Havsbris_
Doomer
- Joined
- Sep 19, 2015
- Messages
- 178
- Reaction score
- 389
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Many of the magic based races lost popularity when magic was put on a limit, while it not saying limiting it was bad, but many seemed to loose popularity with it. Saivalthar, Chi, etc.
Drow mostly lost their niche with this, being as they were basically purple, weaker avanthar, who often had more harm come to them than good
Saivalthar lost their niche as well as they were written to be more magic based, through self harm. Without, they became Steroid Altalars.
Wolathar has an excessive amount of hype and excitement for something that hadn't lasted longer than a week after they came out.
Chi had no good niche without magic as they were much weaker and were magic-fighters like the saivalthar. However, I'd Rather not comment too much on them to see how the other Ji's will play out.
Maiar have become subject to becoming literally nothing but hulking shark men and little use of their actual ability.
Lampar....lampar are lampar. They've been subject to becoming a cute-bait race that don't seem to have much important. I'd love to see them become a more complex race with much better goals, take the skritt from gw2 but less...rat to not upset those who like their cute lampar
Rashaq I personally agree fell apart after the first few weeks, as the pride I played in lost interest very quickly. They I agree should be scrapped.
Wulong have never been a big part of the lore or community either, and also had no long term goals from what I've witnessed. Generally when I think of Wulong, all I can remember was the pack of Wulong who did nothing but cause havoc through the city. I agree they should be scrapped.
Allar suffered from intelligence schools and alchemy schools, and weren't very special because of it. They basically had intelligence and alchemy and nothing special besides lizard people. Sa-Allar, while I liked the concept, didn't work out as it relied on another player and they had no personal goals besides follow Everything their master ordered them to. Mu-Allar became just Feathery, bigger allar that we're void-essence worshippy
my suggestion on abilities for a niche change culturally and ability wise would be:
Drowdar:
-Culture/Niche:
Saivalthar:
-Culture/Niche :
Wolathar:
-Culture/Niche:
-Culture/Niche:
-Culture/niche:
Drow mostly lost their niche with this, being as they were basically purple, weaker avanthar, who often had more harm come to them than good
Saivalthar lost their niche as well as they were written to be more magic based, through self harm. Without, they became Steroid Altalars.
Wolathar has an excessive amount of hype and excitement for something that hadn't lasted longer than a week after they came out.
Chi had no good niche without magic as they were much weaker and were magic-fighters like the saivalthar. However, I'd Rather not comment too much on them to see how the other Ji's will play out.
Maiar have become subject to becoming literally nothing but hulking shark men and little use of their actual ability.
Lampar....lampar are lampar. They've been subject to becoming a cute-bait race that don't seem to have much important. I'd love to see them become a more complex race with much better goals, take the skritt from gw2 but less...rat to not upset those who like their cute lampar
Rashaq I personally agree fell apart after the first few weeks, as the pride I played in lost interest very quickly. They I agree should be scrapped.
Wulong have never been a big part of the lore or community either, and also had no long term goals from what I've witnessed. Generally when I think of Wulong, all I can remember was the pack of Wulong who did nothing but cause havoc through the city. I agree they should be scrapped.
Allar suffered from intelligence schools and alchemy schools, and weren't very special because of it. They basically had intelligence and alchemy and nothing special besides lizard people. Sa-Allar, while I liked the concept, didn't work out as it relied on another player and they had no personal goals besides follow Everything their master ordered them to. Mu-Allar became just Feathery, bigger allar that we're void-essence worshippy
my suggestion on abilities for a niche change culturally and ability wise would be:
Drowdar:
-Culture/Niche:
- The Drowdar culture has significantly become Purple, weaker avanthar with no real buffs but in rare cases. I propose that they become more anti-essence type elves.
- Maybe an ability on the lines of either affliction detection, or affliction denial. An ability to where they deny a certain ability once, say almost a spell cast to where they can per say, deny a mages ability for several minutes, or deny a witchblood doll on themselves.
Saivalthar:
-Culture/Niche :
- Saivalthar suffered from the magic system, which made them special snowflake Altalars that liked pain and pleasure, but had no reason without magic. The blood elf culture is something I find interesting, but I've not been interested in making a Saivalthar because of no access to magic. I say their culture of the worst of the Elven Empires Aspect is Still good, but they could use more cultural flare to make them different from Altalar
- Like the shendar, perhaps they have a small list of almost castable abilities where they use bastardized or weak magic abilities. The immunity to certain amounts of pain is also a nice ability that makes them unique.
Wolathar:
-Culture/Niche:
- Seeing as how Wolathar chars had to have their culture diluted Being they had to be raised by Cieloth or Avant culture, it made them somewhat subject to the special snowflake case of the Saivalthar. As I read in earlier posts, a shamatan Void Worshipy type niche or even ancient Mayan like culture to these jungle elves to where they have a well defined kingdom and culture to their name.
- The bark-singing I still think is rather interesting, and could still be used effectively, with either shamatan or Mayan type cultures.
-Culture/Niche:
- The intelligence culture where science above all else is still a good idea, but could use more depth.
- A learning curve to keep the intelligence factor could make them interesting, making them learn more, and sooner. Poison resistance and regeneration could use a buff as well.
-Culture/niche:
- Could really stand for a more in-depth culture, and practically new one. Instead of the shifting physiology, they could stand for a more athletic standard race, instead of hulking shark beasts. Maybe even instead of fish, they could be more alligator-like @Timisc
- With the alligator traits, they could retain Dakkar abilities, by being the armor niche of the races, having say scaled forearms and back but a weak belly.