odd sexual interaction with local women, as most of his younger years were spent working and was actively discouraged by his parents.

Although he is pretty tough, Armod lacks any real combat knowledge, and tends to avoid conflict if possible.

Once he arrived at Regalia, he used some of the money he had took and acquired during his journey to buy a little stall where he conducts his gem trading, as well as jewellery repair and modification.


Combat Proficiencies and Abilities
Attack Stat:
Dexterity
Defence Stat: Constitution
[14/14 points spent]
Proficiency Points:

  • Dexterity: 5
    • Cutthroat Stance
    • Cutthroat Evasion
    • Cutthroat Target
    • Close Save
    • Fleet Footed
    • Sharp Reflexes
  • Strength: 5
    • Steady Body
    • Gut Punch
    • Concussive Blow
    • Technique Parry
    • Careful Fighter
    • Bruiser Tackle
  • Constitution: 4
    • Iron Will
    • Interception
    • Rebound
    • Tank Hero
  • Intelligence: 0
  • Wisdom: 0
  • Faith: 0
  • Magic: 0