- Joined
- Nov 14, 2014
- Messages
- 432
- Reaction score
- 1,218
- Points
- 338
For years, Massivecraft was been a fun and engaging server, with role-play driven by grand plots, developed characters, and even settings and scenarios. With these ideas, there are probably many, such as myself, who would love a fully-developed game based on the lore and story of the server!
I had recently gone to my uncle's house for D&D, and he showed me that he had gotten a new thing off Steam called RPG Maker MV. RPG Maker allows people to basically create their own RPG-styled games, with unlimited access to what you an add to your own RPG. Seeing this, I instantly thought that maybe this could be done for Massive's RP storyline, as a project by the staff.
Exploration of Aloria:
While Regalia in the server is fun for role-play, it is the only major RP spot on the server. RPG Maker allows the creation of explorable continents and maps, with full detail on how you want the terrain to look like on each continent. Within these continents, markers for areas like cities or dungeons can be placed for people to enter, which resemble the fast travel locations on Nintendo RPG games. Each of these places can also be individually customized with districts of their own, allowing the possibility for creation of fully developed cities, deserts, jungles, and towns. Names can even be added for each of these separate areas, from rooms to palaces. There are several layers that can be created, the broadest being the World Map, to an individual district or part of a location.
As for limitation on what can be created, there is none. So yes, its possible to explore the deserts of Farad'heen, the jungles of Daendroc, even cities like Regalia, where separate districts can be added.
Technical and Coding:
Some parts will need coding and programming on behalf of Tech Staff, such as dialogue and combat, but it should be basic. These can be lead by Direction Staff, for what they might want to do for certain parts of the game.
Characters and Plot:
The Maker adds the possibility of creating a story, scenarios and encounters, and NPC and PC (Player Character) characters. For NPCs, either staff can make them all up, or ask if players want to submit their characters to the game. Sprites are needed for each character, along with a Character Picture in dialogue, which can be done by any artists willing to do portraits of characters. The Main Story could be about the Void Invasions, or a completely new one, it all depends on what is wanted to be done.
Enemies
Enemies are also able to be added, though again, sprites are likely necessary. For the sprites for Facial Picture (if dialogue is part of the encounter), this again can be done by artists or programmers. Any sort of enemy can be done, with their attacks and moves customizable.
Combat and Dialogue
The Maker has a long list of attack animations, like when a character uses a move in a turn-based game like Pokemon or Final Fantasy. Along with combat, classes are able to be made, which lets a player choose what kind of style they want, from warrior to mage. With the creation of classes and attack animations being possible, the many different types of Magic, like Fire, Shadow, Ice, etc., can be created for a player to choose from. Armor and weapons can also be individually created, and placed as loot or items to be bought at a store.
Dialogue can be added to each NPC, or the Player Character itself. Game makers can customize what he/she wants the characters to say, from full conversations to just one line of random dialogue. Dialogue choices could change the personality of an NPC during a conversation, if its decided that said conversation can be that large.
Miscellaneous And Final Note
Find the game on Steam, or videos on Youtube for guidance on how it all works. As an advanced warning, plugins will more than likely be needed, though I am unsure on which ones to exactly look for.
If this project is accepted, I would love to see this become a full game, and a fun experience for everyone.
Direction:
@Cayorion
@Thortuna
@MonMarty
Lore and World:
@babayonce
@Shayin
@Ryciera
@Kellock93
Tech:
@ulumulu1510
@Madus
I had recently gone to my uncle's house for D&D, and he showed me that he had gotten a new thing off Steam called RPG Maker MV. RPG Maker allows people to basically create their own RPG-styled games, with unlimited access to what you an add to your own RPG. Seeing this, I instantly thought that maybe this could be done for Massive's RP storyline, as a project by the staff.
Exploration of Aloria:
While Regalia in the server is fun for role-play, it is the only major RP spot on the server. RPG Maker allows the creation of explorable continents and maps, with full detail on how you want the terrain to look like on each continent. Within these continents, markers for areas like cities or dungeons can be placed for people to enter, which resemble the fast travel locations on Nintendo RPG games. Each of these places can also be individually customized with districts of their own, allowing the possibility for creation of fully developed cities, deserts, jungles, and towns. Names can even be added for each of these separate areas, from rooms to palaces. There are several layers that can be created, the broadest being the World Map, to an individual district or part of a location.
As for limitation on what can be created, there is none. So yes, its possible to explore the deserts of Farad'heen, the jungles of Daendroc, even cities like Regalia, where separate districts can be added.
Technical and Coding:
Some parts will need coding and programming on behalf of Tech Staff, such as dialogue and combat, but it should be basic. These can be lead by Direction Staff, for what they might want to do for certain parts of the game.
Characters and Plot:
The Maker adds the possibility of creating a story, scenarios and encounters, and NPC and PC (Player Character) characters. For NPCs, either staff can make them all up, or ask if players want to submit their characters to the game. Sprites are needed for each character, along with a Character Picture in dialogue, which can be done by any artists willing to do portraits of characters. The Main Story could be about the Void Invasions, or a completely new one, it all depends on what is wanted to be done.
Enemies
Enemies are also able to be added, though again, sprites are likely necessary. For the sprites for Facial Picture (if dialogue is part of the encounter), this again can be done by artists or programmers. Any sort of enemy can be done, with their attacks and moves customizable.
Combat and Dialogue
The Maker has a long list of attack animations, like when a character uses a move in a turn-based game like Pokemon or Final Fantasy. Along with combat, classes are able to be made, which lets a player choose what kind of style they want, from warrior to mage. With the creation of classes and attack animations being possible, the many different types of Magic, like Fire, Shadow, Ice, etc., can be created for a player to choose from. Armor and weapons can also be individually created, and placed as loot or items to be bought at a store.
Dialogue can be added to each NPC, or the Player Character itself. Game makers can customize what he/she wants the characters to say, from full conversations to just one line of random dialogue. Dialogue choices could change the personality of an NPC during a conversation, if its decided that said conversation can be that large.
Miscellaneous And Final Note
- A custom bank and currency system can be established, so that exchange of Regals are a thing.
- The guys who made RPG Maker said that they allow people to make and publish their custom RPGs, meaning that this could be available to all Massivecrafters. The platforms would be Mac, PC, and Mobile, not available for console.
- The RPG Maker is 60 U.S. dollars, though I am unsure on the price in British pounds. The RPG Maker is available on Steam. Maybe one staff member can get it, or all help pay for it.
Find the game on Steam, or videos on Youtube for guidance on how it all works. As an advanced warning, plugins will more than likely be needed, though I am unsure on which ones to exactly look for.
If this project is accepted, I would love to see this become a full game, and a fun experience for everyone.
Direction:
@Cayorion
@Thortuna
@MonMarty
Lore and World:
@babayonce
@Shayin
@Ryciera
@Kellock93
Tech:
@ulumulu1510
@Madus