A Massivecraft Video Game: Now A Possibility!

KrakenLord01

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For years, Massivecraft was been a fun and engaging server, with role-play driven by grand plots, developed characters, and even settings and scenarios. With these ideas, there are probably many, such as myself, who would love a fully-developed game based on the lore and story of the server!
I had recently gone to my uncle's house for D&D, and he showed me that he had gotten a new thing off Steam called RPG Maker MV. RPG Maker allows people to basically create their own RPG-styled games, with unlimited access to what you an add to your own RPG. Seeing this, I instantly thought that maybe this could be done for Massive's RP storyline, as a project by the staff.

Exploration of Aloria:

While Regalia in the server is fun for role-play, it is the only major RP spot on the server. RPG Maker allows the creation of explorable continents and maps, with full detail on how you want the terrain to look like on each continent. Within these continents, markers for areas like cities or dungeons can be placed for people to enter, which resemble the fast travel locations on Nintendo RPG games. Each of these places can also be individually customized with districts of their own, allowing the possibility for creation of fully developed cities, deserts, jungles, and towns. Names can even be added for each of these separate areas, from rooms to palaces. There are several layers that can be created, the broadest being the World Map, to an individual district or part of a location.

As for limitation on what can be created, there is none. So yes, its possible to explore the deserts of Farad'heen, the jungles of Daendroc, even cities like Regalia, where separate districts can be added.
Technical and Coding:

Some parts will need coding and programming on behalf of Tech Staff, such as dialogue and combat, but it should be basic. These can be lead by Direction Staff, for what they might want to do for certain parts of the game.

Characters and Plot:

The Maker adds the possibility of creating a story, scenarios and encounters, and NPC and PC (Player Character) characters. For NPCs, either staff can make them all up, or ask if players want to submit their characters to the game. Sprites are needed for each character, along with a Character Picture in dialogue, which can be done by any artists willing to do portraits of characters. The Main Story could be about the Void Invasions, or a completely new one, it all depends on what is wanted to be done.

Enemies

Enemies are also able to be added, though again, sprites are likely necessary. For the sprites for Facial Picture (if dialogue is part of the encounter), this again can be done by artists or programmers. Any sort of enemy can be done, with their attacks and moves customizable.

Combat and Dialogue

The Maker has a long list of attack animations, like when a character uses a move in a turn-based game like Pokemon or Final Fantasy. Along with combat, classes are able to be made, which lets a player choose what kind of style they want, from warrior to mage. With the creation of classes and attack animations being possible, the many different types of Magic, like Fire, Shadow, Ice, etc., can be created for a player to choose from. Armor and weapons can also be individually created, and placed as loot or items to be bought at a store.
Dialogue can be added to each NPC, or the Player Character itself. Game makers can customize what he/she wants the characters to say, from full conversations to just one line of random dialogue. Dialogue choices could change the personality of an NPC during a conversation, if its decided that said conversation can be that large.

Miscellaneous And Final Note

  • A custom bank and currency system can be established, so that exchange of Regals are a thing.
  • The guys who made RPG Maker said that they allow people to make and publish their custom RPGs, meaning that this could be available to all Massivecrafters. The platforms would be Mac, PC, and Mobile, not available for console.
  • The RPG Maker is 60 U.S. dollars, though I am unsure on the price in British pounds. The RPG Maker is available on Steam. Maybe one staff member can get it, or all help pay for it.
While anyone could get the RPG Maker and just start, I would like to ask the staff if this is a project they could work on. I say this because they are a team of writers, programmers, and roleplayers who know the server by heart. Trust me, creating a game about Massivecraft could take a while, but maybe when working together, it can be done with full functions and pride. I will admit, this could be the biggest and most ambitious project since the creation of the server, but I hope and trust that it can be done.

Find the game on Steam, or videos on Youtube for guidance on how it all works. As an advanced warning, plugins will more than likely be needed, though I am unsure on which ones to exactly look for.

If this project is accepted, I would love to see this become a full game, and a fun experience for everyone.

Direction:
@Cayorion
@Thortuna
@MonMarty

Lore and World:
@babayonce
@Shayin
@Ryciera
@Kellock93

Tech:
@ulumulu1510
@Madus
 
Isnt that just taking away from players playing on the server itself?
I wouldn't say that, for this would just be a single-player game that takes place in Aloria. The server can still be the multiplayer server it is, this game, if created, can work as an expansive single-player RPG for individual players to enjoy.
 
Tbh, I doubt that hardly anyone would follow. I know I wouldn't. Sure, it sounds kinda cool, but at the end of the day, I enjoy minecraft, and massive as a server, not a separate game.
 
Just curious, but why so?
I just don't have any interest in it, and I sincerely doubt many other people would. Without a full team of developers, it would most likely be a rather crappy game, and regardless, during that time no development on the server would be happening.
 
