Archived A Slight Change To The Waterfly Trait

This suggestion has been archived / closed and can no longer be voted on.

gridiron1024

Necro Slayer
Joined
Jul 2, 2012
Messages
963
Reaction score
1,907
Points
0
Age
28
Location
New York
Hello,
WaterFly is a 50 point trait that allows you to, as the name says, fly in water. What is the problem with it? I feel that ever since the old primary ability of the maiar race was converted to a trait it has caused a problem in pvp. During the old pvp with races, using maiars for waterfly was a tactic when raiding coastal cities. Due to their ineffectiveness on land, you were forced to decide how many troops you wanted to dedicate to the seas while the rest of your men are fighting on land. With traits, that is no longer the case. It is easy enough to set up a well balanced trait tanking kit and still include flywater in the build. Why is that an issue? If a player with FlyWater enderpearls into the water, there is no hope of killing them. FlyWater is laggy enough that the become un hittable. You can essentially create a class that can tank on land, then fly away when overwhelmed, which is quite annoying as it makes the idea of having a navy necessary rather than a tactical decision.

My idea? Simply bump up the trait to cost 100 points rather than 50. If you look at it like having speed in water, it makes since considering the speed2 trait on land is also 100 points. I feel it would force at least 1 extra tank-oriented trait to be removed, and force fly water to be more of a commitment to be the navy of your army rather than to have it as an ability in your back pocket.
Thanks for reading, please leave ideas below.
-grid
 
This suggestion has been closed. Votes are no longer accepted.
For 50 points, you can do one of the following.
  • damage 25% more
  • Be holy and damage a lot to the unholy (there should be a fair amount of them).
  • Be resistant to either sword or axe
  • There is a lot of strike and revenges
  • Get any heal or feed trait (except feed always) remember that you can have more than one.
Also remember that any trait build is better than most races. You are better with traits than races, so maiar is also better.
 
I'd support this. If you have a faction situated near any body of water, a raider can have this trait without too much cost and just make sure they hang out reasonably close to the water at all times and be pretty much impossible to kill. Anyone that's tried it knows how hard it is to hit somebody with this trait active. Even outside of Pvp, flywater certainly has its benefits in terms of extremely fast transportation, and all it's advantages are certainly worth more than 50 trait points.
 
By that logic both Flylava and Flyweb should be upped to 100 points. Though I have yet to see a spider-web city. -adds that to list of things to try-

That said, I'd prefer something like an increase to 75. I just think that's a more accurate valuation, since not all factions (or even most) are sitting on the edge of an ocean.
 
By that logic both Flylava and Flyweb should be upped to 100 points. Though I have yet to see a spider-web city. -adds that to list of things to try-

That said, I'd prefer something like an increase to 75. I just think that's a more accurate valuation, since not all factions (or even most) are sitting on the edge of an ocean.

Fly lava- never seen used

Fly web- I use when using my trap In case I fall in, only time I see used

Flywater- I have on every raid to Magnanimus, and everywhere else. If things go sour, I run 300 blocks to their lake and fly fly fly away.
 
Fly lava- never seen used

Fly web- I use when using my trap In case I fall in, only time I see used

Flywater- I have on every raid to Magnanimus, and everywhere else. If things go sour, I run 300 blocks to their lake and fly fly fly away.
Fly web- Do not run into your own traps with fead always I was killed more than 5 times to get out of those damn traps!
 
By that logic both Flylava and Flyweb should be upped to 100 points. Though I have yet to see a spider-web city. -adds that to list of things to try-

That said, I'd prefer something like an increase to 75. I just think that's a more accurate valuation, since not all factions (or even most) are sitting on the edge of an ocean.

Not really, if you think in terms of how frequent it will be used and benefit somebody with that trait, as opposed to the effect it gives. Flylava would only be useful in the Rift, and would also require fireimmune to be of any use, and you don't see very many factions with lava oceans surrounding them. Flyweb will more than likely not benefit anyone at all unless they have/happen to get caught in a web trap.
 
Not really, if you think in terms of how frequent it will be used and benefit somebody with that trait, as opposed to the effect it gives. Flylava would only be useful in the Rift, and would also require fireimmune to be of any use, and you don't see very many factions with lava oceans surrounding them. Flyweb will more than likely not benefit anyone at all unless they have/happen to get caught in a web trap.

He hehehehehe.
 
For 50 points, you can do one of the following.
  • damage 25% more
  • Be holy and damage a lot to the unholy (there should be a fair amount of them).
  • Be resistant to either sword or axe
  • There is a lot of strike and revenges
  • Get any heal or feed trait (except feed always) remember that you can have more than one.
Also remember that any trait build is better than most races. You are better with traits than races, so maiar is also better.
The idea is that if someone wanted to equip waterfly to be effective in the water, they would have to ditch the resistances that make them so effective on land. It should be a tradeoff, not someone who is dominate in both land and sea.

By that logic both Flylava and Flyweb should be upped to 100 points. Though I have yet to see a spider-web city. -adds that to list of things to try-

That said, I'd prefer something like an increase to 75. I just think that's a more accurate valuation, since not all factions (or even most) are sitting on the edge of an ocean.
No, the reason FlyWater is slightly over powered is the amount of water in the game. Fly lava is relatively useless unless you are in the Rift, and in 2 years of raiding I have not once encountered a situation where FlyWeb would be an effective method.

They don't have to be right next to water for flywater to allow an unstoppable escape. It is even reasonable that if I am raiding Raptum, a faction in the middle of the desert, that I could enderpearl and Speed2 my way to the ocean and escape with flywater. 100 was set for a reason as stated above.
 
I withdraw all former statements regarding Flywater. A guy attacked Docktown and won't leave the bay - he won't die either, and won't fight us fair. It's literally a stalemate xD

So yeah. 100 points seems fair. Maybe even not enough.
 
I withdraw all former statements regarding Flywater. A guy attacked Docktown and won't leave the bay - he won't die either, and won't fight us fair. It's literally a stalemate xD

So yeah. 100 points seems fair. Maybe even not enough.


I wouldn't want to go much higher than that. It's not really fair to the Maiar roleplayers.
 
+ 1 support. I hate when i just chill on the coast, some maiar guy swims up to me, does ton of damage and swims away unharmed.