Character Information
Full Name:
Thea Drakos
Heritage / Culture:
Half-Ailor, half Fin'ullen [ Fin'ullen dominate ] [ Wirtem culture ]
Age:
30
Birthday:
Birthday: 21 November
Year born:
Gender / Pronouns:
Female, She/Her
Orientation:
Partner:
Unknown
Religion:
Unionism
Occult:
Mage, God Magic
Affinity: Caan Godborn
Affliction:
Caan Godborn:
Caan is a Half-Maquixtl (and Ailor) Unionist God of burdened but beautiful Magic. He is the patron of Mages, Aelrrigan Knights, and those who teach Magic but warn for its corruption. Caan is best described as an incredibly handsome and mysterious, but deeply antisocial and often awkward God who despite his divinity, is very approachable and interacts with a wide range of mortals while doing his work for the Aelrrigan Order as one of its Mage-Knights, the highest ranked and most powerful members. Caan's most recognizable and passing traits are his ginger/auburn hair and his magical arms, which manifest differently in each child. While Caan technically has a set hair color, his children can inherit other hair colors. He grants brightly glowing (any color) eye-mutations to his children, so bright that they need darkened glasses to see, or are blind. Unlike other Godborn, these cannot be turned off.
Unlike Nolvan Godborn, Caan Godborn are born entirely outside of religious expectations. Caan Godborn often end up induced into the Aelrrigan Order and are almost always born with innate Magic. Due to the high degree of Magic in Caanborn, Caan Godborn are considered the "cursed" Godborn, while Nolvan Godborn are the "blessed", leading to a modicum of rivalry or competition between the two.
Character Occupation:
Aelrrigan Knight, Hechiceros Chapter
The Hechiceros Chapter in Girobalda in the south of the Archipelago, is a newer Chapter, created to act both as teachers to those who want to safely learn Magic, but also to keep a close eye on the proliferation (and repression) of Magic through Religion. They specifically know a lot about Religions to tackle the moral quandries created by the people claiming religious right to Magic, or claiming religious right to kill Mages. The Hechiceros Chapter is usually also called in to handle Limit-Breaking Mages so long as they haven't become possessed by a Spirit yet, able to bring a halt to their Limit-Break remotely, and guiding them through the process of shutting off their Magic so that they can calm down. Hechiceros Knights are often sagely and mentorlike, taking a more guiding approach rather than fighting, always attempting to convince any Renegade Mage to turn themselves in and allow themselves to be helped instead of death.
Rank:
Rank-Knight
Rank promotion:
Knight: 21 November 312 [ 2024 ]
Sargent: Unknown
Captain: Unknown
Major: Unknown
Paladin: Unknown
Character Title:
To be Determined
Family:
To be Determined
Aristocrat:
To be Determined
Nicknames:
To be Determined
Appearance Information:
Eye Color:
Skin Color:
Hair:
Height:
Body Type:
Additional Features:
Inventory:
Skill Information:
Hobbies and Talents:
Mechanics:
Race:
Mechanic 1: Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Mechanic 2: Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
Mechanic 3: Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
Mechanic 4: Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
Mechanic 5:
- Fin'ullen can use Persuasion /Dice on Spirits even without Charisma Proficiency, and gain a +2 Bonus while doing so.
Godborn:
Mechanic 1: Caan Godborn can use a form of Magic sonar that floods an area with tiny magical particles that create an outline that they can see despite their blindness or difficulty of seeing. Objects and people that are anti-Magic repel this effect and appear like a void, while incredibly powerful people or artifacts are almost intolerably bright.
Mechanic 2: Caan Godborn must sacrifice one Heritage Trait Mechanic of their own, which becomes a commutable Mechanic. Caan Godborn can then align with any other Heritage and choose one Mechanic from their Heritage Traits. This does not change their Design appearance, but can change the appearance of their mutated Arms to bear the aesthetics, symbols, or colors associated with the aligned Heritage.
Mechanic 3: Caan Godborn can supercharge the glowing light in their eyes, removing any eye cover or goggles they were wearing to dampen its effect, and use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additionally, Caan Godborn cannot be blindfolded or blinded by having their eyes covered, since they see through Magic.
Hechiceros Mechanic:
Hechiceros Knights can, once per day, make use of the Magical Variant of the Sealing Pack from Adapt Point Buy. Point-Buying the Pack, or gaining it for free, disables this. They can also prevent Limit-Breaking.
Languages:
Backstory/Plothooks:
Backstory:
plot hooks:
Combat Proficiencies and Abilities
Attack Stat: 0
Defense Stat: 0
[0/14 points spent]
Proficiency Points:
Strength: 0
Constitution: 0
Intelligence: 0
Wisdom: 0
Dexterity: 0
Faith: 0
Magic: 0
Charisma: 0
relationships:
Found Family:
Close Allie/Friend:
Friend:
Neutral:
Enemy:
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