I just don't have any interest in it, and I sincerely doubt many other people would. Without a full team of developers, it would most likely be a rather crappy game, and regardless, during that time no development on the server would be happening.
Not really. If there are really little customizes, like set races, so all tigrans look the same or something. It could be like Terria and Sprite games mix thing. It'll be extremely limited and short, though. I've seen some people spend about a month on Sprite and make a pretty sick game. The only issues were that it was one person and there is only one story line that EVERYONE had to do that one story line. Also that guy was not @MonMarty artist, so the graphics were decentish, but not great. It was still really fun though.
 
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I'd like to see the Magic plugin before this so no you don't have my vote.
 
I've done this before with older Makers and helped with several games made by them too. Even VNs.
The only good thing for MV is that it ports to mobile as well which does wonders. I heard there was a possible script that would add multiplayer, but I've never seen proof yet. Other than that, it's the same version of RPGMaker VX Ace. Some limits to this maker is probably the mapping. You can only have at least three or four tilesets for maps however, depending on which Maker you have, there are tileset switch scripts that add on more when you enter certain areas of the game. You're right about some things though. The only big limit if your imagination, and Degica also lets you publish the games free (unless you're selling it for actual money I believe they get some of the revenue).

If you want to make a game solely based on the ambience of the maps, you should go more with RPG Maker XP. It's a much older version of MV, perhaps around a decade now, but there are things I personally do prefer of XP. Since its so old, you can get it at a lower price, or look for a free version somewhere safe on Google. Or, if you're lucky, you can catch it for REALLY cheap during a sale on steam, or in a bundle on either HumbleBundle or BundleStars. The pixel limit for everything is 32x32 (or was it 48x48?) and you can work out character animations more clearly. Then again, there are scripts that turn maps into 3D, don't believe me? Then check out Evoland.

For either Maker or MV or XP, depending on where you get the resources or your own spriting skill, you can make maps stunningly well (but these ones take a LOT of work). Adding custom music, voices and sound effects are also cinch. The hardest part to making a game is fleshing out the idea of what you want to do.

That being said, if you make a Massivecraft fan game, you should keep it small and simple. The maps for Massive are...well,MASSIVE. You have a limited amount of tileset tabs to work with without a compatible script. If everything you want is going to be custom, you'll also have a lot to work with on pixelart and sprites.

I'll be honest, I thought of something like this before, but doing this alone made me lose interest pretty fast. Even planned a christmas one....but it's not christmas anymore. xD So if you want to do a fan game, definitely look for peeps to lend you a hand or you'll lose interest fast. If you want to test yourself out, maybe look for a World Progression event and try to play it out with scripts and dialogue. Don't do anything big like find voices or music. RPGMakers already come with those.

Good luck. If you need any resources, message me. I'm on several sites for stuff like this.
 
I love the idea! I personally have the same vision at times. But I have to side with some of the negative sides I have observed. But I agree more so than I do not.
 
Okay, so the way I see it is that the main appeal of massive is that all the players have the ability to RP with each other. If massive just became a single player game, that option would be lost. Also, players would loose their ability to truly customize the personalities and traits of the characters they create. In order to make a game that captures the essence of the MassiveCraft we all know and love, it would have to:
1) Be a relatively open world game.
2) Be an MMORPG with a ridiculous amount of options for different story lines and player made choice.
3) Allow players to communicate with each other in game, so as to allow them to RP together.
3) Allow many different options so far as career paths go: nobility, knighthood, hunting, baking, taming, writing.... etc.
4) Have an almost infinite amount of possibilities for character customization: name, height, hair color, weight, blemishes, eye color... etc.
5) Have the option for player made communities: factions, organizations, towns, neighborhoods, families... etc.
6) Allow in-game marriage/adoption/relation options to further expand RP families.
7) Have an extensively complicated network of different storylines, quests, classes, races, explorable areas, trade options... etc.
8) Allow the staff to put in gaming events at anytime, just like the server has server events.
9) A few basic sandbox options at the very least, as well as even a small in-game economy.
In the very least, a game like this would be extremely complicated to build. Not to mention that if you go this far into making a game, it better have some really nice graphics to go along with it or no one will want to play it, and lets keep the fee for paying as close to free as it can get. And personally, I believe games where you click someplace on the ground and your char just walks there, are really boring. If you want an example of a game that is amazingly close to everything I mentioned above, check out ArchAge, its the best MMORPG I've seen in a long time.
While I do not discourage the creation of the game you had in mind, I doubt many MassiveCrafters would play it due to the graphics quality, the inability to play with each other and RP, the limited character customization options, the limited story lines, and the overall 'one click does all' feel of this type of game.
 
