• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived A Proposed Change To The Slum Biome

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Lizmun

yeah
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This is a simple request. Change the slum's biome from plains to swamp. Around the new emporium is swamland biome, and it looks real nice. Really dark kinda gloomy green leaves and grass, and greener water. Makes it look more decrepit, you know. More slummish.

I just think it looks nice.
 
This suggestion has been closed. Votes are no longer accepted.
This is a simple request. Change the slum's biome from plains to swamp. Around the new emporium is swamland biome, and it looks real nice. Really dark kinda gloomy green leaves and grass, and greener water. Makes it look more decrepit, you know. More slummish.

I just think it looks nice.
Oooh, that sounds like a good idea!
 
100% Agree. Would look great. Could drape some vines around too in more areas near water.