Before I start another rant (about a race unrelated to Drowdar), feel free to PM me via the forums or IG if you want help brain-storming or just want ideas for creating up a Drow.YES, I have a huge problem trying to figure out their personality! While it states that they're stoic from being overwhelmed, if they grew up in regalia there's nothing to work with! At least mention that they have a similar mindset to another Neflin race.
I'm going to join in on everyone else advocating for Dwarves, especially since they aren't listed at all, for some weird reason. @Miss_Ortonnaise @Miss_Confined and @ElderShrub all provided input on them, so I'm going to throw in my two cents. Dwarves have a lot of potential, they're relatively similar to Ailor but suffer from a shorter stature, ugliness(supposedly, I don't think Dwarves are ugly but that's just me), and fairly low citizenship rank. Given enough love and time I think Dwarves can be renewed and given a bit more attraction, especially since they're a very traditional race. I think their culture can be expanded upon and added to in order to give them more depth and generally make them more interesting. Currently, Dwarves have a mediocre abilities as well which make them less attractive in the long-run. They can lift double their weight on their backs (for one subrace) and have doubled healing which is easily managed by other races or skills. With Orcs, Url, and other beefier races they can easily outlift any Dwarf, especially since Dwarves are really light. With magic + several experts in the school of medicine a doubled healing buff alone doesn't really make the cut when it comes to attractive abilities.
Now that I've highlighted the problems, I'll try to provide suggestions as to how some of this can be remedied. While it's generally understood that their culture, perhaps technology, and other things people mentioned is in need of fleshing out, they need a rework as whole. Perhaps adding clans, great Dwarven technologies and architecture to their lore would be a step in the right direction as others pointed out. As for abilities I think there could be a lot added to them to help fill a niche, perhaps making them fill a tankier role as Dwarves usually portray rather than better healing wouldn't be a bad idea. Sturdier bones, heavier (more similar to a full grown Ailor rather than an Ailor child), thicker skin, something that makes them walking (albeit short) walls of beard. Since most races have been getting abilities, they could easily have an ability that reflects this too. An activated ability with certain limitations to harden and toughen their skin and body for a certain time, as a rough example. I don't think making them full-blown technical geniuses with abilities in that is the way to go, Qadir already have that but certainly expanding on Dwarven technology.
I don't play a Dwarf so I'm just going off of what I've seen and have heard from others. I definitely believe they have potential but they're another race that needs a complete rework to make them more interesting and immersive rather than 'oh, they're there'. That's just my two-cents on it.