The title says it all, but I think it's time to bring Elytras back to the survival worlds of MassiveCraft.
They've been gone for over a year. And a lot of the discussion of bringing them back has dropped off to near nonexistent. So I think it's time to talk about them again. With ya know, a whole year going by and all.
I personally enjoyed them for flying around the worlds and visiting bases I didn't have close transportation to at hand, and flying to abandoned bases with the dynamic map to do some looting. The biggest reason they got removed in my understanding is that they were broken in PVP. I never personally used them in PVP, because I was not PVPing at the time (blame a crappy laptop that gave me unplayable frames for PVP).
I would personally test them now and record a video for all, but I can't, on account of them being disabled.
These are the two relevant threads on the forums discussing elytras and PVP:
https://forums.massivecraft.com/threads/combat-tag-elytra.54258/
https://forums.massivecraft.com/threads/pvp-builder-survival-friendly-fly-mode.60383/
This is a relevant comment by @Omnomivore from the first thread I linked above.
I'm not sure what to make of parts of the statement above, since if it was brought to Direction staff for consideration, a decision to the best of my knowledge was never handed down to the player base.
As a solution to the issue of them being labeled as overpowered in PVP, the proposed combat tagging of the item is in my view the best solution. Once someone is combat tagged, do not allow the elytra to be equipped. You could also toy around with the idea of once someone becomes combat tagged, the item automatically becomes unequipped. Yes, this would mean if you were in the air and got shot with a bow you could plummet to your death, but it does offer a degree of risk when using an elytra to take off from an active battle with enemies outside looking for you. If someone with an elytra manages to escape to an area where they feel confident they won't be shot at, teleporting out is vastly safer if their goal at that time is simply to escape to safety.
Either elytras should be used only to fly into and out of a fight with the great risk of being shot down (combat tag unequips item in this solution), or elytras should just not be able to be used once combat tagged (combat tag prevents the elytras from being equipped once combat tagged in this solution).
I think it's just time to give some consideration to adding them back. Anything that spices up PVP is not a bad thing. If it's obvious it's broken upon adding it back, find a fix, but don't remove them. Fixes are the way to solve the issue, not completely removing the broken element and never revisiting it.
@MorgothTheDark @Zacatero
They've been gone for over a year. And a lot of the discussion of bringing them back has dropped off to near nonexistent. So I think it's time to talk about them again. With ya know, a whole year going by and all.
I personally enjoyed them for flying around the worlds and visiting bases I didn't have close transportation to at hand, and flying to abandoned bases with the dynamic map to do some looting. The biggest reason they got removed in my understanding is that they were broken in PVP. I never personally used them in PVP, because I was not PVPing at the time (blame a crappy laptop that gave me unplayable frames for PVP).
I would personally test them now and record a video for all, but I can't, on account of them being disabled.
These are the two relevant threads on the forums discussing elytras and PVP:
https://forums.massivecraft.com/threads/combat-tag-elytra.54258/
https://forums.massivecraft.com/threads/pvp-builder-survival-friendly-fly-mode.60383/
This is a relevant comment by @Omnomivore from the first thread I linked above.
I recall discussing this suggestion with Gethelp previously. It would be possible to combat tag Elytra (prevent people with a combat flag from taking off with them) but if they were already flying and combat tagged it is impossible to stop them from flying (so you can't shoot someone in the air and have them plummet to the ground). We may bring this suggestion up to the Direction department for review.
I'm not sure what to make of parts of the statement above, since if it was brought to Direction staff for consideration, a decision to the best of my knowledge was never handed down to the player base.
As a solution to the issue of them being labeled as overpowered in PVP, the proposed combat tagging of the item is in my view the best solution. Once someone is combat tagged, do not allow the elytra to be equipped. You could also toy around with the idea of once someone becomes combat tagged, the item automatically becomes unequipped. Yes, this would mean if you were in the air and got shot with a bow you could plummet to your death, but it does offer a degree of risk when using an elytra to take off from an active battle with enemies outside looking for you. If someone with an elytra manages to escape to an area where they feel confident they won't be shot at, teleporting out is vastly safer if their goal at that time is simply to escape to safety.
Either elytras should be used only to fly into and out of a fight with the great risk of being shot down (combat tag unequips item in this solution), or elytras should just not be able to be used once combat tagged (combat tag prevents the elytras from being equipped once combat tagged in this solution).
I think it's just time to give some consideration to adding them back. Anything that spices up PVP is not a bad thing. If it's obvious it's broken upon adding it back, find a fix, but don't remove them. Fixes are the way to solve the issue, not completely removing the broken element and never revisiting it.
@MorgothTheDark @Zacatero