it's not, on world of warcraft i would farm for stuf, true, bet there i would fight stuf that is equal to my lvl here i can't do that, here it al depends on skil, traits, MCMMO and gear.
And on Massive you can fight things that are below your level, you do not get strong traits, McMMo levels or gear by PvPing, it's the other way around, people enjoy PvP so they grind McMMo, figure out good traits and darkroom for gear.
Give me a new account and I could have it wearing all necessary PvP stats, full god armor, god weapons in just a week while not having to fight another player even once.
I know that the above example is an extreme, but I wanted to use it to make you realize that you can get everything needed for high level PvP (besides experience/skill, a big part of it) without even fighting anyone.
If you are not a great PvPer you might want to consider not attacking Magnanimus, Raptum and other strong factions with high stats and PvP experience, instead attack a weaker faction that is around your strength and learn from there.
I don't actually agree with the originial suggestion, I feel that it's too much of a jump to go from not dropping armor to dropping all of it, I feel that dropping one or two parts of your armor might be more reasonable. As mentioned, this might scare people away from PvPing, and while it may feel like those people are spoiled/cowards, it still affects you negatively in the end, as you will get less and less people to fight.
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yes everyone had to beging from scratch but i say you this, premiums that were on this server before teh EULA have stil an advantage over teh newer prem/nonprems because they could benefit from an doubl money/XP drop they could train faster.i know now this isn't like that anymore but teh after effects are stil there"
Even though PvPers keep saying this it doesn't seem to be clear to a lot of people, stats do not change you from a bad PvPer to a good one.
Right now I have almost 8x Fubes powerlevel, I beat him in every single stat by a huge margin, I have every single PvP stat maxed out, in a 1v1 I would still lose the fight at least 8 out of 10 times. Why would I lose that fight, even if we had the same weapons/potions/gear?
Well honestly, let's look at what benefits I get from my stats.
Axes, I get a longer skullsplitter, won't help me in that fight, I will get more armor breaking, but my axes are not high enough to break his armor 1v1 before he kills me, unarmed, I can disarm him, but that would just result in me taking less damage for about a second, swords, I could counter him, which is probably the biggest benefit that my stats will give me in a 1v1 along with acrobatics. I'm not even going to talk about archery, because an archer vs someone with an axe/sword in a 1v1 is such an easy fight I don't even have to argue for it.
TL;DR
Stats do not matter that much, if you have high acrobatics and 600+ in swords/axes you are pretty much good to go (750 swords or 850 axes to max out the necessary stats).
Importance in PvP goes as follows in my opinion
1. Gear
2. Skill
3. Potions
4. Stats
Can you honestly say that you lose that many fights because he had two more seconds of bleed, that it was the sole reason for your enemy beating you? Stats matter, but it won't turn someone mediocre good, it will make him a bit less mediocre.
Now, this thread is starting to derail, sorry for that, but let's try to keep it on topic.