Archived A Change To Bandits And Raiding. Also, Perhaps An Addition Of A Pve World.

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Hiddenmonkey10

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I've been in a few discussions on the forums over the past two days, and I think I've come up with a few fairly good ideas to attempt to please many of the upset masses.

-The raiding rules may need to be looked at again in regards to the removal of pacifist. I suggest that if there are any groups that wish to raid an area, they must make an RP thread stating when and where they'll be raiding. PvPers will likely disagree and feel this is unfair. However, if you consider that you're only HALF of a community, hopefully you can understand why some people may not be as keen to be stabbed to death when all they're wanting to do is go out and gather supplies or work on building up their factions.

An example thread would be something simple like...

"Bandits sighted in New Ceardia, citizens are being asked to take caution when traveling or working in this area."
You could definitely go into more detail, as in more specific locations in New Ceardia or perhaps how long until the attacks will end.

Bandit presence would only be allowed in the area for a week (keeping two hours per faction if they decide to raid factions or maybe increasing that amount of time?). From an RP standpoint, the reason they would only be allowed to raid in a continent per week is that guard activity would have increased too much due to the bandit and raiding activities.

After the week is up, they will not be allowed to attack the same region for anywhere from two weeks to a month.

Note, that this would not change anything in regards to faction vs. faction wars.

Now, on to my second subject. I know that there are more RP oriented players (such as myself) that like to adventure, as opposed to being stuck inside of a city. However, due to PvPers being able to attack anybody they'd like to in the worlds outside of Regalia, I propose that a strictly PvE (Player vs. Environment) world be implemented. This world would not be able to be claimed by factions and would have various structures or ruins for players to visit/rest from adventuring. They would still be able to build, fight mobs, and gather resources in this world. As it stands, nobody is 100% "safe" from PvP attacks and I know without a reasonable doubt that some people would like to be.
 
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This is quite possibly the most flawed and one sided suggestion I've heard on the matter. The idea of announcing a bandit attack so people know and they can avoid getting things taken by said bandits is absurd.
 
This is quite possibly the most flawed and one sided suggestion I've heard on the matter. The idea of announcing a bandit attack so people know and they can avoid getting things taken by said bandits is absurd.
The idea of bandits having free reign of an ENTIRE WORLD without any sort of militaristic backup is ALSO absurd. There will still be people wanting to attempt to fight off the bandits, rest assured, but it would serve as a warning to people that DON'T want to get caught up in PvP.
 
Furthermore, it can be vague enough that the early warning wouldn't even matter that much. People would only know what world the bandits and raiders would be focusing on for the week. It would keep the strong around and the weak away.
 
@Grailen It's not really one sided, pacifist has already been taken away from the Non-PVPers, and now you can't step foot outside of Regalia without fear of being slaughtered and losing everything. Now I don't know about everyone else, but I'm not that into PVP, and I'd rather not have to spend countless hours in a Dark Room just so I can walk out into the wilderness with 1000 axes so i ca protect myself while adventuring. I'd rather know where the PVPers are so I can just mind my own business, and a PvE world would greatly benefit the server and make people happy, I'm sure they could add Ruins and Dungeons, perhaps a Seraph Ruin or two that you have to solve a very complicated puzzle to get to, which would help everyone be happy. Think of it this way, The PvPers get all the worlds to PvP in, and keep all the benefits of it, meanwhile they only have to give up their general location and a single world in which people can RP and Adventure freely.
 
A PVE world isn't a half bad idea. Remove it from being the solution in the current context, and it's a cool idea. I'm thinking the story lines in World of Warcraft kind of worlds, with random minion camps that spawn bosses every once in awhile.
 
Why is the removal of pacifist the argument. Remember it is only every fifth or so, play who is premium. All he others didn't have pacifist. And they didn't start complaining so much about raiding as i'hve seen on the forums the last couple days.
 
