Character Information
Proficiencies
Constitution: 5
Languages
- Full Name: Zoebella Darcedes The Destroyer
- Heritage / Culture: Ailor
- Age: 24 years old
- Gender: Female (She/It)
- Occult: Strangle Marken
- Zoe is a woman of many words, and little conveyed in any of them. She is evil for the sake of enjoyment, and believes herself a criminal mastermind, despite the very minimal damage she actually causes with her antics.
- Zoe is an average-height, thin-built Ailor woman, with purpled-dyed hair and sharp features. Her roots are growing in, even if she loudly proclaims that they aren't. She has snakebite piercings, and (stolen) pearl earrings to match her (stolen) Lothar trenchcoat.
- As a Marken, Zoe appears as a six meter long black beast, with a venomous barbed tail and dagger-like claws. She is a Strangle Marken in the vaguest sense, black scales armoring a serpentine body, but with monstrous appendages.
Constitution: 5
Ailor | Rebound
Training | Status Endure
Training | Rage Counter
Training | Breather
Training | Bulwark
Training | Iron Will
Dexterity: 7Training | Status Endure
Training | Rage Counter
Training | Breather
Training | Bulwark
Training | Iron Will
Free | Cutthroat Stance
Cutthroat | Backstab
Cutthroat | Dodge
Cutthroat | Target
Cutthroat | Flank
Roguery | Flexible Maneuver
Roguery | Improvised Attack
Roguery | Escape Artist
Intelligence: 2Cutthroat | Backstab
Cutthroat | Dodge
Cutthroat | Target
Cutthroat | Flank
Roguery | Flexible Maneuver
Roguery | Improvised Attack
Roguery | Escape Artist
Adapt | Oceanic
Adapt | Wardrobe
Adapt | Wardrobe
Marken
Greater Strength: You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people.
Greater Hunter: You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Fauna Bane: Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
Greater Smell: You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
AilorGreater Hunter: You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Fauna Bane: Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
Greater Smell: You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
Linguist: Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
Nepotism: Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Heresy Bane: Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Nepotism: Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Heresy Bane: Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Languages
- Common, Markenspeech, Altalar, Pannarokh
- MUAHAAHAHAHA!!
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