Okay, so the way I see it is that the main appeal of massive is that all the players have the ability to RP with each other. If massive just became a single player game, that option would be lost. Also, players would loose their ability to truly customize the personalities and traits of the characters they create. In order to make a game that captures the essence of the MassiveCraft we all know and love, it would have to:
1) Be a relatively open world game.
2) Be an MMORPG with a ridiculous amount of options for different story lines and player made choice.
3) Allow players to communicate with each other in game, so as to allow them to RP together.
3) Allow many different options so far as career paths go: nobility, knighthood, hunting, baking, taming, writing.... etc.
4) Have an almost infinite amount of possibilities for character customization: name, height, hair color, weight, blemishes, eye color... etc.
5) Have the option for player made communities: factions, organizations, towns, neighborhoods, families... etc.
6) Allow in-game marriage/adoption/relation options to further expand RP families.
7) Have an extensively complicated network of different storylines, quests, classes, races, explorable areas, trade options... etc.
8) Allow the staff to put in gaming events at anytime, just like the server has server events.
9) A few basic sandbox options at the very least, as well as even a small in-game economy.
In the very least, a game like this would be extremely complicated to build. Not to mention that if you go this far into making a game, it better have some really nice graphics to go along with it or no one will want to play it, and lets keep the fee for paying as close to free as it can get. And personally, I believe games where you click someplace on the ground and your char just walks there, are really boring. If you want an example of a game that is amazingly close to everything I mentioned above, check out ArchAge, its the best MMORPG I've seen in a long time.
While I do not discourage the creation of the game you had in mind, I doubt many MassiveCrafters would play it due to the graphics quality, the inability to play with each other and RP, the limited character customization options, the limited story lines, and the overall 'one click does all' feel of this type of game.
You do realize this would take years.
 
I'm with the side-project-but-not-staff-project crowd. I'd personally be interested if such a thing came into being, especially if it allows you to create a custom character with which to explore Aloria. *still misses the race plugin* But I feel it's not something for the staff to prioritize their efforts on.
 
Let's work on this all? Because of what @Suzzie said, I think we could make this happen, even though.
I was talking about Drac's insane request:
Okay, so the way I see it is that the main appeal of massive is that all the players have the ability to RP with each other. If massive just became a single player game, that option would be lost. Also, players would loose their ability to truly customize the personalities and traits of the characters they create. In order to make a game that captures the essence of the MassiveCraft we all know and love, it would have to:
1) Be a relatively open world game.
2) Be an MMORPG with a ridiculous amount of options for different story lines and player made choice.
3) Allow players to communicate with each other in game, so as to allow them to RP together.
3) Allow many different options so far as career paths go: nobility, knighthood, hunting, baking, taming, writing.... etc.
4) Have an almost infinite amount of possibilities for character customization: name, height, hair color, weight, blemishes, eye color... etc.
5) Have the option for player made communities: factions, organizations, towns, neighborhoods, families... etc.
6) Allow in-game marriage/adoption/relation options to further expand RP families.
7) Have an extensively complicated network of different storylines, quests, classes, races, explorable areas, trade options... etc.
8) Allow the staff to put in gaming events at anytime, just like the server has server events.
9) A few basic sandbox options at the very least, as well as even a small in-game economy.
In the very least, a game like this would be extremely complicated to build. Not to mention that if you go this far into making a game, it better have some really nice graphics to go along with it or no one will want to play it, and lets keep the fee for paying as close to free as it can get. And personally, I believe games where you click someplace on the ground and your char just walks there, are really boring. If you want an example of a game that is amazingly close to everything I mentioned above, check out ArchAge, its the best MMORPG I've seen in a long time.
While I do not discourage the creation of the game you had in mind, I doubt many MassiveCrafters would play it due to the graphics quality, the inability to play with each other and RP, the limited character customization options, the limited story lines, and the overall 'one click does all' feel of this type of game.
 
Let's work on this all? Because of what @Suzzie said, I think we could make this happen, even though.
That'd be kinda cool actually :D
Massive Massivecraft craft project.

Also, different people would have different responses to this. The appeal I find in Massive is mostly within the fantasy element of the lore and immersing myself in that world, not necessarily with RPing with others. As such, I'd personally enjoy a singleplayer game that allows me to explore said world. Admittedly, it'd be rather short term compared to the server itself (unless the game was really big), but still, I'd find enjoyment out of that and it'd be a nice keepsake. I'd also argue that the other points are ultimately based on how such a game is created. I've played some games with low graphics yet very detailed and immersing writing (in fact, that's what the games in question are known for, haha) and open ended storylines.
 
Another thing is, not all the races could be included as playable, because the character models are only Human, Elf, and Dwarf on RPG Maker.
Not quite familiar with RPG Maker specifically, but aren't these types of programs sprite-based and such? If so, I would think you'd be able to change it to whatever you want.