Why is the removal of pacifist the argument. Remember it is only every fifth or so, play who is premium. All he others didn't have pacifist. And they didn't start complaining so much about raiding as i'hve seen on the forums the last couple days.
Because, there are quite a few people (myself included) that were Premium for that perk alone. Also, I think the number of premium players is quite a bit higher than one fifth of the entire player base. However, this has been an issue in the past for non-premium members as well. I'm just addressing some possible solutions to the problem of people being forced into PvP situations when they're wanting solely to RP. It was a problem before, but at least there was a way to fix the problem (buying premium).
 
Because, there are quite a few people (myself included) that were Premium for that perk alone. Also, I think the number of premium players is quite a bit higher than one fifth of the entire player base. However, this has been an issue in the past for non-premium members as well. I'm just addressing some possible solutions to the problem of people being forced into PvP situations when they're wanting solely to RP. It was a problem before, but at least there was a way to fix the problem (buying premium).
Due to MassiveMoney there is 751 premiums and 7k nonprems. I said a fifth because some of this nonprems are inactive. But I do have my sources you just guessed on how many are premium.
 
Due to MassiveMoney there is 751 premiums and 7k nonprems. I said a fifth because some of this nonprems are inactive. But I do have my sources you just guessed on how many are premium.
how often do you see 7k members online? Secondly, press the tab button whenever you log online, Orange names are premium. Unless I've been missing a LOT of non-prems, or there are a lot more that just don't play anymore than you're accounting for.
 
how often do you see 7k members online? Secondly, press the tab button whenever you log online, Orange names are premium. Unless I've been missing a LOT of non-prems, or there are a lot more that just don't play anymore than you're accounting for.
There isn't 7k online at a time. I said some of them is inactive, but not all press are online at the same time. When you press tab it is only on that server (sharding). Really I have my facts you just guess.
 
There isn't 7k online at a time. I said some of them is inactive, but not all press are online at the same time. When you press tab it is only on that server (sharding). Really I have my facts you just guess.
Actually, I have facts too, I've gone to all of the servers and tabbed, I did this as an experiment, most of the time the names were green (at the time it was when Premium was still green named). However, the amount of premium members far exceeded the number of non-premium members on any given day. This is a fact, and an observation. However, this is getting off topic, so please refrain from replying to this on this post, if you'd like to further the discussion you're wanting to start, just shoot me a message.
 
I've been in a few discussions on the forums over the past two days, and I think I've come up with a few fairly good ideas to attempt to please many of the upset masses.

-The raiding rules may need to be looked at again in regards to the removal of pacifist. I suggest that if there are any groups that wish to raid an area, they must make an RP thread stating when and where they'll be raiding. PvPers will likely disagree and feel this is unfair. However, if you consider that you're only HALF of a community, hopefully you can understand why some people may not be as keen to be stabbed to death when all they're wanting to do is go out and gather supplies or work on building up their factions.

An example thread would be something simple like...

"Bandits sighted in New Ceardia, citizens are being asked to take caution when traveling or working in this area."
You could definitely go into more detail, as in more specific locations in New Ceardia or perhaps how long until the attacks will end.

Bandit presence would only be allowed in the area for a week (keeping two hours per faction if they decide to raid factions or maybe increasing that amount of time?). From an RP standpoint, the reason they would only be allowed to raid in a continent per week is that guard activity would have increased too much due to the bandit and raiding activities.

After the week is up, they will not be allowed to attack the same region for anywhere from two weeks to a month.

Note, that this would not change anything in regards to faction vs. faction wars.

Now, on to my second subject. I know that there are more RP oriented players (such as myself) that like to adventure, as opposed to being stuck inside of a city. However, due to PvPers being able to attack anybody they'd like to in the worlds outside of Regalia, I propose that a strictly PvE (Player vs. Environment) world be implemented. This world would not be able to be claimed by factions and would have various structures or ruins for players to visit/rest from adventuring. They would still be able to build, fight mobs, and gather resources in this world. As it stands, nobody is 100% "safe" from PvP attacks and I know without a reasonable doubt that some people would like to be.

