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I've been in a few discussions on the forums over the past two days, and I think I've come up with a few fairly good ideas to attempt to please many of the upset masses.
-The raiding rules may need to be looked at again in regards to the removal of pacifist. I suggest that if there are any groups that wish to raid an area, they must make an RP thread stating when and where they'll be raiding. PvPers will likely disagree and feel this is unfair. However, if you consider that you're only HALF of a community, hopefully you can understand why some people may not be as keen to be stabbed to death when all they're wanting to do is go out and gather supplies or work on building up their factions.
An example thread would be something simple like...
"Bandits sighted in New Ceardia, citizens are being asked to take caution when traveling or working in this area."
You could definitely go into more detail, as in more specific locations in New Ceardia or perhaps how long until the attacks will end.
Bandit presence would only be allowed in the area for a week (keeping two hours per faction if they decide to raid factions or maybe increasing that amount of time?). From an RP standpoint, the reason they would only be allowed to raid in a continent per week is that guard activity would have increased too much due to the bandit and raiding activities.
After the week is up, they will not be allowed to attack the same region for anywhere from two weeks to a month.
Note, that this would not change anything in regards to faction vs. faction wars.
Now, on to my second subject. I know that there are more RP oriented players (such as myself) that like to adventure, as opposed to being stuck inside of a city. However, due to PvPers being able to attack anybody they'd like to in the worlds outside of Regalia, I propose that a strictly PvE (Player vs. Environment) world be implemented. This world would not be able to be claimed by factions and would have various structures or ruins for players to visit/rest from adventuring. They would still be able to build, fight mobs, and gather resources in this world. As it stands, nobody is 100% "safe" from PvP attacks and I know without a reasonable doubt that some people would like to be.
-The raiding rules may need to be looked at again in regards to the removal of pacifist. I suggest that if there are any groups that wish to raid an area, they must make an RP thread stating when and where they'll be raiding. PvPers will likely disagree and feel this is unfair. However, if you consider that you're only HALF of a community, hopefully you can understand why some people may not be as keen to be stabbed to death when all they're wanting to do is go out and gather supplies or work on building up their factions.
An example thread would be something simple like...
"Bandits sighted in New Ceardia, citizens are being asked to take caution when traveling or working in this area."
You could definitely go into more detail, as in more specific locations in New Ceardia or perhaps how long until the attacks will end.
Bandit presence would only be allowed in the area for a week (keeping two hours per faction if they decide to raid factions or maybe increasing that amount of time?). From an RP standpoint, the reason they would only be allowed to raid in a continent per week is that guard activity would have increased too much due to the bandit and raiding activities.
After the week is up, they will not be allowed to attack the same region for anywhere from two weeks to a month.
Note, that this would not change anything in regards to faction vs. faction wars.
Now, on to my second subject. I know that there are more RP oriented players (such as myself) that like to adventure, as opposed to being stuck inside of a city. However, due to PvPers being able to attack anybody they'd like to in the worlds outside of Regalia, I propose that a strictly PvE (Player vs. Environment) world be implemented. This world would not be able to be claimed by factions and would have various structures or ruins for players to visit/rest from adventuring. They would still be able to build, fight mobs, and gather resources in this world. As it stands, nobody is 100% "safe" from PvP attacks and I know without a reasonable doubt that some people would like to be.