There's also other similar programs as well like Game Maker or something like that.

Or you could just be pro and code it all from scratch :D
 
I agree it would be replacing the server, I also agree that it would take years. However, my main point was that using RPG Maker to make a game like this, wouldn't capture the MassiveCraft vibe. With RPG Maker, the game wouldn't be open world, and making separate storylines for different types of characters would be difficult. Although one could use said program to make a game purely for the simulation of exploring Aloria and getting to know the different kinds of people who inhabit the separate regions. You might be able to create the same quests as are already in the MassiveCraft server. But Its kinda limited to that... If you did anything else it just wouldn't be MassiveCraft.
 
I agree it would be replacing the server, I also agree that it would take years. However, my main point was that using RPG Maker to make a game like this, wouldn't capture the MassiveCraft vibe. With RPG Maker, the game wouldn't be open world, and making separate storylines for different types of characters would be difficult. Although one could use said program to make a game purely for the simulation of exploring Aloria and getting to know the different kinds of people who inhabit the separate regions. You might be able to create the same quests as are already in the MassiveCraft server. But Its kinda limited to that... If you did anything else it just wouldn't be MassiveCraft.
Isn't that just bad Massivecraft with mods and stuff to make it look pretty?
 
Pause up for a second guys!
I use RPGMaker XP, but this works for all Makers: If you can sprite/pixel art, you can make any race. You can animate them too if you wanted to shoot for the stars. Or, if you know where to look, there are people out there in other game communities that can make them for you. A lot of stuff is fully customization with the help of scripts.
As a fan-game, it would be nice to see Massivecraft from a different perspective via the tiny pixels. I agree there are some impossible traits, but I'll clarify that as a single-layer it won't even take anyone from Massivecraft at all. If you know how to use it, you can attract people to the server.

If anything, stick to a simple game with a straight story to an end. At the start of the game, you can choose a race but you can't customize it. Don't copy quests from the server, rather make quests in this game that can unlock different places of the map. It's not hard making multiple choices too. HECK you can add voices, videos and pictures. It's fun, if you're all intent to stick with it.
 
Pause up for a second guys!
I use RPGMaker XP, but this works for all Makers: If you can sprite/pixel art, you can make any race. You can animate them too if you wanted to shoot for the stars. Or, if you know where to look, there are people out there in other game communities that can make them for you. A lot of stuff is fully customization with the help of scripts.
As a fan-game, it would be nice to see Massivecraft from a different perspective via the tiny pixels. I agree there are some impossible traits, but I'll clarify that as a single-layer it won't even take anyone from Massivecraft at all. If you know how to use it, you can attract people to the server.

If anything, stick to a simple game with a straight story to an end. At the start of the game, you can choose a race but you can't customize it. Don't copy quests from the server, rather make quests in this game that can unlock different places of the map. It's not hard making multiple choices too. HECK you can add voices, videos and pictures. It's fun, if you're all intent to stick with it.
I was thinking of testing around on one about a Void Invasion, fighting against those icky Daendroque rebels, or a gang war in the sewers with VX Ace, or getting XP and doing it.
 
I was thinking of testing around on one about a Void Invasion, fighting against those icky Daendroque rebels, or a gang war in the sewers with VX Ace, or getting XP and doing it.

Either one can work. Instead of it being battle one by one, you can grab a script that can let you run around and attack the monsters without activating a battle sequence. Or shoot them, whichever works.
 
I don't what Krakenlord may have intended but from the start I viewed this as a standalone spinoff Zelda-like game; a side project, something that isn't really meant to replace Massive or even promote it or generate revenue or anything, just something for fun.
 
I don't what Krakenlord may have intended but from the start I viewed this as a standalone spinoff Zelda-like game; a side project, something that isn't really meant to replace Massive or even promote it or generate revenue or anything, just something for fun.

It could be just that. I mean, the idea was pitched before, but without a lot of interest it probably won't go anywhere. If it's solely for fun, I'd be down into doing this too. I have lots of experience and if anyone else is down to go for it, it would be great to work on.
 
@Gabriel Looking at the things you've said, I think that one possibility would be to make sort of a VN with a little MassiveCraft flair... It could be multiple choice, have slightly separate outcomes, allow players to choose a race (non-customizable of course, like you said), and also give people a small taste of what the MassiveCraft community is all about.
Either one can work. Instead of it being battle one by one, you can grab a script that can let you run around and attack the monsters without activating a battle sequence. Or shoot them, whichever works.
Hehe... this sounds quite fun... running around and hitting things...
Anyways, an interactive VN/RPG single-player multiple-outcome version of MassiveCraft would be enjoyable for most... depending on how you go about it... perhaps a Fire Emblem feel is what I'm describing... maybe just a little bit.