So, what I read here was this.

-you don't want to force RPers to PVP.
-To fix this you want to force PVPers to RP.

Don't get me wrong, I love RP, but the majority of the PVP community would rather not have to write a thread every time they wish to raid, myself included.
 
So, what I read here was this.

-you don't want to force RPers to PVP.
-To fix this you want to force PVPers to RP.

Don't get me wrong, I love RP, but the majority of the PVP community would rather not have to write a thread every time they wish to raid, myself included.
I'm not even saying that you have to write out anything huge or formal, just give a look out to newer players, or players that aren't interested in PvP. Why would that be too much of a hassle? Honestly, I'd rather give noobs the heads up in order for you to get the best challenge out of your PvP experience.
 
I'm not even saying that you have to write out anything huge or formal, just give a look out to newer players, or players that aren't interested in PvP. Why would that be too much of a hassle? Honestly, I'd rather give noobs the heads up in order for you to get the best challenge out of your PvP experience.

These "noobs" are unlikely to use the forums, making that point redundant.

What about those not interested in RP? Your argument can be flipped both ways.
 
These "noobs" are unlikely to use the forums, making that point redundant.

What about those not interested in RP? Your argument can be flipped both ways.
Those not interested in RP are usually grouped with people that do not mind RPing. If Raiders and Bandits are willing to write war threads, why wouldn't they be willing to write a smaller thread that serves essentially the same purpose?

Edit: I think of it as this, if a PvPer is asked to (or forced) to RP on an RP server, they're really not losing much. However, if an RPer is asked to (or forced) to PvP on an RP server, then they can potentially lose things that they've worked VERY HARD to obtain. It's easy to forget what actually draws players to the server initially. It's not the fact that we have a pretty epic PvP group, it's that we're an RP server first and foremost.
 
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Those not interested in RP are usually grouped with people that do not mind RPing. If Raiders and Bandits are willing to write war threads, why wouldn't they be willing to write a smaller thread that serves essentially the same purpose?

If those who dislike RP are grouped with those who do like it, then it's logical to assume it works the other way around.
 
I've edited my previous post, hopefully making more sense on where my mind is currently sitting.

To quote the website.

As a Role-Play and PVP server with its own interesting lore, custom traits, and quests, we at MassiveCraft aspire to deliver you the best multiplayer Minecraft experience, one that you won't find anywhere else! With over 35 custom plugins developed by the one and only Cayorion – the creator of not only the Factions plugin and this server, but also thesystem of sharding!

Now to quote the quote

As a Role-Play and PVP server
 
To quote the website.



Now to quote the quote
Logical fallacy of ad hominem at work I see. I was able to read from the first quote the second bit. Being a pretentious prick won't really win you many arguments. However, to humor you and continue with the argument as it would go. Yes, it is a Roleplay AND PvP server. Meaning, that if you want to PvP, you should be required to RP as well. RPers don't have a choice in the matter as it stands (aside from one small area which is easily cancelled in importance by the battlegrounds) but PvPers /do/ have a choice in whether or not they can RP? There's an issue with this, and this issue is what I'm trying to address here.
 
Logical fallacy of ad hominem at work I see. I was able to read from the first quote the second bit. Being a pretentious prick won't really win you many arguments. However, to humor you and continue with the argument as it would go. Yes, it is a Roleplay AND PvP server. Meaning, that if you want to PvP, you should be required to RP as well. RPers don't have a choice in the matter as it stands (aside from one small area which is easily cancelled in importance by the battlegrounds) but PvPers /do/ have a choice in whether or not they can RP? There's an issue with this, and this issue is what I'm trying to address here.

To declare war we need an RP reason. Also, I do not take being called a pretentious prick as a very light thing. All I was doing was focusing in on the part of the paragraph that I needed, while still showing proof that it was indeed from the website. Massive is RP and PVP, and I think both sides need to man the hell up, and just deal with that fact.

Edit: My facts are not irrelevant, and you are now walking on very thin ice. Either we discuss this like mature people, or not at all.
 
Just sayin' I usually explore worlds for hours on end and I usually don't see another player outside of the spawn. I do not know what you are complaining about, if you feel threatened just adapt to it. Roleplaying inside a city isn't that hard, and if that city isn't well protected then it is not the server's rules that you should blame.
 
To declare war we need an RP reason. Also, I do not take being called a pretentious prick as a very light thing. All I was doing was focusing in on the part of the paragraph that I needed, while still showing proof that it was indeed from the website. Massive is RP and PVP, and I think both sides need to man the hell up, and just deal with that fact.
In me calling you that, I have also committed ad hominem, however, focusing on the part of the paragraph was unnecessary. I was willing to read the entire article if necessary. It was unnecessary though as it was found in the first line of text. As a rule of thumb, don't quote your quote if it's on the first line. Anyone unwilling to read at least THAT much isn't worth your time arguing with. I know that massive is both, and there are extremists to both sides. However, as things stand, there's an improper balance. It's not that the dedicated PvPers don't have an area to PvP in, it's that they're not using it. The battlegrounds are to PvPers as Regalia is to RPers. That being said, you have the grey areas of the other continents in which both RP and PvP should be prevalent at all times. It is not this way. Right now, PvPers only have to RP wars, where surprise raids are even more of an issue than wars (in my opinion). Especially now that RPers don't have any sort of way to avoid losses.
 
In me calling you that, I have also committed ad hominem, however, focusing on the part of the paragraph was unnecessary. I was willing to read the entire article if necessary. It was unnecessary though as it was found in the first line of text. As a rule of thumb, don't quote your quote if it's on the first line. Anyone unwilling to read at least THAT much isn't worth your time arguing with. I know that massive is both, and there are extremists to both sides. However, as things stand, there's an improper balance. It's not that the dedicated PvPers don't have an area to PvP in, it's that they're not using it. The battlegrounds are to PvPers as Regalia is to RPers. That being said, you have the grey areas of the other continents in which both RP and PvP should be prevalent at all times. It is not this way. Right now, PvPers only have to RP wars, where surprise raids are even more of an issue than wars (in my opinion). Especially now that RPers don't have any sort of way to avoid losses.

What are these battlegrounds you speak of?
 
Just sayin' I usually explore worlds for hours on end and I usually don't see another player outside of the spawn. I do not know what you are complaining about, if you feel threatened just adapt to it. Roleplaying inside a city isn't that hard, and if that city isn't well protected then it is not the server's rules that you should blame.
I find the idea of anything being "well-protected" while enderpearls exist comical. The only way things could be protected to the point of enderpearls being irrelevant is to (quoting @Mecharic here)
A. Build a dome, which is illegal.
or
B. Build an underground city, which is VERY unattractive to anyone aside from Dwarf RPers (not anything wrong with Dwarf RPers by the way.)
 
Did they get rid of them? The Mini-Game hub? If so, I really /have/ been out of the loop when it comes to news for a while.

Oh yes, because we all love settling things in the mini game hub. Honestly, they are no where near as fun as PVP in the medevil worlds, as MCMMO is removed in a fair number, and it's a small space to fight on.
 
Oh yes, because we all love settling things in the mini game hub. Honestly, they are no where near as fun as PVP in the medevil worlds, as MCMMO is removed in a fair number, and it's a small space to fight on.
That's how I feel about Regalia honestly, I don't find it fun to RP in. I find adventuring and traveling much more fun. However, in order to do so peacefully is something that we take a chance on every single time.
 
I find the idea of anything being "well-protected" while enderpearls exist comical. The only way things could be protected to the point of enderpearls being irrelevant is to (quoting @Mecharic here)
A. Build a dome, which is illegal.
or
B. Build an underground city, which is VERY unattractive to anyone aside from Dwarf RPers (not anything wrong with Dwarf RPers by the way.)
Or just hide in a house while being raided? Honestly there are many aways you can avoid loosing items once attacked. If you hear of someone attacking, /bp your items if you are afraid to be attacked.

Removing ender pearls without a system to replace it would be very devastating. It would make walls impenetrable and honestly kill pvp.
 
Or just hide in a house while being raided? Honestly there are many aways you can avoid loosing items once attacked. If you hear of someone attacking, /bp your items if you are afraid to be attacked.

Removing ender pearls without a system to replace it would be very devastating. It would make walls impenetrable and honestly kill pvp.
/bp is removed, or will be. Also, hiding in a house doesn't help if you're the first person killed.
 
That's how I feel about Regalia honestly, I don't find it fun to RP in. I find adventuring and traveling much more fun. However, in order to do so peacefully is something that we take a chance on every single time.

No but seriously, the warzones are about a 30 block square. If a PVE world that can't be claimed is added, maybe a PVP world that can't be claimed, but has areas that give in game bonuses to the faction who has control of them able to be controlled?
 
/bp is removed, or will be. Also, hiding in a house doesn't help if you're the first person killed.
What very special rp items would you lose if you died? A god weapon, a good leader would be able to provide materials for everyone in the faction. Most people are able to grind up a god item in less than an hour.
 
No.... They gave /BP to everyone...
last I heard, they were removing /bp. It's good if they've changed their opinion on that. Also, to reply to the other post, I would like that idea as well, having a pvp world with objectives. It would definitely make things quite a bit more fun for PvPers, I would think.
 
What very special rp items would you lose if you died? A god weapon, a good leader would be able to provide materials for everyone in the faction. Most people are able to grind up a god item in less than an hour.
You'd be surprised. I was killed and lost one of the few misspelled "staff of exciles" that were still in circulation. Not something that's easily replaced. Also, to call leaders that AREN'T able to provide that bad is seriously bad judgement. Not everyone spends 24 hours a day on minecraft, and if a leader has to replace an entire town's worth of lost items, that puts a strain on their resources. A lot of times that I get upset with losing items, I forgot to stash something before a raid (yes, I've dabbled in PvP, but find RPing more enjoyable) or I was killed before I had a chance to respond.
 
No but seriously, the warzones are about a 30 block square. If a PVE world that can't be claimed is added, maybe a PVP world that can't be claimed, but has areas that give in game bonuses to the faction who has control of them able to be controlled?
Like this maybe? http://forums.massivecraft.com/threads/faction-wars.17009/

Side note: there is usually 100-200 players online on massivecraft at any given time, lets assume that third of these are in Regalia(though i'm guessing it's closer to 50%). That leaves 66% of the players in the survival worlds.
There is currently 6 available survival worlds that will then be housing 60-120 players leaving the average amount of players per world at 10-20. If you cannot avoid 10-20 players spread over tens of thousands of blocks, what are you doing?
 
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If you are in lead of a faction, you HAVE to dedicate enough time into the server to keep everyone in the faction happy. That's why me and WayMaker sold steadfast, too much to handle.
 
If you are in lead of a faction, you HAVE to dedicate enough time into the server to keep everyone in the faction happy. That's why me and WayMaker sold steadfast, too much to handle.
Yes, unless you have multiple leaders, as quite a few factions do. These leaders are all in cooperation as to how things need to be run and what needs done. The faction I'm in currently has quite a few officers that essentially act as co-leaders, so between them, they have enough time. However, the resources still run thin since a new world hasn't been released in a while (aside from the nether resource world).
 
That was exactly what I was referencing, I just could not find the link :P
I say we should propose that idea, along with the idea of a PvE world to someone in staff and see what they think? Perhaps give something to each side as opposed to taking away or restricting something. Though, I know that in the past, a lot of things have been restricted since it's easier to restrict than to give. Or, at least, that's the vibes I get a lot of the time when more and more rules become implemented.